Jump to content

An interesting Test with Gamma


4sheetzngeegles

Recommended Posts

This is something interesting I found out recently.

MM posted a response about gamma bleeding out texture colors, and

TFP adjusting to allow better color resolution.

This prompted me to test something. I have always lowered my gamma

below the default, and turned off reflections. On my pc reflections

seemed to amplify gamma.

 

The test: A182.b5

 

I set gamma to 20, usually i have it set to 17

<spawn maxcount="10" respawndelay="1" time="Day" entitygroup="ZombiesAll" />

for the area.

I needed a volume of entities to see how well it would work.

 

I had them follow me to the police precinct from Nav added to my random gen.

Blocked the doors and went upstairs.

 

Time of day: 12 noon-ish

 

Items Used: a torch, Night vision Goggles, a weapon with a flashlight attachment,

and a pocket full of rocks.

 

I crouched in a corner and killed a few zombies below with silencer.

They came up the stairs and followed Faatal's breadcrumb trail. Then they began

to randomly mill around searching the last place i fired a shot. They jumped the

rails, or randomly hit a block. Then went on searching. I tuned on night vision to

watch. Then I threw a few rocks, the zombies closet to contact point responded. Then

returned to searching.

 

I turned on flash light and all responded. I turned it off and moved in stealth and

after a time they returned to search pattern. I repeated with the torch, result

only those with line of sight responded.

 

I stood by broken window: No change.

 

So I started thinking, if compromised areas ie. broken windows, open doors etc, had a

gamma plus added to area instead of a light, and plush trees and shadowed areas had a

gamma minus. It might make stealth more visually responsive.

 

I always thought the option for high gamma was for the youtube videos, to allow viewers

to see the vid better.

 

Going to test it with prior alphas.

Link to comment
Share on other sites

Crater Creator

 

You're right I went back and checked in multiple POI's, using sleepers.

I guess it was wishful thinking, the responses originally seemed sporadic when

in stealth mode at different gamma levels.

 

Since some of the zombies walk at different speeds, I guess they can

follow the breadcrumb trail farther. Which gets them close enough to

sense me.

 

Normally this is a question i'd ask on discord, but it would have been

too long to post.

 

Either way thanks, I knew i'd get an answer that would help me understand

more clearly.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...