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cebear

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Everything posted by cebear

  1. Okay, I'll be moving to A20, I'll just give myself levels and we'll start a new base. (I'm assuming compatible blocks means no wet concrete or anything that no longer exists but later today is when the squad returns to wreak havoc on zombies so I need this up and running before I go to bed) Would you happen to know if there is a release for dedicated servers on A20, I looked up the server lists and I'm not seeing any on https://developer.valvesoftware.com/wiki/Dedicated_Servers_List unless my server was already running A20 with an A19 pregen map? /is there a more appropriate thread for us/me to move to seeing as this is no longer related to the mod Edit: Holy moly a 10k map gen with many cities Has everything pegged at 100% RAM, GPU, the works and i still can't see an actual usable preview
  2. Is there any way to salvage the bulk of the base? Maybe set my base to spawn instead of the base hospital? Or did I just bork 78 hours of labor....And/or can I just pick up the expensive things in my character and copy it over to the new world and suck it up and re smash those awful walls ....and if that's the only way to salvage the stuff one inventory is not large enough and I know server hopping isn't really a thing but copy paste character data back and forth for each inventory dump/ if I'm doing all this work....how would this work to just go to A20? I read on the official forum post that it's a fresh start on A20... Edit: can I set one player data directory for multiple servers to use??? that would be nice so we can have different worlds of r difficulty levels etc second edit: ....me realizing where my augers went and where the rabbits came from a few hours ago....they actually became little buddies LOL
  3. Okay, back with more information and bugs. I have uninstalled all mods but Oaks pets and guards and still nothing with a B will spawn, and chickens will not spawn and will open the console with an error saying could not load files entities stag/STAG for pet chickens and the loot drops are out of hand as well as wondering hoards spawn like the loot crate drops I think, this is just a guess as I've never had 3 hoards spawn back to back at my base. I found out that the autobots when uninstalled with this mod in place will delete itself and place a rabbit spawn point ( I thought rabbits couldn't be spawned but had to be caught in this mod) The chicken spawn error is instantly output to the console when the player drops into the world (I'm assuming it's thinking that the chickens are there because I put the spawn point down) The chicken spawn point will do the explode thing when placed after the error message with nothing in it's place, however, the boar and bear will do nothing and I must walk on them to get them to explode. Just for a sanity check I monitored server utilization as this was happening and never went above 15% with the heaviest core taking 21% usage and ram is below 20% usage with 0% gpu utilization (as I suspected earlier docker and the 7 days server does not use any gpu to run) The server logs for the docker only shows what it's doing in boot then once the server is playable it moves to the in-game console which only tells me the above chicken error I verified that all craftable items added by mods except for the ones from oaks are no longer in the game just incase it somehow bumps item entities or something to a different order that the mod isn't expecting. I'm at a complete loss if no one else is reporting these issues on A19 edit: all things in the world will move as expected so I no longer have that issue after removing the electricity mod second edit: loot crates didn't start till after I attempted placing a chicken
  4. @arramus After doing as suggested it seems the electricity overhaul is the one. Adding 1 at a time I started with Oaks pets, then autobots, then eggs in fridges, then economy boost, then health bars, then electricity and confirmed movement of pets all the way up till the last mod was added and they all stopped when electricity overhaul was added. And your guess was correct on the SSD I'm running raid 1 on gen 3 nvme as the cache (all games are set to cache and run from cache) with backups running on raid 5 HDDs with snapshots and a DAC 10 gig link into my router with 2.5 gig ran to all desktops in the house etc etc. You can tell I'm a tech nerd first then gaming nerd second which comes in handy when a game says they've got a server version Would you have any recommendations on electricity improvement mods that do play nicely? Also a good place for a noob to learn modding for unity? I also play valheim and others that run on unity and would like to do more for the community and have a little more fun ya know Edit: sad to report I lost 3 augers as one of the autobots deleted itself in the process RIP little buddies but pleasantly surprised that 4 rabbits randomly spawned in my corral? Second edit: forgot to say thanks for the help thanks for helping me troubleshoot, really wanted this mod to work in particular as I'm a farm bot and hate having to run around our massive base for the 1 screamer (we're using hospital as our main camp with one courtyard for crops and chicken and the other for animals) Third edit: sad to report chickens don't work, I can loot them but when I try and place a chicken it says child out of bounds? will be looting some supply crates and checking other animals
  5. Hmmm, I believe the first place to start is the version of the mod. The place I got it from didn't have it broken by versions. Are hyperlinks allowed to exterior websites in this forum? I don't want to inadvertently break TOS by providing sources. It definitely isn't server resource issues as a friend complained about lag on the server before modding and I put it on 8 cores 16 thread @ 3.8 ghz with 16 gigs of ram and a quadro (pretty sure the docker uses 0 gpu resources but just incase it definitely has the horses for the courses ya know) After which we determined it was just his bad internet in Kentucky and I haven't changed it back to more modest specs. player count is between 1 and 6 with never more than 4 on at the same time but I noticed the issues solo as I wanted them to be a surprise to the chaps and used server side only mods (thanks for that btw it makes my life way easier) As far as other mods I have: Autobots for A19 https://7daystodiemods.com/autobots-automated-mining-and-ammunition-bots-revisited/ Economy Boost (adds a semi trader vending machine so 1 craftable item to the game) https://7daystodiemods.com/economy-boost/ Electricity overhaul to simplify wiring and power draw https://7daystodiemods.com/electricity-overhaul-mod/ Eggs in fridges because eggs https://7daystodiemods.com/eggs-in-fridges/ Enable health bars https://7daystodiemods.com/enable-target-hp-bar/ obvs oaks pets (no need for link as you provided the same link above) and one that I deleted in troubleshooting this issue which was zombies can be harvested for rotten flesh. I tried this one as the issue first because I noticed zombies not moving first and that seemed the obvious place to start till I noticed the issue with nothing with a B spawning from this mod and none of the pets or the one guard dog would move. (no need for link as mod as been deleted and server was rebooted after uninstall and issue persisted) if I can share hyperlinks I will edit this with links to all mods I have as well as the version of this mod I'm running Edit: I'm also willing to post screen caps of logs and in-game / invite you to a discord and share screen of server settings and xml files etc. Second edit: after reviewing the hyperlink you gave to A19 mod that's where I got it and there is no versions lists of the mod simply a download button at the bottom that points to a single version of the mod for download so I'm assuming I'm on the correct version Third edit: Hyperlinks added as they are all from the site you provided a link to so I'm assuming it is allowed in TOS Fourth edit: The first time the loot crates went crazy wasn't till after I left my land claim block but after server restart after the uninstall of the first mod in suspect it would begin while still in base after a few minutes
  6. Hello, My game is a little bugged with this mod. Nothing that walks can move anymore. Pets, guards, or zombies. However, anything that flies can still move. Zombies will still "agro" and turn to face you and swing their arms when in reach but won't walk, jog, etc. Also nothing that starts with a B will spawn from the mod (boars bears). I'm running a dedicated server with docker and most functionality works (chicken coops still ask for feed etc). Also occasionally the supply drop will bug out and drop every 2 minutes on the dot which at first was exciting till I realized it never ended and nothing chased me as I was collecting. edit: I'm on the latest of A19 not A20, waiting on a stable patch for A20
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