Jump to content

Extending SteelPickaxe


Recommended Posts

I created a modlet and it won't show my color tinted steel pickaxe. what is the deal I wanted it to be RED.

 

<configs>

<append xpath="/items" >
<item name="meleeToolPickaxeDiamond">
<property name="Extends" value="meleeToolPickaxeSteel"/>
<property name="DisplayType" value="melee"/>
<property name="HoldType" value="4"/>
<property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/>
<property name="CustomIconTint" value="107,12,12"/>
<property name="RepairTools" value="resourceForgedSteel"/>
<property name="EconomicValue" value="912"/>
<property class="Action1">
	<property name="UsePowerAttackAnimation" value="true"/>
</property>
<property name="Group" value="Tools/Traps"/>
<effect_group name="Base Effects">
	<passive_effect name="MaxRange" operation="base_set" value="2.9"/>
	<passive_effect name="BlockRange" operation="base_set" value="3.5"/>
	<passive_effect name="EntityDamage" operation="base_set" value="22"/> <!-- meleeToolPickaxeSteel -->
	<passive_effect name="BlockDamage" operation="base_set" value="150"/>  <!-- Deafault is 70 -->
	<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
	<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
	<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="stone"/>
	<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="metal"/>
	<passive_effect name="AttacksPerMinute" operation="base_set" value="50"/>  <!-- Default 47 -->
	<passive_effect name="StaminaLoss" operation="base_set" value="15" tags="primary"/>  <!-- Default is 20 -->
	<passive_effect name="DegradationMax" operation="base_set" value="500,1500" tier="1,6"/>
	<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
	<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
	<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
</item>
</append>
</configs>

Link to comment
Share on other sites

Hi ,

you need to specify the icon value for the new pickaxe as well so it knows what its applying too .

 

so use the CustomIcon value (meleeToolPickaxeSteel)

 

A code snippet

 

<item name="Shotgun Incendiary Shell">
<property name="Tags" value="ammo,shotgun"/>
<property name="CustomIcon" value="ammoShotgunShell" />
<property name="CustomIconTint" value="B02F30"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Material" value="Mlead"/>

 

Use the hex code I have above should show red, works for the incendiary ammo mod

 

Hope this helps

 

Ragsy !!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...