dragonslayer770 Posted November 25, 2019 Share Posted November 25, 2019 I was wondering if someone knows how to set up a entity prefab in unity? if so can u show me the steps of doing it? Link to comment Share on other sites More sharing options...
Mumpfy Posted November 25, 2019 Share Posted November 25, 2019 xyths tutorials Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 26, 2019 Author Share Posted November 26, 2019 I watched the character creation and he doesn't talk about entity prefab. and is there a tool that export entity prefabs? Link to comment Share on other sites More sharing options...
Mumpfy Posted November 26, 2019 Share Posted November 26, 2019 I dont really know what you mean, the steps are all there in two videos i think, make the model and textures, rig and animate, export it as always in unity once done then xmls. that should work. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 26, 2019 Author Share Posted November 26, 2019 ok I was told that the zombie entity needs a prefab. Link to comment Share on other sites More sharing options...
Mumpfy Posted November 26, 2019 Share Posted November 26, 2019 a prefab is as much as a prefab for a block, zeds are tons more complex to put togheter but the export from unity is just the same way Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 27, 2019 Author Share Posted November 27, 2019 is there a tool to Extractor them to see how to set one up? Link to comment Share on other sites More sharing options...
Mumpfy Posted November 27, 2019 Share Posted November 27, 2019 I am still unsure which part of the setup you are looking for. if you are trying to make a new entity then you srtart with getting the model (mesh and textures) you need to rig it and animate it (can use mixamo) then get it into unity, there you need a controller for the animations setup, then export it and do the xmls part to get the mod working. i think all that is explained in xyths tuts or you can always also check some custom entity mod for reference Link to comment Share on other sites More sharing options...
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