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Getting kicked whenever I try to join a server.


phlargh

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Whenever I try to connect to a server (either on LAN or not) after about a minute I get disconnected with.

 

"Steam kicked you: Your authentication has become invalid. Maybe your Steam client lost connection to the network."

 

I've searched online and tried all the suggested solutions I can find and none of them work.  I've completely removed steam and the game. Reinstalled both. Reinstalled steamworks.  Updated my video drivers.  I've never had issues with playing the game before.  Here are what the logs are saying.

 

Client:


2020-06-28T10:34:34 128.946 INF NET: LiteNetLib trying to connect to: 10.10.1.77:26900
2020-06-28T10:34:34 128.957 INF Exited thread ServerBrowserListUpdater
2020-06-28T10:34:34 128.976 INF NET: LiteNetLib: Connected to server
2020-06-28T10:34:34 128.995 INF Started thread NCS_Reader_0
2020-06-28T10:34:34 129.002 INF Started thread NCS_Writer_0
2020-06-28T10:34:34 129.024 INF Started thread NCS_Reader_1
2020-06-28T10:34:34 129.030 INF Started thread NCS_Writer_1
2020-06-28T10:34:34 129.057 INF NPCID.Read
2020-06-28T10:34:34 129.059 INF Connection handshake done
2020-06-28T10:34:34 129.059 INF [Steamworks.NET] Auth.GetAuthTicket()
2020-06-28T10:34:34 129.060 INF [EAC] Connected to game server
2020-06-28T10:34:34 129.062 INF NPPL.Write
2020-06-28T10:34:34 129.155 INF Login: WaitingForSteam
2020-06-28T10:34:34 129.441 INF Login: WaitingForEac
2020-06-28T10:34:35 130.283 INF Login: Authenticated
2020-06-28T10:34:35 130.300 INF Player allowed
2020-06-28T10:34:35 130.302 INF [Steamworks.NET] AddFavorite: 46
2020-06-28T10:34:35 130.307 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic)

<< bunch of setting stuff >>

2020-06-28T10:35:03 157.647 INF Respawn almost done
2020-06-28T10:35:03 157.721 INF DMS Entered Game!
2020-06-28T10:35:03 157.745 INF GMSG: Player 'phlargh' joined the game
2020-06-28T10:35:03 157.754 INF Getting new currentStreamer!
2020-06-28T10:35:05 159.921 INF [EAC] Disconnected from game server
2020-06-28T10:35:05 159.921 INF Exited thread NCS_Reader_0
2020-06-28T10:35:05 159.922 INF Exited thread NCS_Writer_1
2020-06-28T10:35:05 159.922 INF Exited thread NCS_Writer_0
2020-06-28T10:35:05 159.922 INF Exited thread NCS_Reader_1
2020-06-28T10:35:05 160.005 INF SaveAndCleanupWorld
2020-06-28T10:35:05 160.006 INF [Steamworks.NET] Stopping server
2020-06-28T10:35:05 160.006 INF [Steamworks.NET] Exiting Lobby
2020-06-28T10:35:05 160.053 INF World.Unload
2020-06-28T10:35:05 160.095 INF World.Cleanup
2020-06-28T10:35:05 160.096 INF Exited thread ChunkRegeneration
2020-06-28T10:35:05 160.102 INF Exited thread ChunkCalc
2020-06-28T10:35:05 160.116 INF Persistent GamePrefs saved
2020-06-28T10:35:05 160.124 INF [NET] Kicked from server: Steam auth failed: k_EAuthSessionResponseAuthTicketCanceled
2020-06-28T10:35:08 163.459 INF Preparing quit

 

Server:

 

2020-06-28T10:35:04 340.545 INF GMSG: Player 'phlargh' joined the game
2020-06-28T10:35:04 340.551 INF PlayerSpawnedInWorld (reason: EnterMultiplayer, position: -956, 61, 61): EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
Calling Animator.GotoState on Synchronize layer
2020-06-28T10:35:07 342.757 INF [Steamworks.NET] Authentication callback. ID: 76561198105070805, owner: 76561198105070805, result: k_EAuthSessionResponseAuthTicketCanceled
2020-06-28T10:35:07 342.757 INF [Steamworks.NET] Kick player for invalid login: 76561198105070805 phlargh
2020-06-28T10:35:07 342.758 INF Kicking player (Steam auth failed: k_EAuthSessionResponseAuthTicketCanceled): EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
2020-06-28T10:35:07 342.820 INF NET: LiteNetLib: Client disconnect from: 10.10.1.125:59059 (RemoteConnectionClose)
2020-06-28T10:35:07 342.821 INF [NET] PlayerDisconnected EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
2020-06-28T10:35:07 342.821 INF Player disconnected: EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
2020-06-28T10:35:07 342.829 INF [EAC] FreeUser: EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
2020-06-28T10:35:07 342.830 INF [EAC] Log: [EAC Server]  [Info] [UnregisterClient] Client: 0000000000000001 PlayerGUID: 76561198105070805
2020-06-28T10:35:07 342.830 INF [EAC] Log: [EAC Server]  [Info] [Cerberus] [Backend] Disconnected.
2020-06-28T10:35:07 342.837 INF GMSG: Player 'phlargh' left the game
2020-06-28T10:35:07 342.840 WRN NET: LiteNetLib: SendData requested for unknown client EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'
2020-06-28T10:35:07 342.848 INF Exited thread NCS_Reader_0_1

 

This is the only steam game I am having any issues with.  Anyone have any ideas?  This is getting pretty frustrating.

 

EDIT:

 

These are my current specs:

 

Operating System
    Windows 10 Home 64-bit
CPU
    Intel Core i7 @ 2.60GHz    53 °C
    Coffee Lake 14nm Technology
RAM
    16.0GB
Motherboard
    ASUSTeK COMPUTER INC. G731GV (U3E1)
Graphics
    Generic PnP Monitor (3840x1080@120Hz)
    C49RG9x (3840x1080@120Hz)
    Intel UHD Graphics 630 (ASUStek Computer Inc)
    2047MB NVIDIA GeForce RTX 2060 (ASUStek Computer Inc)    51 °C
    SLI Disabled
Storage
    978GB Crucial_CT1050MX300SSD1 (SATA (SSD))    31 °C
    476GB INTEL SSDPEKNW512G8 (Unknown (SSD))
    385GB Microsoft Virtual Disk (File-backed Virtual (SSD))
Optical Drives
    No optical disk drives detected
Audio
    Realtek High Definition Audio

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7 hours ago, phlargh said:

Intel Core i7 @ 2.60GHz

This is what happens when you just copy-paste from the overview. There is no indication of which i7 model it is.

Based on the coffee lake build, the closest is the 8700T, the 8750H, or the 8850H. Based on the UHD Graphics 630 it's going to be one of the latter two, which means you're on a laptop. The CPU speed doesn't match any of those chipsets though.

This is why we ask for the whole log, and for the full published Speccy report.

 

Just be aware, that you're running pretty close to low-end on the CPU, and that your power options will put it below the minimum required specs to play the game.

 

At a guess, you're using Wifi. Which is unreliable. It's also possible that you didn't exclude the client from security software, or you have a DNS issue.  I cover all of this in detail in the Sticky FAQ thread.

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ASUS ROG Strix III Hero Gaming Notebook 17.3'' FHD Intel Core i7-9750H RTX 2060, 16GB DDR4, 512GB SSD Win 10 Home, G731GV-DB74.  There's nothing 'low end' about the system.   Running on wired LAN, only windows firewall running.   I just changed from window 10 home to windows 10 pro and now it seems to be working.  Kind of a stupid way to fix it but it seems to have worked.  I would much rather have known WHY is wasn't working though.  I play all my games on my 49' ultrawide display (3840x1080) using this hardware and nothing else has ever given me any problems.  Thanks for the feedback though.

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Where is your server running? On the same machine? Different machine in your LAN? Did you try other server from the internet?

 

Looks for me like you are searching on the wrong end.

 

According to your log:

020-06-28T10:35:07 342.757 INF [Steamworks.NET] Authentication callback. ID: 76561198105070805, owner: 76561198105070805, result: k_EAuthSessionResponseAuthTicketCanceled
2020-06-28T10:35:07 342.757 INF [Steamworks.NET] Kick player for invalid login: 76561198105070805 phlargh
2020-06-28T10:35:07 342.758 INF Kicking player (Steam auth failed: k_EAuthSessionResponseAuthTicketCanceled): EntityID=171, PlayerID='76561198105070805', OwnerID='76561198105070805', PlayerName='phlargh'

The SERVER is that one who can't steam auth your player Id and therefore kicks your player actively. It is not your client that loses connection!

 

Make sure your SERVER can connect to steam to auth players.

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Thanks, I "got" it working by upgrading my OS version to pro.  Before that I couldn't connect to ANY server either on my LAN or on the web.  Single player worked fine.  It works on all servers now.  I just wish I had a real solution to post here for anyone else that has the issue.

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