Jump to content

System.IO.IOException: Win32 IO returned 59


Recommended Posts

Good evening fellas'


I've been struggeling with this sort of error in the titel.:crushed:


I'm not an Unity developer and my knowlege is pretty basic.


I paste the full code right here, hope someone can figure out what exactly is the issue.


ERR ERROR: System.IO.IOException: Win32 IO returned 59.

Path: C:\SERVICES\<machineIDfolder>\ftproot\7daystodie\Saves\New Asota Valley\My Game\Region\r.-4.-3.7rg at System.IO.FileStream.FlushBuffer (System.IO.Stream st)

[0x00000] in :0 at System.IO.FileStream.FlushBuffer ()

[0x00000] in :0 at System.IO.FileStream.Seek (Int64 offset, SeekOrigin origin)

[0x00000] in :0 at RegionFile.WriteData (Int32 _cX, Int32 _cZ, Int32 _dataLength, Byte _compression, System.Byte[] _data, Boolean _saveHeaderToFile)

[0x00000] in :0 at RegionFileAccessMultipleChunks.Write (System.String _dir, Int32 _chunkX, Int32 _chunkZ, System.Byte[] _buf, Int32 _bufLength)

[0x00000] in :0 at ChunkMemoryStreamWriter.Close ()

[0x00000] in :0 at RegionFileManager.DoSaveChunks ()

[0x00000] in :0


hope someone can help me with this. It's pretty frustrating.


greets eXXO'

Link to comment
Share on other sites

Thanks for the advicse. If it's that. Than I should inform my host about this.

Because I have no clue wich AV they use :smile-new:

I actually thought so too about the region file, it could be corrupted. But for some reason every map I created (even on Navezgane, it's file r.0.-1.7rg) gave me this error after a while. Frist thought was not enough available space on RAM because the server uses dynamic ram allocation.

I will try something, and if it's working for some Reason, than it was corrupted. But I have no clue why it did that a couple of times.

Link to comment
Share on other sites


It could also be a permission issue, or a corrupted region file as well. (r.-4.-3.7rg is a region file if you weren't aware)



I figured out, what the issue is.


It seems the players on the server are the issue.


This error repeates over time, until the server crashes.


I could recreate this issue and took the oppertunity to fly over the map and everytime I made a good gap of distance. It changed the region file.


Dunno' what why this occures so randomly. But I never had this on Co-Op.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

  • Create New...