Robeloto Posted December 30, 2019 Share Posted December 30, 2019 Is there anyone that has made this or know how to do this? Is it even possible? ^^ Link to comment Share on other sites More sharing options...
xyth Posted December 30, 2019 Share Posted December 30, 2019 Explode based only on distance from player? Not sure, player would need an AOE buff of the desired range that passes a buff to the incoming entity and that new buff sets off the cop exploding routine by damaging him over time. Link to comment Share on other sites More sharing options...
shizniticus Posted December 31, 2019 Share Posted December 31, 2019 Not sure how but It can be done. Mod "True Survival" has many modded zombies, one of which does this. Link to comment Share on other sites More sharing options...
Robeloto Posted December 31, 2019 Author Share Posted December 31, 2019 Explode based only on distance from player? Not sure, player would need an AOE buff of the desired range that passes a buff to the incoming entity and that new buff sets off the cop exploding routine by damaging him over time. I see. How would you add a buff to the incoming entity? I know how to send buffs from the entity, but not sure how to send a buff from the player to the entity. Link to comment Share on other sites More sharing options...
xyth Posted December 31, 2019 Share Posted December 31, 2019 Look at the ring of fire buff. I think that might be a place to start. Link to comment Share on other sites More sharing options...
Ryuudz Posted January 7, 2020 Share Posted January 7, 2020 I’d start by looking at the puking police zombie and see how it explodes in the xml file. Link to comment Share on other sites More sharing options...
ArMaReZ Posted January 14, 2020 Share Posted January 14, 2020 I see. How would you add a buff to the incoming entity? I know how to send buffs from the entity, but not sure how to send a buff from the player to the entity. I love your work, I want to do it too. the buff is not a bad idea but you must exclude the zombies otherwise they will explode. The best is to create an <item name = "meleeHand"> for your zombie which can cause an explosion and kill the player. Personally I seek to obtain this result Link to comment Share on other sites More sharing options...
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