-Holo- Posted July 29, 2019 Share Posted July 29, 2019 Hey! I have some questions that is over my understandning of the sleepervolumes. Since the landclaimblocks doesn't seem to actually keep zombies from respawning, I was pondering if it is possible to swap to creativemode or DM or something and just remove the spawningpoints manually from the 'claimed' sites we intend to use? Or does it suffice to place woodframes on the spawnlocations to 'remove' the spawner? It seems to block spawns while the frames are there, but will they commence to spawn when the frames are removed? The gameserver is on my own physical windows dedicated server so have full access to it. /Holo Link to comment Share on other sites More sharing options...
Guppycur Posted July 29, 2019 Share Posted July 29, 2019 Nope. Link to comment Share on other sites More sharing options...
-Holo- Posted July 30, 2019 Author Share Posted July 30, 2019 Nope. That's a pity No idea to keep trying with more then one POI base until it's fixed then . Link to comment Share on other sites More sharing options...
Guppycur Posted July 30, 2019 Share Posted July 30, 2019 Yeh once the poi spawns the volumes are written to the chunk, so nothing you can really do ... Well... Ok... Copy the prefab file with the one you are in Remove the volume from the copy's xml Edit the world folders prefabs.xml and replace THAT coordinate's prefab with the copy Delete the region file (losing all custom changes) ...so I guess the answer is really "nothing practical". Link to comment Share on other sites More sharing options...
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