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(1.0/A21) bdubyah's modlets


bdubyah

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1 hour ago, Alan Lau said:

Are working motorcycles supposed to spawn randomly in the 1.0 version you posted above?  Two spawned on the 8k map I'm playing.  I am definitely not complaining :)

There's always been a small chance for working vehicles to spawn where wrecks and repairables do since I added this vehicle system in.

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6 hours ago, Alan Lau said:

 

Is there a way to change the key bind for the pip-boy?  It defaults to the middle mouse button for me which I use for something else.

Currently, no there isn't. I am looking into making that possible somehow. There are a few mods that add custom keybind support, so I'm gonna look into it at some point.

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hi ... i have copied on Server /mods and on my Computer @ /mods .... i Join the server and in Console get this Error

ExposureHistogram.compute: Kernel at index (0) is invalid
 

 

any solutions ?

 

my Server is at Gportal ... version 1.1. b14 ... EAC is Disabled

 

folder called BdubsVehicles in mod (server&client)

 

Edited by chan lee (see edit history)
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10 hours ago, chan lee said:

hi ... i have copied on Server /mods and on my Computer @ /mods .... i Join the server and in Console get this Error

ExposureHistogram.compute: Kernel at index (0) is invalid
 

 

any solutions ?

 

my Server is at Gportal ... version 1.1. b14 ... EAC is Disabled

 

folder called BdubsVehicles in mod (server&client)

 

This has been discussed periodically and appears to be client related. One reported a fix by updating to DirectX11.
 

 

And some TFP QA support offered multiple suggestions.

This is a very rare posted issue and I have never seen it reported specific to a Mod before.
All the best with troubleshooting.

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