4sheetzngeegles Posted January 31, 2020 Share Posted January 31, 2020 This is something interesting I found out recently. MM posted a response about gamma bleeding out texture colors, and TFP adjusting to allow better color resolution. This prompted me to test something. I have always lowered my gamma below the default, and turned off reflections. On my pc reflections seemed to amplify gamma. The test: A182.b5 I set gamma to 20, usually i have it set to 17 <spawn maxcount="10" respawndelay="1" time="Day" entitygroup="ZombiesAll" /> for the area. I needed a volume of entities to see how well it would work. I had them follow me to the police precinct from Nav added to my random gen. Blocked the doors and went upstairs. Time of day: 12 noon-ish Items Used: a torch, Night vision Goggles, a weapon with a flashlight attachment, and a pocket full of rocks. I crouched in a corner and killed a few zombies below with silencer. They came up the stairs and followed Faatal's breadcrumb trail. Then they began to randomly mill around searching the last place i fired a shot. They jumped the rails, or randomly hit a block. Then went on searching. I tuned on night vision to watch. Then I threw a few rocks, the zombies closet to contact point responded. Then returned to searching. I turned on flash light and all responded. I turned it off and moved in stealth and after a time they returned to search pattern. I repeated with the torch, result only those with line of sight responded. I stood by broken window: No change. So I started thinking, if compromised areas ie. broken windows, open doors etc, had a gamma plus added to area instead of a light, and plush trees and shadowed areas had a gamma minus. It might make stealth more visually responsive. I always thought the option for high gamma was for the youtube videos, to allow viewers to see the vid better. Going to test it with prior alphas. Link to comment Share on other sites More sharing options...
Crater Creator Posted January 31, 2020 Share Posted January 31, 2020 I’m not sure what you mean to demonstrate with your test. Gamma correction is not something you localize to certain areas of a game’s world, and it’s certainly not tied to how the AI ‘sees’ you or anything else. Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted January 31, 2020 Author Share Posted January 31, 2020 Crater Creator You're right I went back and checked in multiple POI's, using sleepers. I guess it was wishful thinking, the responses originally seemed sporadic when in stealth mode at different gamma levels. Since some of the zombies walk at different speeds, I guess they can follow the breadcrumb trail farther. Which gets them close enough to sense me. Normally this is a question i'd ask on discord, but it would have been too long to post. Either way thanks, I knew i'd get an answer that would help me understand more clearly. Link to comment Share on other sites More sharing options...
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