the_kramer Posted October 8, 2019 Share Posted October 8, 2019 Come on guys is it just me or the "new animation" is terrible? What happens? Did a dev lost the code? Why my character looks like a robot with arms so short it couldn't complete the swing or movement and stop halfway Not to mention the power attack who looks pretty ridiculous... Anyway you all understand I really dislike New animation and it's just my opinion... Link to comment Share on other sites More sharing options...
Snowydeath Posted October 8, 2019 Share Posted October 8, 2019 The new animations are fine and were done by the person who did Doom 2016s first person animations. I see nothing wrong with them as they feel more like ARKs animations and look smooth. Sure it takes a bit to get used to but nothin much has changed. Range is the same. Link to comment Share on other sites More sharing options...
CannedSmeef Posted October 8, 2019 Share Posted October 8, 2019 The new animations are fine and were done by the person who did Doom 2016s first person animations Uhhh if that's true then I'm going to have to assume that the animator was heavily limited by the framework in what he could do. I don't think the animations are even comparable between these two games, Doom's are far better Link to comment Share on other sites More sharing options...
aptalley Posted October 8, 2019 Share Posted October 8, 2019 The movements of the animations to me feel good, however, the mid air swing stop, whether you hit or miss, feels wonky to me, and is inferior to the previous animations. Link to comment Share on other sites More sharing options...
Frekton Posted October 8, 2019 Share Posted October 8, 2019 Not sure if it's the animation or the hit boxes , but something is off. Melee feels completely disconnected. Bad enough that my wife and i only lasted a few hours last night before we stopped playing..... so disappointing.... Link to comment Share on other sites More sharing options...
Freshmint Posted October 8, 2019 Share Posted October 8, 2019 A slightly fuller arc needs to be implemented(that passes through the crosshair) to simulate momentum and an interrupt animation played when you hit something. As they are now its apex acts like its hitting something even though it misses. The overall animations though are looking much tidier imo and a great improvement. Link to comment Share on other sites More sharing options...
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