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Burrfly

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Everything posted by Burrfly

  1. Finally the first post is updated a little bit!!! :DDDDDD Thank you so much
  2. Hey Roland, Amazing stories I'm sooooo excited for alpha 20. But I am of course willing to wait until it's ready for experimental. Last tuesday (a week ago) you said that you will update the alpha 20 dev diary's first post that week. So I got super excited for some news. When were you planning to do this?
  3. @Roland wil you be updating the dev diary's first post today as you said last tuesday? I'm just super duper curious and excited for some news 😛 If not, then that's ofcourse OK too.
  4. Do you mean these kind of electrical logic gates? That indeed is really cool. Could add a lot of features to electrical systems indeed.
  5. Wow, okay, then I was completely wrong. Thank you for your answer, it's really nice that it hasn't been removed then.
  6. Wait, are there? I can't remember them after a16 was the last time? Maybe I'm completely wrong, then my bad
  7. @faatal why aren't there anymore wandering hordes? That really really made the game a lot of fun. I remember in one of my first playthroughs and it was night and I got outside my base and a RUNNING horde of zombies came towards me and I was scared as heck but it was so cool to also encounter wandering hordes it made it also a challenge.
  8. Thank you for your answer. I'm just really excited xD Are you able to give a tiny little thingy about how far in the progress of alpha 20 the team is at? If not, then of course that's okay
  9. Will alpha 20 experimental be compatible with alpha 20 stable? I'm curious because I'm really excited for a20 and want to play it right along without having to start over if a20 stable releases
  10. Thankyou for that kind reply, I will wait for release
  11. I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about. Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block). I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20. And I think I speak for a big part of the community... I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features.. :(
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