WolfDenEntertainment Posted December 2, 2019 Share Posted December 2, 2019 I'm trying to create a starter crate that will give some extra items on initial spawn, but it's causing some weird errors. Here are the mod files blocks.xml <configs> <append xpath="blocks"> <block name="cntStarterCrate"> <property name="DescriptionKey" value="cntStarterCrate"/> <property name="Class" value="Loot"/> <property name="Path" value="solid"/> <property name="Material" value="MwoodReinforced"/> <property name="StabilitySupport" value="false"/> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Model" value="#Entities/LootContainers?crate_storePrefab.prefab"/> <property name="Material" value="Mwood_regular"/> <drop event="Destroy" count="0"/> <property name="DowngradeBlock" value="cntStarterKit"/> <property name="FilterTags" value="floot"/> </block> <block name="cntStarterKit"> <property name="Extends" value="cntGarageStorage" param1="DescriptionKey"/> <property name="LootList" value="125"/> </block> </append> </configs> entityclasses.xml <configs> <set xpath="entity_classes/entity_class/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">cntStarterCrate</set> <set xpath="entity_classes/entity_class/property[@name='ItemsOnEnterGame.GameModeSurvivalSP']/@value">cntStarterCrate</set> <set xpath="entity_classes/entity_class/property[@name='ItemsOnEnterGame.GameModeSurvivalMP']/@value">cntStarterCrate</set> </configs> loot.xml <configs> <append xpath="lootcontainers"> <lootgroup name="lootStarterKit"> <item name="drinkJarBoiledWater" count="3"/> <item name="foodCanChili" count="3"/> <item name="medicalFirstAidBandage" count="3"/> <item name="meleeToolTorch" count="1"/> <item name="keystoneBlock" count="1"/> <item name="casinoCoin" count="5000"/> </lootgroup> <lootcontainer id="125" count="1" size="6,2" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate"> <item group="lootStartKit"/> </lootcontainer> </lootcontainers> </append> </configs> And it's giving me errors like this ERR XML loader: Loading and parsing 'blocks.xml' failed EXC External 3D model with name '#Entities/LootContainers?crate_storePrefab.prefab' not found! Maybe you need to create the atlas first? ERR XML loader: Loading and parsing 'items.xml' failed EXC Unknown block name 'wallTorchLightPlayer' in use_action! ERR XML loader: Loading and parsing 'recipes.xml' failed EXC No item/block with name 'resourceMilitaryFiber' existing ERR XML loader: Loading and parsing 'loot.xml' failed EXC Item with name 'qc_silenceofthelambs' not found! ERR XML loader: Loading and parsing 'traders.xml' failed EXC Item with name 'apparelBandana' not found! ERR XML loader: Loading and parsing 'biomes.xml' failed EXC Block with name 'terrSnow' not found! I've just about given up on this idea, bc I can't figure out what's causing these errors. I've verified to make sure that all of these entries exist in the XML files. I've tried it by itself, and with other modlets that I know work. umm....help? Link to comment Share on other sites More sharing options...
bdubyah Posted December 2, 2019 Share Posted December 2, 2019 Try changing your Shape line in the blocks.xml to something like <property name="Shape" value="ModelEntity"/> instead of Ext3dModel. Thinks that's the problem. And the rest of the errors are probably because of the initial error cascading into other things. Link to comment Share on other sites More sharing options...
meganoth Posted December 2, 2019 Share Posted December 2, 2019 Another bug: "lootStartKit" used once in loot.xml instead of "lootStarterKit" Link to comment Share on other sites More sharing options...
WolfDenEntertainment Posted December 2, 2019 Author Share Posted December 2, 2019 Okay, I got the game to load up with no errors. However, when I place the starter crate and open it, it's empty. Link to comment Share on other sites More sharing options...
WolfDenEntertainment Posted December 2, 2019 Author Share Posted December 2, 2019 Got it figured out...had to tweak the loot table and loot list ID Link to comment Share on other sites More sharing options...
bdubyah Posted December 3, 2019 Share Posted December 3, 2019 Good to hear. Link to comment Share on other sites More sharing options...
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