Hello, I have this error loading the part on a dozen prefab, I did not have them before their last patch b325.
Any idea what this might be?
No mod install
2024-07-23T12:57:26 150.464 ERR Skipping loading of active block data for WINE_HOUSE because of the following exception:
2024-07-23T12:57:26 150.465 EXC Object reference not set to an instance of an object
at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <e729137758ca4b31a4f073db1a9fef86>:0
at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <e729137758ca4b31a4f073db1a9fef86>:0
at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <e729137758ca4b31a4f073db1a9fef86>:0
at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <e729137758ca4b31a4f073db1a9fef86>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Prefab:readTileEntities(PooledBinaryReader)
Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)
Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)
DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)
<Load>d__22:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)