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Burrfly

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Posts posted by Burrfly

  1. 20 hours ago, icehot said:

    DLSS and ray tracing might be nice too :D

    It's not like the devs sit there using Unity and click a checkmark saying 'enable Ray tracing for this game' and boom. In my opinion the graphics already look amazing and even better than I would ask from a game and if they add ray tracing I think that's something for gold.

     

    Edit: didn't read faatal's reaction yet. Glad that they won't add it tbh :) Sounds weird but it's just unnecessary and I can imagine that it's a LOT of work to rewrite the graphics system.

  2. I understand TFP perspective by nerfing the HP, because the block has less space occupation, meaning that it should probably have less HP. But, indeed, it costs the same amount of for example concrete mix, which isn't entirely fair. I always thought to myself: okay well these blocks take up less space but have the same amount of HP and cost the same amount of concrete mix, that means that it's probably just a higher density (more of the concrete stuff compacted in a smaller area, making it the same HP as full blocks).

     

     

  3. 1 hour ago, Generris said:

    I'm a complete noob still getting used to the game, but is mandatory skill point allocation the only consistent way to get a workbench? Because if so, that's pretty bad design. All of your free points just go into the workbench, so what's the point? Might as well just give everyone the workbench from the beginning and not bother letting them think they just got some useful skill points...

    I think the design is good because you must do something before getting the workbench. If you would be able to have a workbench very early game that would be OP

  4. 1 hour ago, Beelzebubs Ghost said:

    But... upgrade simplification...

    This was also a concern of mine, yep. A little sad about wet and reinforced concrete being gone, as well as reinforced wood. But there truly are a lot of other epic features added, which makes this update good again (personally). I hope that they will add more building blocks to choose from in the future in general. Buildings in cities have a lot of variety when it comes to materials they are made from, while we players always will have bases made from the same materials.

     

    There don't have to be as many materials players can choose from as, for example, in Minecraft, but one or two more materials for shapes we can build ourselves would definitely be amazing. 

     

    Just for example, a new material is added: titanium, which has the highest corrosion resistance and thus is the most resistant against acid that Fat Cops and Mutant zombies spit/emit, but has less HP than steel. It can be used to make a mod for the vault doors (adding the acid resistance to the door), or can be made into a block that can be placed higher up in a base (resisting against the shooting acid/puke), but isn't designed to be directly in the hordenight base room (in late game), as it has less HP.

     

    I know that this titanium was an unrealistic example, but just... yeah... to be an example :) 

     

    But, after all, very cool that they added some more mechanical blocks, such as the shutters. This adds a lot of variety :)

  5. I was maybe wrong about the ammo spawns being WAY too high. I played a20 with a friend yesterday and honestly it was super epic. Although I changed the ammo in zombie loot bags to be the medium ammo spawn group instead of large ammo spawn group (in the loot.xml), and lowered the amount of ammo we would get from trader rewards, it was very balanced this way. Played on loot abundance 100%, and we had a constant struggle of not starving the first 4 days but we finally got some food and crops going now (it is cool to have that survival aspect of finding food).

     

    Also, I thought the pipe guns would be OP to have so early in game, but I LOVE that they are definitely weaker than their real gun counterparts. For example the reloading taking longer, and a lower clip capacity, which is a great way to balance it

     

    It was a VERY big mistake to try to run outside in the middle of the night with feral sense set to nighttime; we thought we could make it to another building by sprinting over there, well... that went wrong LOL.

     

    Overall, amazing update, just like everyone else has said already. But I do think that there needs to be a little nerf in some ammo in loot, but not as much as I thought earlier

  6. 1 hour ago, Jost Amman said:

    On a more serious note... with all the ammo we can find in A20 I don't even feel the need to craft it anymore. :confused2:

    Same, which is sad. Too much ammo in loot and too much ammo we get from trader rewards. Throwing a pipe bomb isn't special anymore compared to a16 or a17 as you would get 20 (!), now still 10 from just doing a simple tier 1 quest. From clearing a simple POI with say 10 zombies (which may already have ammo in the loot already, or zombies dropping loot bags with a lot of ammo), you can still get 100 9mm rounds from the trader from such a simple quest.

     

    Am gonna make a mod again just like I made for alpha 19 that'll drastically lower ammo you'll receive from traders. In a19 divided by 5 (200 9mm --> 40 9mm and 20 pipe bombs --> 4 pipe bombs), but now still divided by 2.5 (as the rewards are already halved).

     

    Also lowering the chance of zombies dropping loot bags and the amount of ammo in these loot bags. I can't just set Loot Abundance to 50% to lower loot as the food/medical items are balanced at 100% Loot Abundance now.

     

    I sounded a little negative right here, but this is my ONLY real complaint / feature I wish was changed & balanced for everyone for a20. Love the rest of it, even the farm changes

  7. 3 hours ago, Khalagar said:

    Ammo is definitely VERY prevalent, even to the point that my friend who S P A M S bullets barely runs out. He uses like 15+ 9mm per zombie, and uses his 'ranged hammer" to shoot holes in blocks and picture frames etc, and I've got like 600+ shotgun shells already by day 9 I think? on normal day length and loot settings etc

    Thank you for also adressing this, well, kinda gamebreaking issue because it removes the fun if we have so much ammo. It may even be a bug, or someone accidentally wrote some 0's too much behind the ammo reward value

  8. 6 hours ago, MisutoM said:

     

    I have to hard disagree on this. I'm "only" 36 hours into my world, but I'm absolutely drowning in ammo on warrior difficulty with feral sense on and x64 zombie blood moons, 100% loot. I have not completed the lucky looter series, so all this is on default loot bag drop rates.

     

    Around day 20 on stream, I thought we had too much so I joking left my melee at home and just started spraying and praying my way through tier 5 POIs for fun. That just made things worse. Zombie loot bags are guaranteed to drop ammo in the first slot now, and each bag has ~50 shotgun shells, ~70 .762, or ~90 9mm. I played alpha 19 for 1000 hours, I had to craft ammo a lot, and never once did I need to make a second ammo chest. In alpha 20, I already need a second chest and literally can't shoot it away faster than I get it. 

     

    I think the problem (for me) is entirely coming from the loot bags. Ammo piles seem to have way less than they did in previous alphas, and I don't know about traders because I've never needed to buy or craft any. Hard example from the stream: On my day 28 horde I used ~40 pipe bombs and finished the horde around 12:30. From the loot bags, with no loot candy, I got ~450 .762, 600 9mm, and ~300 shotgun shells. 

     

    Another hard example, day 34 I started dishong tower with 600 9mm and ~200 shotgun shells. I finished the POI using nothing but my smg and pumpyboy and left with nearly 1000 9mm, ~400ish shotguns, and a few stacks of .762. This is almost entirely from the yellow bags as the loot piles were fair amounts of ammo; a few bullets and/or crafting parts for ammo.

     

    I'm not good at FPS and I miss shots a ton as Gazz and other viewers can attest too, I'm not some MLG no scope pro - I am just mediocre with guns, but I'm literally drowning in ammo despite only using guns this alpha. This isn't meant to be a brag post. Am I really the only person having this problem in game this alpha? 

    No, you aren't the only one. I adressed the same issue. Some might find it cool because, well, guns ARE cool, but I think that we shouldn't be able to spray around all the time and get so much ammo back. In my opinion ammo should be used only when necessary because it's scarce, for example when a horde is coming running to you and not just to spray into a random POI just because we have so much ammo. I think it makes it even more fun to use a gun when we don't have much ammo, because this makes us think about it and use it in special accasions like 'holy crap, there is a horde with some ferals coming to us, I hope I have enough ammo'. This makes it more of a challenge, instead of just powpowpowpow and you kill the entire horde because you have stacks and stacks of ammo, even in the early stage of the game.

     

    In the Discord there are also multiple people saying the same thing as you, that there spawns too much ammo. So, no, you aren't the only one. I'm happy that other people think this too

  9. 19 minutes ago, BananaCustard said:

    I don't know where you all are finding too much loot... I'm on day 4, loot 100%, found sod all ammo (except magnum??!) and zero guns.

     

    Takes 3 face shots with a pipe shotgun to take down one regular zombie (insane difficulty), so occasionally I get enough bullets to take out one of the around 20 that's hiding in each POI. Unless it's a biker dude. If athletics still levelled by running mine would be at 100 already.

     

    Just found a claw hammer so I can finally make a workbench.

     

    Loving it so far. Laughed for about 20 minutes at the paper I keep finding in the toilets. Why has it got writing on it? Did the world run out of actual toilet paper and start wiping their butts with books?

    I'm playing on 100% loot (just the default) | Day 1 | In a city in the plains | Found 2 guns and 60+ ammo in a single POI | The POI seemed like a supermarket and had a basement which was easy to access

  10. My first-look review, just like other people do now :)

     

    I playtested it for a short amount of time and the towns and RWG is, as everyone is saying here, amazing. It feels so much more real and scarier and more epic.

     

    However, I do feel that I have gotten too much loot in this very first stage in the game. I already got more than 60 ammo rounds after looting just one kinda basic POI, and even found 2 guns (while I wasn't even in a boosted biome, I was in just the plains). I personally like it more if I have TOO LITTLE ammo VS too much ammo. This way we have to strategically think about wether we have to use our scarce ammo or not, which makes it a lot cooler IMO. In alpha 19 my friends and I came across our first gun at around day 15 or something (which felt very epic), and now I already got 2 guns before the night in the first day, which feels OP and not special anymore because I already have a lot in a very short amount of time. 

     

    The amount of ammo I got and schematics I already learned also feels too much. I hope this will get fixed by stable, because this is my single ONLY very bad feeling. The rest is AMAZING, but even those amazing things will quickly feel not special anymore if you already have multiple guns by day 1. I remember playing at day 120+ in alpha 17 and still finding new cool loot, while now I think I would have everything by day 30.

     

    I hope this will be read by the fun pimps and balanced by stable, because I love this game and also see that multiple people think the same as me. Trader ammo rewards are halved but personally still feel a little too much.

     

    Long story short:

    In my opinion, especially ammo and guns found in loot early-game need to be lowered. For the rest it's amazing.

  11. 3 minutes ago, unlike them said:

    Why I cannot hear the dynamic music? I have it on enabled and on 100%.

    Maybe it isn't enabled all day long. If I'm correct there is a setting 'daily time alotted' which indicates how much percentage of a day the music is played.

  12. 17 minutes ago, Khalagar said:

    Ammo spawns are *very* prevelant. I think I had over 200 of several ammo before I even finished my T1 PoI I spawned next to.

     

    I'm not sure wether you find that nice or too OP, but I certainly find it way too much. In my opinion ammo should be quite rare (not VERY rare, but rare), and it should feel special to use it and to use it in quite special occasions; not just use it in every single zombie encounter just because we have found 400 ammo in 1 day.

  13. I LOVE it so much already. It was just a littttttleeee sneak peek I did in the world generation, but not too much sneak peek yet, my friends and I are gonna wait for stable to actually play it :D

     

    From the 5 minutes I've looked around the world gen and cities, it already looks amazing, TFP

  14. 17 minutes ago, Matt115 said:

    Well game crashing is not big deal in 7dtd. This is not cod when you can lose a lot if your match crashed after 5 h.  But in 7dtd you will lose dunno 5 min? Well i know technical stuff is very imporant but "aestetic" too.   3 these same arlene over and over killing all setting.  4 new zombies per updated could help a lot

    If I did recall this correctly, someone from the fun pimps noted some time ago (with the new zombie models for a20 coming) that he adressed the repitition in zombie visuals with TFP. He said something like 'we got these new soldier zombies, and somehow they all died the exact same way?'

     

    I thought that this was being said but I can't find it back. But either way, such visual things could be made for a later update and indeed isn't a huge problem :) 

  15. The Fun Pimps this release notes is probably in my top 10 most epic things I've ever read in my entire life

     

    @faatal, @Kinyajuu, @Roland and @every other fun pimp:

    Thank you so much for all the work, it already sounds amazing and as far as we've seen from the dev streams, it IS amazing.

     

    Four other friends and I are going to wait for stable so we will get the full first experience how it's supposed to be. We've been excited for this a long time, and then will be my fifth 7 Days to Die playthrough. 

     

    - 2 playthroughs in a16.4

    - 1 playthrough in a17

    - 1 playthrough in a19

    - ... a20 soon :) 

  16. Some streamers are really entertaining and some are really funny which makes it fun to watch them for example play a game with a friend and they comment on random things or for example you are curious when your favourite streamer plays your favourite game for the first time and you are hoping that they will like it too just as much as you do :) 

  17. 9 hours ago, Aurrius said:

    I just want more of this type of stuff; i know not all of this is possible but i hope you can take from it what is possible and within reason!
    • physics
       • like placing an object on a table or picking up things and setting them down anywhere on a surface, not just centered
       • like placing a table candle on the edge, and placing a book down beside that, can't items be made to ragdoll like drops or 'stick' to surfaces and the game can just remember their orientation and xyz? not sure how to explain
       • vehicles need work in general, i love teleporting onto my bike sideways while it goes verticle
    • animations
       • like picking up your bike and then getting onto it before snapping the character model flatly on it sideways
       • like grabbing things and moving them around or setting them down where you want
       • synced animations in mp, right now im pretty sure lights just rotate for other players along the X/Z axis but don't go up or down (Y axis)
       • more zombie stuff like specialish attacks, make spider zombies try to gnaw on my ankles ferociously
       • i want 'demons' or more 'evil' creatures like that 1 mod make some floating zeds that drain our life and fly around like lunatic vampires trying to suck my brain matter out
       • gimme zombie pirannas and zombie sharks, zombie fish
    • FISHING RODS, FISHING, PLS I LOVE YOU LONG TIME TFP
    • lower protected area around traders to 1 block outside their actual building/walls
       • i have no idea why little @%$# like this has persisted so long, whether or not the protected area is 20 blocks away you can still wall around it, so just lower it to 1 away from the actual trader poi so we can finally cut the damn grass around it!!
    • more physical object models
       • like books with covers instead of just 1 loot bag model for most items (not talking about yellow 'oh look a piece of candy' zombie rare drop bags)
       • like how the tools and weapons drop as their models are rendered
       • let me pick up tires damnit
    • more profession stuff / logical stuff
       • let me craft drug candies, drug crafting lab/workbench
       • sugarcane/some form of sugar for making drug candy oh and maybe cookies
       • lemme get logic gates, pressure plates, switches, a phone app to control my powered doors, and drawbridge, gimme more powered doors and hinges and mechanics
       • i'd love to see rust-like level of electrical stuff or something different but still deep and complex
       • solid state batterys, lithium ion battery packs, electronics instead of just electrical components/mechanical components, screwdriver, solder, welder, welding
       • lemme have to get a welder and gas to upgrade to steel blocks and walls, remove steel 'blocks' that are 1meter thick, we're not fighting tanks, zombies would never break that anyway, give us thinner walls, let blocks be placed inside other blocks, like lemme stack layers within the same block space, so i can create a sandwich, lemme place a half-centered wall and then place a lightsource against it properly without it floating off the surface of that 1x1x1 area...
       • improve placement of electrical wire traps so the rod doesnt need to be centered, or can be buried/backfilled with dirt blocks, so just the part that connects and the wire can be exposed
       • make fire burn the textures/last longer... fire spread on wooden things... lemme burn a poi to the ground and dump gasoline out in trails and set it on fire to create a wall of fire... uhhh.. gimme zombie bats, zombie bees, bumble bees, more birds not just vultures, zombie squirrels, zombie ants, zombie elephants, i want more zombies,
    • lemme crouch while running to slide into zombies/slide in general
    • lemme break through a door and fall on my ass like zombies that would be hilarious!
    • nerf auger, buff gathering exp for flowers and crops
    • crop farming isn't a really viable method to earn exp, and if people want to purely be a farmer you're gonna take the longest out of doing anything to level up
    • i was inspired by how project zomboid does some stuff and hope there is a way to wash our clothes, or clean things, the grime of living would be a cool mechanic
    • zombie bears arent terrifying enough
    • gimme nukes/c4/high explosives, molotov could be buffed, grenades and pipe bombs arent as deadly as they should be, neither are landmines
    • landmines should damage the blocks they're on and blocks above them as well as bust out windows nearby
    • shockwaves/pressure calculation on explosion radius, ray tracing explosions should calculate distance over time to figure out if glass windows will shatter
    • where is dukes casino? what about paying back your debt? will we see more open-ended storyline? 
    • water physics can be cheaply implemented
       • SWIMMING, ACTUAL SWIMMING, & QUICKSAND PITS, GRAVEL PITS, TRAPS, MUD HOLES, LEMME GET A TIRE STUCK IN MUD AND HAVE TO JACK IT UP WITH A BOARD TO GET IT OUT, LEMME USE WOOD AS A PLANK AND BASH ZEDS!!

    • i want things to be wet, and water to build up and run off of terrain
    • game-logic dictates that i should have an infinite water source somehow, 2x1x2 area of buckets with water ... i mean this is a way cooler version of minecraft, yes?
    • wheres my skeleton archer
    • gimme withering attacks from wasteland radiated that cause permanent health loss that only comes back over time, or taking iodine pills or something
    • gimme cancer and make me die from radiation sickness
    • mutations like a third arm coming out of my belly button that's fully controllable
    • lemme sprint sideways, you can do that irl pretty damn fast if you're not appendagedly malfunctioning
    • I wanna lean around corners
    • lemme shoot around a corner without looking like oldschool ww2 games blind fire @%$#es! spray and pray!
    • zombie cow, and zombie cow milk, zombie goats, zombie chickens, more types of angry zombie stuff, i cant get enough zombies
    • gasifier, hydrogen gas collecting, gas tanks,
    • lemme make a proper flamethrower, lemme make gelatin,
    • gimme pvc stuff, lemme route my wires, going through blocks or on their surfaces with some sort of piping, lemme attach lights to the end of those pipes so like a block would have a pipe placed in it and can be angled such that the pipe comes out any other side of the face of that block using a wrench or tool or holding a key,
    • i want cable management
    • drains, plumbing, tanks, aquafer, pumps
    • toxic gasses traps, gas bombs, gas grenades, gas clouds, virus bombs, zombie virus grenades that give players infection

    I think multiple people would like these ideas, some ideas I thought about too (like more mechanical gateways), but some you are mentioning aren't really meant to be in the game I think that way. Like the multiple blocks in 1 voxel (1x1x1) is very very hard to implement in the first place, and even harder if all POI's then have to be remade to match that new game-changing mechanic. It IS a cool idea, but even Minecraft isn't able to do such things.

     

    Some of these features would be a lot more work to implement than people might think

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