Jump to content

Loot abundance [question]


Recommended Posts

who knows which multiplier changes game parameter loot abundance? in loot.xml

 

 

<lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">

<item group="coldfood" prob="0.7"/>

<item group="beverages" count="1,2" prob="0.3"/>

</lootcontainer>

 

as I understand it, the multiplier loot abundance is multiplied by the parameter count = "".

If loot abund is 50%, count = "1" the box will be empty.

Link to comment
Share on other sites

I would like to make the minimum number of loot count equal to 1.

 

change the

default formula

item count=(count * loot abun*0.01) on item count=(count * loot abun*0.01) + (1-loot abun*0.01)

 

then dont will be 10 empty boxes out of 10, with a loot abundance of 25%.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...