Seergaming Posted December 28, 2018 Share Posted December 28, 2018 Hi, OK, issues fixed :-) Here is my current version of a Mech! As this testmech was sent in by the military to stop the Zombie invasion.... ;-) Thx Here are some pictures. Public download location will follow once some details are fixed on this Work in Progress Mech [ATTACH=CONFIG]26744[/ATTACH] [ATTACH=CONFIG]26745[/ATTACH] [ATTACH=CONFIG]26746[/ATTACH] [ATTACH=CONFIG]26747[/ATTACH] Link to comment Share on other sites More sharing options...
stallionsden Posted December 28, 2018 Share Posted December 28, 2018 Hi, just built an A17 Prefab (Mech). However somehow I have some issues geting this in the game world(rwg). I guess maybe I have done sth wrong. The Prefab popus up way too high and creates a 240*240 *30 crate of earth and then the item itself. Anyone who has some spare 15minutes who could have a look at the file? Thx Look in the prefabs xml at its placement. x,y,z the y is level of prefab so if you have a y axis of -5 the prefab will be 5 blocks under ground. If y axis is 50 prefab bottom is 50 blocks above ground level. Am happy to take a look tho if you upload the file Link to comment Share on other sites More sharing options...
Seergaming Posted December 28, 2018 Author Share Posted December 28, 2018 [ATTACH]26730[/ATTACH] Here it ist... Actually built it on a public server. Only to find out with A17 that tehre actually is a godmode and you can build prefabs. :-(Mech.zip Link to comment Share on other sites More sharing options...
stallionsden Posted December 28, 2018 Share Posted December 28, 2018 does your prefab go underground like have a basement - Here is the prefab xml of your prefab <prefab> <property name="CopyAirBlocks" value="True" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="ExcludePOICulling" value="False" /> <property name="DistantPOIYOffset" value="0" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="DifficultyTier" value="1" /> <property name="TraderArea" value="False" /> <property name="YOffset" value="-91" /> </prefab> -91 means 91 blocks underground Link to comment Share on other sites More sharing options...
Seergaming Posted December 28, 2018 Author Share Posted December 28, 2018 Hi, Well, it once "teleported" higher so i moved the ground up. Basically, if you have a look at the prefab viewer, it should stand on the ground. 2 levels of blocks as basement. I tried to import the file via world editor, however then it marked 240*240 ground with it. Then I extracted the pure Mech into this file. :-/ strange I also have a previous version of the Mech, but even zipped/rar it st 350KB, therefore I cannot post it here. In the file there is also all the datajunk from the whole area :-/ Link to comment Share on other sites More sharing options...
stallionsden Posted December 28, 2018 Share Posted December 28, 2018 i went to look at it in the prefab editor and it wont load. went into world editor to load prefab that way and there was nothing there also Link to comment Share on other sites More sharing options...
Magoli Posted December 29, 2018 Share Posted December 29, 2018 I also can't load it ingame and in editor tts-file is broken - it has just 1kB also mesh-file is broken - also just 1kB Link to comment Share on other sites More sharing options...
ExeBT Posted December 29, 2018 Share Posted December 29, 2018 like magoli said, its broken the size is 1, 1, 1 Link to comment Share on other sites More sharing options...
Seergaming Posted December 29, 2018 Author Share Posted December 29, 2018 Hi. Have found out my mistakes. Will post pictures later on. Thx for looking into this. Link to comment Share on other sites More sharing options...
Seergaming Posted December 29, 2018 Author Share Posted December 29, 2018 Here are some pictures. Public download location will follow once some details are fixed on this Work in Progress Mech By the way: 95% of this was created Ingame on a public server with no god mode. 7daystodie physics are evil! Link to comment Share on other sites More sharing options...
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