custom_hero Posted April 21, 2020 Share Posted April 21, 2020 who knows which multiplier changes game parameter loot abundance? in loot.xml <lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate"> <item group="coldfood" prob="0.7"/> <item group="beverages" count="1,2" prob="0.3"/> </lootcontainer> as I understand it, the multiplier loot abundance is multiplied by the parameter count = "". If loot abund is 50%, count = "1" the box will be empty. Link to comment Share on other sites More sharing options...
custom_hero Posted April 21, 2020 Author Share Posted April 21, 2020 I would like to make the minimum number of loot count equal to 1. change the default formula item count=(count * loot abun*0.01) on item count=(count * loot abun*0.01) + (1-loot abun*0.01) then dont will be 10 empty boxes out of 10, with a loot abundance of 25%. Link to comment Share on other sites More sharing options...
mr.devolver Posted April 22, 2020 Share Posted April 22, 2020 So you're playing with loot abundance as low as 25% and you're wondering why you're not getting at least 1 item per 1 loot container every time? Lol Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.