Junuxx Posted January 17, 2019 Share Posted January 17, 2019 Personally I prefer playing with no loot respawn and no airdrops (I realize this might not be a feasible setting for MP, but I play exclusively SP). This forces me to gradually reach out and explore further from my home base as I clear POI loot containers, as well as random roadside loot like trash and birds' nests. You can't just keep coming back to that juicy Fire Department POI for easy high-level loot. However, this setting doesn't apply to POI sleepers. This still incentivizes returning to cleared out POIs for easy XP. After all, on my first visit, I've cleared out the traps, left behind a bunch of frames, and broke down walls and obstacles where needed for maneuvering space or visibility. Not to mention the pig farm POIs which give me endless easy meat. I think that gameplay would be greatly improved if players could choose their desired POI/zombie respawn rate, same as with loot. It would be even better if in addition, there also was an animal respawn rate setting, governing the respawning of both wildlife and birds' nests (as they are the only source of eggs). Link to comment Share on other sites More sharing options...
Jackelmyer Posted January 17, 2019 Share Posted January 17, 2019 I'd kinda like a "Destroy Sleepers" setting/mode. With a map tweak that areas cleared on the map show like a green border. Would be a fun game play scenario to clean sweep a map. "Alright boys... We got one town left to clean out and our home is won..." Link to comment Share on other sites More sharing options...
Junuxx Posted January 18, 2019 Author Share Posted January 18, 2019 I like that idea of indicating cleared zones on the map. That would be great! Link to comment Share on other sites More sharing options...
OzHawkeye Posted January 18, 2019 Share Posted January 18, 2019 Yes, I would also like a "never respawn" option, in conjunction with an ability to seriously jack up the initial zombie spawn rate. To play, in other words, I map where, as Jackelmyer has said, you could have an end-goal of actually clearing a map. Link to comment Share on other sites More sharing options...
Narima Posted January 18, 2019 Share Posted January 18, 2019 oh yes this would be great if cleared houses would be shown on the map. Link to comment Share on other sites More sharing options...
serproduman Posted January 18, 2019 Share Posted January 18, 2019 I just started almost the same thread some hours ago And yes: i also need this kind of options Link to comment Share on other sites More sharing options...
Junuxx Posted January 18, 2019 Author Share Posted January 18, 2019 I just started almost the same thread some hours ago And yes: i also need this kind of options Oh awesome! Found your post. I have also been digging in the xml. Looks like spawning.xml has some options to turn off sleeper respawn. Maybe I'll just make a modlet Link to comment Share on other sites More sharing options...
serproduman Posted January 19, 2019 Share Posted January 19, 2019 Hey First link to my post: https://7daystodie.com/forums/showthread.php?106249-Zombie-respawning (maybe interesting to smb + i hope if everywhere will be more messages, developers will read some of them and maybe even make game-options for respawning) Thanks for pointing me to that xml file!!! I have already checked it before and i really have no idea why, but I didn't notice property with interesting name DaysToRespawnIfPlayerLeft. It's present there like 22 times in different blocks. Probably each block is kind of biome, so kind of land type or smth. Except of block called SpawnCave, the value of property is "5" (in game-days) everywhere. And for SpawnCave it's "3". (Probably that means, that zombies will respawn more often in caves?) Now, I'll change it to 500 everywhere and start new game. I'll post result here. ---- Also the idea with marking cleared pois on map is awesome! What we are doing now is marking each POI with "X" image Link to comment Share on other sites More sharing options...
Junuxx Posted January 20, 2019 Author Share Posted January 20, 2019 I tend to leave a stack of wood frames outside of "cleared" POIs, potentially with a 1x1 sign on them with a description. Too many map markers doesn't work very well for me. And yeah, I made a modlet last night that changes DaysToRespawnIfPlayerLeft to 50 for sleeper groups, still testing in my ongoing game. Link to comment Share on other sites More sharing options...
PixelLife Posted January 21, 2019 Share Posted January 21, 2019 Additional respawn options. I would like the Option to change respawn location by holding down E on a bed. eg. I walk upto a Bedroll/ BedHold down E to bring up interaction wheel.<Option to Set Spawn Point is displayed>Click on "Set Spawn Point"DieUpon death, spawn on new spawn point Alternatively Provide option to "Spawn near body" on death screen (Screen with Spawn on Bed, Spawn near bed), and upon clicking only "Spawn Near Body" User appears on a Road/ Gravel Path. This will have risk to user, since they will be immiediate vacinity of zombies. Link to comment Share on other sites More sharing options...
PixelLife Posted January 21, 2019 Share Posted January 21, 2019 I liked refer to the game "State of Decay". In that game, when a POI was clear, it displayed a Circle with a "X" through it on the map. Periodically those POI could get infestested again and you would have to clear them out. It would make sense that maybe after every horde night a POI has some Zombies residing in them.. Think of them of like stragglers that never made there way to kill you. Link to comment Share on other sites More sharing options...
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