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Help with Trap Animation and damage Video link included


Sorrowthief

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So I have my trap that I made in Unity running in game and it spins like I want it to but I have been lost for days on how to make it do damage from the hammer part that's moving. I can supply the xml code I'm using and I have tried every varioation of class. BladeTrap, Damage, TrunkTip. No matter what I do it will not do damage on the rotating part and will only harm the player when they walk under it. I have a link to a video that shows my Unity stuff and my 7 days result. If someone could help me figure this part out Id greatly appreciate it.

 

Video Link https://www.youtube.com/watch?v=3D049voWOdk&feature=youtu.be

 

And yeah I need a decent screen recorder lol

 

Here is my xml block code. I just copied pasted the BladeTrap at first and have not taken out or edited it much. I have tried many different ways and classes and this is just the one that doesn't work atm.

 

	<block name="HammerTrapElectric">
<property name="CreativeMode" value="Player"/>
<property name="Class" value="TrunkTip"/>
<property name="Material" value="Mmetal_hard"/>
<property name="Damage" value="20"/>
<property name="DamageReceived" value="4"/>
<property name="MaxDamage" value="2000"/>
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="ModelEntity"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="CustomIcon" value="ShockStick" />
<property name="Model" value="#@modfolder:Resources/HammerTrapElectric.unity3d?HammerTrapElectric"/> 
<property name="DisplayType" value="blockElectricalMulti" />
<property name="MultiBlockDim" value="1,2,1" />
<property name="IsTerrainDecoration" value="true"/>
<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
<property name="Group" value="Tools/Traps,Science,Building"/>
<property class="RepairItems">
	<property name="resourceForgedSteel" value="16"/>
	<property name="resourceMechanicalParts" value="5"/>
	<property name="resourceElectricParts" value="3"/>
</property>
<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Stacknumber" value="10"/>
<property name="TakeDelay" value="10"/>
<property name="EconomicValue" value="444"/>
<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
<property name="SortOrder1" value="70a0"/>
</block>

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