Jump to content

Jessy

Members
  • Posts

    48
  • Joined

  • Last visited

Personal Information

  • Location
    France

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Jessy's Achievements

Scavenger

Scavenger (2/15)

5

Reputation

  1. I use "gfx st budget 0" to remove the blur once in the game. Is it possible to enter this parameter before the game via a mod or special command?
  2. Thank you ca works all right, but you have to type the command every time once in game Possible to enter this parameter with this launch?
  3. Would it be possible that the fact of getting out of biom was not enough to cure?
  4. Jessy

    Bug Prefab

    Thank you for the help you have given me I found the culprit of these mistakes. playerSignWood1x1 The small wooden sign. Without your little ideas I would not have found.. thank you very much.
  5. Jessy

    Bug Prefab

    I really do not see which block to look for, would you have a more precise idea for my search?
  6. Hello, I have this error loading the part on a dozen prefab, I did not have them before their last patch b325. Any idea what this might be? No mod install 2024-07-23T12:57:26 150.464 ERR Skipping loading of active block data for WINE_HOUSE because of the following exception: 2024-07-23T12:57:26 150.465 EXC Object reference not set to an instance of an object at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <e729137758ca4b31a4f073db1a9fef86>:0 at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <e729137758ca4b31a4f073db1a9fef86>:0 at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <e729137758ca4b31a4f073db1a9fef86>:0 at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <e729137758ca4b31a4f073db1a9fef86>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Prefab:readTileEntities(PooledBinaryReader) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  7. It works well thank you, I will use it to each death. I also wanted to add a loss of XP and not a simple penalty as I can do?
  8. Hello, little question... Is there a way to replace the fog of the map?
  9. I try all the settings possible, but it does not change, the problem still remains. I think it must be a conflict with another mod. When I start creating a new game with new mod, your mod will be the first that I would place to enjoy it. Thank you for your help anyway. Jessy.
  10. A21.2B37 No, nothing to do with the plants in pictures is unintentional. I wanted to show you the sharpness of the trees and herbs with and without your mod, the details are missing it’s blurred the mod decreases the quality of the graphics with the mod without the mod
  11. Here is the result after two new generations, with the mod and without the mod
  12. Very good little mod, the trees are well done, too bad that the quality of vanilla textures lose their sharpness after this addition.
  13. Thank you very much, it works well:)
  14. yes, I look already, but it does not change the stamina after having the virus
  15. Bonjour J'ai mis en place le virus de la rage, il fonctionne bien, mais j'aimerais que la stamina soit limité a 100 jusqu’à la prise du vaccin, mais je bloque la dessus. Quelqu'un pourrais m'aider ? Hello I set up the rabies virus, it works well, but I would like the stamina to be limited to 100 until the vaccine is taken, but I block it. Can someone help me?
×
×
  • Create New...