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Modding zombie to autoexplode when near player


Robeloto

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Explode based only on distance from player? Not sure, player would need an AOE buff of the desired range that passes a buff to the incoming entity and that new buff sets off the cop exploding routine by damaging him over time.

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Explode based only on distance from player? Not sure, player would need an AOE buff of the desired range that passes a buff to the incoming entity and that new buff sets off the cop exploding routine by damaging him over time.

 

I see. How would you add a buff to the incoming entity? I know how to send buffs from the entity, but not sure how to send a buff from the player to the entity.

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I see. How would you add a buff to the incoming entity? I know how to send buffs from the entity, but not sure how to send a buff from the player to the entity.

 

I love your work, I want to do it too.

the buff is not a bad idea but you must exclude the zombies otherwise they will explode. :D

The best is to create an <item name = "meleeHand"> for your zombie which can cause an explosion and kill the player.

 

Personally I seek to obtain this result

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