Tristam Posted April 1, 2019 Share Posted April 1, 2019 Preferably only the trees that you, yourself, have planted. Let wild trees leave theirs seeds in your pocket. Please, and thank you. Link to comment Share on other sites More sharing options...
stasis78 Posted April 2, 2019 Share Posted April 2, 2019 Trees aren’t like crops that have wild versions of them. It would require adding full grown versions for all the trees which is a lot and changes every version potentially. It would be a lot of work Link to comment Share on other sites More sharing options...
Tristam Posted April 2, 2019 Author Share Posted April 2, 2019 If it's just data entry, I wouldn't mind so long as someone showed me how. If I'm interpreting it right, it sounds like it could break something though, so I don't like the idea of that. If that's the case then nevermind. What about just having the trees auto replant instead? And then, if you want the seeds you pick them up with activate? (still fighting for the whole, "I don't want to accidentally ruin my garden thing ) Link to comment Share on other sites More sharing options...
stasis78 Posted April 3, 2019 Share Posted April 3, 2019 If it's just data entry, I wouldn't mind so long as someone showed me how. If I'm interpreting it right, it sounds like it could break something though, so I don't like the idea of that. If that's the case then nevermind. What about just having the trees auto replant instead? And then, if you want the seeds you pick them up with activate? (still fighting for the whole, "I don't want to accidentally ruin my garden thing ) Since trees use block mechanics it would be easier to have all grown trees leave a seed on block destroy. You still have to maintain a list of all the trees and manually apply the xml tag to each. It’s less work than having planted variants. Link to comment Share on other sites More sharing options...
stasis78 Posted April 3, 2019 Share Posted April 3, 2019 This is the element you need to add to each tree block. <property name="DowngradeBlock" value="Onion Seed"/> You’ll have to map all the trees to their seed block. So all Oak trees leave an “Oak Seed”, etc. Link to comment Share on other sites More sharing options...
stasis78 Posted April 3, 2019 Share Posted April 3, 2019 Heres an xpath file to get you started. Needs to go in `Config/blocks.xml` <configs> <append xpath="/blocks/block[@name='treeOakSml01']"> <property name="DowngradeBlock" value="treePlantedOak1m"/> </append> <configs> Link to comment Share on other sites More sharing options...
Tristam Posted April 4, 2019 Author Share Posted April 4, 2019 Thank you so much. I imagine I'll have to start a new map to get this to work though? Unfortunate, if so, but I'll do what I must! Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted April 4, 2019 Share Posted April 4, 2019 Highope-s-Modlets There is a modlet that HH did for replanting trees, I was asked in my thread about replanting and i was going to do a modlet but HH posted one whilst i was in the middle of mine lol .. saved me the bother at time. Link to comment Share on other sites More sharing options...
stasis78 Posted April 4, 2019 Share Posted April 4, 2019 Thank you so much. I imagine I'll have to start a new map to get this to work though? Unfortunate, if so, but I'll do what I must! Nope. Don’t need a new map for changes like these. Link to comment Share on other sites More sharing options...
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