Jump to content

JoeDaFrogman

Members
  • Posts

    173
  • Joined

  • Last visited

Posts posted by JoeDaFrogman

  1. 45 minutes ago, JCrook1028 said:

    right click mouse and drag off a half stack.

    Thanks.   Not that I plan to use keyboard, but what about single item drop(ie, with a stack of x items, drop one item from the stack at a time into a container) via M+K as that is another controller thing that is extremely simple to do and it might help others

  2. On 6/18/2022 at 10:54 PM, onovbuton said:

    so with 3170 hrs of gameplay from a17 to a19 and then giving up in frustration i have just returned to a20 ... and am appalled at the state of the game... its getting worse... which is a shame... and the problem lies in the very basics of gameplay which should be fixed first before concentrating on adding features... i am happy tp play with a unoptimized game with frame drops and serious lag and stutter.. but when you cannot even do basic movement due to lack of support for controllers both x box and gamepad.. and issues with keyb and m .. its makes it just not worth it...so i will depart a20 with a great big FU to the devs and one day when you manage to sort the very basics of game development out i might return...and as usual on this forum i will get bull@%$# comments by some wanna be moderator and no response from actual developers c u in a21 

    umm what?   I have used my XB controller for 1.5 years since moving to the PC.   The ONLY thing I can't do on the controller is fly the gyro correctly(I switch to keyboard for that) and type, but the latter is more an issue with Steam requiring "Big Picture" mode to work correctly.     I've probably put in about 600 hours in A20 and over 1000 in A19(with a few dozen in A18) and have had no big problems using the controller at all.     Hell, I can't figure out how to do half stacks on the keyboard which is exceedingly simple to do on the controller(another reason I prefer the controller)

     

     

     

  3. 16 hours ago, CLYDEFROG68 said:

    Would it be possible to edit the RWG to create a map that is mostly wasteland, just with bits of other biomes dispersed inside of the wasteland?    Like if the wasteland was the only biome and the other biomes are mini-biomes within it?

    Not today*, at least not with the default RWG and XML edits that i know of.    From what I understand, however there will be(MIGHT BE???) a slider in A21 that will allow you to have more control over how MUCH(ratio) of each biome, but won't allow for patches within, at least not in most random worlds.   NOTE: cities CANNOT cross boundry biome borders at ALL in the RWG and there seems to be no way to prevent that.   Biomes are placed first, then terrain(mountains, hills, rivers, etc), and THEN finally cities/towns, and then wilderness POI's, after all of that roads are drawn.    That is why cities won't cross boundaries as the tile system won't let it, at least on A20.

     

     

    *  You can easily paint a map after you generated it the way you want the biomes, check the Mods section.   You just open the biomes file in an image editor pick the right color, go nuts, and save it back.

     

  4. 6 minutes ago, Roland said:

     

    Well, there have been plenty of reports of people having problems as well. I've been arguing that the mod folder change has been okay because they didn't force the change so I have to acknowledge the fact that they did force the server search change without any warning which has caused confusion and inconvenience to many if not all players.

    add me to this list of people who have issues with the server join stuff(filters don't seem to work for me to find my friend playing she had to steam invite).    

     

    Now ironically, the requirements for adjusting this stuff ALSO is based in the game's program data folder where the game is installed, so, what are the Gamepass PC players supposed to do if they can't easily edit any files within the game install folder?     Just something I want point out.    Can the server config file also be relocated? into the UserDataFolder and be read?   generally, one would want to change the default Servername from "My Game Host" at a minimum right?   That does not count things also in this file people might want to edit such as the various Land Claim settings.   

    Just wanted to point this out since it seems to me to be conflicting requirements.   Perhaps there are already plans to handle this in A21(or perhaps even 20.5???) but just in case you might want to at least bring this up as a conflict.

     

     

     

     

     

     

    55 minutes ago, Gamida said:

    I understand the workaround. I was just curious as to why it can't stay like it is now. What problems will it make. I know if it causes security issues or something similar it has to be changed. I just wanted to know why.

     I THINK some earlier in this thread noted that the default folder for installing apps for windows is the program files or program data folders and those are locked down by MS's UAC settings, so I suspect that is why MS put that requirement on TFP.   

  5. 7 minutes ago, Gamida said:

    So 7 Days is on GamePass now and working.

    We still can add mods to the mods folder in the game like we always did.

    So why can't it stay like that in future. Is it some security thing. I mean MS must be allowing it to happen now. Is there a problem somehow with keeping it this way.

     

    the point is, doing so is a very BAD thing.   Perhaps for example, the MS store will always "update" and overwrite everything,  including removing your mod folder.    Secondly, even for the steam people this IS ultimately a good change.   Those who don't use mods won't care.   Those who do and especially those who play on multiple mods at a single time can now do so and take up far less hard drive space and much easier switch between the multiple mods you play.     

     

    1. install mod to a folder somewhere, so for example d:\7d2dMods\DarkenssFalls
    2. make NEW windows shortcut to 7d2d executable
    3. edit shortcut and add a parameter to point to the location of the Darkness Falls content
    4. rename shortcut "Darkness Falls - 7 Days to Die"(or whaterver).

    No extra time or space on your hard drive required

     

  6. 5 hours ago, Boidster said:

     

    How is any of that different for Steam purchases? Is it because of the subscription basis for GamePass? If the root issue is, "releasing an unfinished game will turn off gamers", then is the correct course of action for TFP to limit exposure as much as possible until the game is finished? Fewer players = better, at least for now? That is an opinion that could have plenty of valid argument behind it, but what does "GamePass" or "Playstation+" or "Steam" or "Boid's Fantastic Game Store" have to do with it? TFP has been dealing with this unfinished game and feedback from its players for years. By and large, the reaction is quite positive in spite of the games' current problems, innit?

     

    A) Limit exposure to new players until game is finished

    B) Seek maximum exposure (under terms favorable to TFP of course)

    C) Seek maximum exposure, but not via GamePass

     

    I think B is the correct choice. I don't understand why C would be a better choice than B. Choice A is arguable; maybe that is where you're coming from. Or is there a choice D? If you've got one, give me the D. Wait that doesn't sound right.

     

    From my perpsective, a person who has played both console as well as PC versions, this: 

    image.png.af61c5a31443e1f5472cbc5341dcfd9a.png

     

    Is a big part of why I think it' might not be the best idea.   To be honest, on the console, I can't say 100% for sure, but I am moderately confident that the rating was lower a few months ago(8-10ish??) when I last checked.    The comments are pretty darn vitriolic and very few people know or care "it's not The Fun Pimp's fault".    The fact is that nothing on the console(at least not the XBox) port as far as I can find indicates that this is an early access game and is still in development.   To my knowledge anyone buying the game would reasonably expect that the game is done and then they get the mess of crashes.

     

    I have played perhaps 1000+ hours on console, so not exactly a small amount of time before moving to PC.   My experience is:

     

    Fairly constant crashes.  They happen roughly 1-2 hours of play on average.    I got to the point where I just started closing the game around the 1 hour mark and then starting back.   

    The biggest issue though is when a crash DOES happen, when you load back in there is a moderate chance of anything you built being deleted.   Imaging placing a forge, 3-4 boxes filled with crap, and workstation, and the logging back on and all of that deleted and reset back to the POI's default configuration.

     

    From what I think(based on what others have said), is that the game attempts to rebuild POI's, cars, trash, etc, SOOO in an effort to avoid once I found this out, I always built away from anything that respawns and never had the issue again.     It was SOOO refreshing once moving to PC to be able to just grab a random POI and "harden" it instead of having to find a spot to build my own base(and spending the time building instead of time looting and questing).     

     

     

     

     

     

     

     

     

     

  7. 4 minutes ago, Roland said:

     

    There is no official mod support yet. Modding is completely on your own. TFP are not concerned right now making sure that everyone knows how to mod and how to download a mod. They have not included any kind of mod interface in their options menu to help people get started modding nor have they provided any instruction. All of that comes from the community and even the way that modding is done now with Xpath and Harmony largely were community led with some input and coordination with the developers but pretty minimal. The devs announced the change how they announce all their changes and expect those that choose to mod before official mod support is implemented to do things exactly how they have been doing it for almost a decade now with this game--- the "get off your ass" and figure it out methodology.

     

    As well get mad at the lack of help the Devs gave Khaine to make Darkness Falls itself as at the lack of help they gave Khaine in figuring out the best way to make things work well with this change. There are people in this world who do and there are people who just talk about it. Well...Khaine did a bit of both-- but the point is he got right to work figuring this out because he saw the announcement and started making the necessary adjustments. I'm sure things will continue to get refined as we go.

     

    Like it or not, the whole modding scene is outside the scope of what the developers are currently focused on. They have promised that they will turn their attention officially to modding and making sure anyone who wants to can easily load the mod they want but that time is still a future day. Everyone who is modding the game right now are pioneers out on the plain. They are breaking new ground for sure but they are also very much on their own. The mod launcher, random world generators, custom huds, POI packs, overhaul mods, xpath, harmony, and now figuring out this change have all been accomplished by people who feel passionate about their own vision for this game and so have jumped the gun on having TFP support in order to get their vision out there before the game is fully released. That's their choice and we benefit from getting to play those alternate versions but they know that the environment they are working in is not one where the developers provide all the tools and support and menus and hooks needed to make modding a point and click affair.

    Well said.  

     

    Thanks @KhaineGB @JaxTeller718, etc, etc, etc for digging in and doing the work instead of waiting for others to just sit on their arse and flap their gums about "this game should have this thing" and just doing the work!     While i have never used any of the overhaul mods(as of yet), I can certainly appreciate the massive amount of time you guys have invested in your vision of what an alternate version of this game could look like with a different vision.

     

     

  8. 1 minute ago, Roland said:

     

    I think these guys wanted a warning about the warning. But of course then they would have ranted about that and demanded a warning about the warning for the warning. Man, TFP just should have included a warning about this back in 2013 as one of the kickstarter stretch goals....


    Yes, Roland, please warn The Fun Pimps to always give a warning about each warning before the warning so we are warned that a warning is upcoming.   

  9. 1 hour ago, SylenThunder said:

     

    But it's extremely limited on mod support, so it's not exactly comparing apples to apples. Ark has a very similar issue.

     

     

     

    Ill be honest, i would highly expect this to be the case as it is on the Console as well.  While MS is not quite as bad as Apple in this regard, they are still exceedingly xenophobic to any third party stuff that might possibly damage their system(which is ironic based on just how lax their historic ability to prevent viruses has been).  

     

    Bottomline for anyone: if you want "easymode" the Xbox store on PC is fine for some mods but don't get your hopes up about ever possible mod.

    If you want full control, buy the steam version and realized you have to do more manual work to get it working.

     

     

    I don't know how easy it is to do mods on a PC version of a title.  On the XBox for skyrim, you go into the mods menu and pick the mods you want from a list via checkboxes(and it shows you those that are not compatible if you pick two that conflict IIRC), "save" your selections, and then restart the game.   Done.

     

  10. 1 hour ago, Matt115 said:

    I checked in google

    image.thumb.png.7c043821a63d136fb61af3957194cb26.png

     

    Kup mean Buy in polish

    Only tes online is in game pass

    Is Elder Scrolls on Game Pass?
     
     
    With Xbox Game Pass, you get access to The Elder Scrolls Online. It also includes 10% off all Crown Pack purchases in the Xbox Game store as long as The Elder Scrolls Online is part of the Xbox Game Pass library.
     

     

     

    OR you could just believe me:

     

    image.thumb.png.eefd60aee67ffbb8e56a3019b7edec4e.png

     

     

    Notice BOTH the "Get Game Pass Included with GamePass" button AND the giant Name of the title with the worlds (PC) at the end.  This generally means it's available on both platforms for Gamepass.  

     

    Or, on the Xbox app on windows: 

     

    image.png.9ffd2307cf9b75ce18065f2ad84ae36f.pngPay attention to the hover text again saying "(PC)" and the "with gamepass" at the bottom, which indicates the price discount if you purchase it outright WHILE you have gamepass active.

     

    Or one more from the Xbox app: 

     

    image.thumb.png.8fcdded884c8cb0f11f5479a2be79ef4.png

     

    Now, does that mean it's on Gamepass in EVERY single location around the world?  Hell I don't know.   I don't have a VPN and even if I did, I would be too lazy to check.  Is it possible that in Sweden, it's not a Gamepass title?  Perhaps!?!?!?   Germany?  Perhaps Not!?!?!?   

     

    As well, since you referenced Poland and I don't speak Polish, I cannot go to xbox.pl, or whatever Poland's xbox site hostname is and verify that it is in fact available on the Polish implementation of Gamepass.

     

    I can only speak for where I live and that is in the United States so I will hereby REVISE my previous statement.   

     

    I know for a fact that in the United States, you can get Skyrim as part of Gamepass.    

     

  11. 14 minutes ago, KhaineGB said:

    So, now i've finished patching up Darkness Falls so it'll work from a location other than 7 Days to Die/Mods, I tried adding this to a shortcut on my desktop.

    -UserDataFolder=D:\DarknessFalls

    I put the Mods folder in that location, and it worked.

    I assume this will also work for linux and mac, but I don't have a way to test that. It should also work for the MS Store if that store puts a shortcut on the desktop. You can just copy the shortcut several times and use those for several mods.

     

     

    This change, while annoying for the "default" folder will make things far EASIER for multiple games/mods.    With the above, you put your mod files for mod XYZ in a single folder somewhere, and then make a new shortcut as above, and go.   No more need for the modlauncher(well... that is if you have a small number of fairly simple mods that you don't want to add/change often), with the biggest win being no duplicate copies of the game needed UNLESS you want to keep multiple versions of the game for playing. 

     

    Darkness Falls A20 Shortcut
    Ravenhurst A20 Shortcut

    Undead Legacy Shortcut

     

    Just make the folders somewhere, drop in that mod's content, make a shortcut with the flag and go.

     

    Is it a bit more work to explain?  yes, but honesty not much more so.  Hell, if you think people will default their steam install folder, you could make a sample shortcut for them as part of your overhaul mod and then instructions on editing it as well in your zip file.

     

     

     

    9 minutes ago, grendelwolf said:

     

    Well, if Microsoft doesn't allow modifications in the game directory, where does Skyrim save all its Mods, Texture Packs, and so on?

    TBH, I don't know.    For the PC, I only have steam and epic.  The only game i have on MS is Minecraft and that's because it was free with my XB version and I have only played it a few times to use an autoclicker on PC.  

     

    I THINK I saw someone earlier in this thread say that minecraft put it's textures in %appdata%, but i can't swear to that.

     

    EDIT: that's not totally true. I do have a few PC games that I COULD play as cross play that I COULD download onto my PC and play there but I never have so I have no idea how they actually work much less how to mod.   Ark, like 5 copies of minecraft for some reason, Gears of War 4, and a few other games, but again I have never played any of those on the PC other than a short bit on Minecraft years ago.

     

     

     

     

     

     

  12. On 4/28/2022 at 10:55 AM, grendelwolf said:

    And it doesn't make sense for a game that is really made for big Mods. And large Mod-Packs. I reckon that Skyrim isn't available via game pass?   

     

    On 4/28/2022 at 10:58 AM, Matt115 said:

    Nope, there is not skyrim in game pass xd what i can say? everything change on worst xd

    Skyrim is most definitely on Gamepass as is Fallout 4 for both Xbox and PC versions.  To my knowledge, most of the Bethsda games were added to Gamepass when MS bought out Bethesda last year.   Some may or may no LONG be on gamepass, but that's besides the point.  

     

    I have never had Gamepass for PC, but I did play Skyrim on the console and at least as of the second release in umm 2017 or so, that version did have mods, HOWEVER they were heavily curated mods and there was no way to override that list on the console version.   I have no idea about the PC version available from the MS Store if the could go and grab some random mod from Nexus or not though.

     

     

    EDIT:  Because it is VERY possible that Microsoft has different content on Gamepass region locked, my information above is only what I know for a fact and that is within the Gamepass version that is in the United States since thats where I live and can look up the information to be certain.     if you live somwhere else, then any specific game or games may NOT be available on YOUR countries version of Gamepass.

     

  13. Ok let's BACK the F up a min since some people seem to have some completely wrong or bad opinions about things they don't understand.

     

    Gamepass  has three tiers of service(may be named differently!!!!!! I am just gonna paraphase the DETAILS)

    1. Game Pass for XB
    2. Game Pass for PC 
    3. Game Pass Ultimate(this combines Gamepass for BOTH platforms as a service)

    Im a bit lazy to look up the prices right now, but let's say that the first two are about $10 a piece per month on average and the third is about $15 a month.  

     

    These services are an AMAZING deal if you are the type of person who plays many different games over the course of a year and are constantly looking for a new game to play(more on this in a minute).     They have perhaps a 6-10 dozen games (so 100ish more or less) available at any one time and every month or so, some "new"(ie new to the service user) game come in and some "older"(older being games that have been on the services for a while) are removed.    Sometimes(but not always!), the "new" games are FIRST RELEASE triple A titles on the day of their release to everyone in the world.     There are quite a lot of small indie type titles there was well.   

     

    SOME of the games are likely NEVER going to leave or at least not for a very long time.  For example, Minecraft has been on Gamepass for most or all of it's lifetime of existence(5+ years?), as has Fallout 76.  Other games, especially the AAA titles Microsoft publish/own tend to stick around for several years.    

    Now, in addition to a netflix like inventory of some select games that you might want to try that rotates on a frequent basis, if the game is every going to leave, Gamepass, you get a 20% discount on purchasing the game outright so you can continue to play the game after it leaves Gamepass.   

     

    IN ADDITION, there are a few games(not many honestly, but I will still point it out) that are actually play anywhere, so you can in fact play on your sofa on the xbox and then get up and go to your computer and play with the same stuff on that same game.   Minecraft is one that comes to mind as I have played on the same realm from both my computer AND from my console(this is not a Gamepass specific feature, it's more of a Microsoft eco system feature for a VERY small number of select games and would benefit anyone who either bought the games out right or had Gamepass Ultimate for those games that are on the service.     

     

    Who it is NOT for: people who play the same game for months and years.   I would highly suspect that the VAST majority of the 7 Days to Die FORUM community are not the target audience.    My experience is that forums cater to LONG term fans of a game and it's fairly rare a causal game player ever looks at a forum(and this is why polls about features are quite useless on a forum as they don't represent the fanbase, only the most rabid of that games fans!!!)

     

    Just because I don't use Gamepass, does not mean I am blind to the value it can add for a heck of a lot of people who play games it a different way than I do.    It adds even more value to some people playing on console only since MS requires XBox Live to play online games(about $5 a month) on the console and Gamepass rolls that price in, so you are technically paying about $5 for the rotating game part of the service if you ALSO play online games with others.  

     

     

     

     

     

    The BIG question I have is on the PC, what version of the game will they actually get?  the old XB port or the new up to date Alpha 20 that steam has???   I have no idea but if the PC players get the latest PC port that could be a very good deal for those people who already have Gamepass for PC.   It could also make even more enemies for people who have not played the game if it's the old port version.   

    Either way, this is IMHO a very bad idea for The Fun Pimp's product.  I don't know if TFP have any say in the matter or not(or if this is a Microsoft only decision), but if they do I would not want even MORE negative exposure to a game that is growing into it's own.   There is an old saying that goes something like "there is no such thing as bad publicity" and I would argue otherwise in this case.

  14. On 3/16/2022 at 5:10 PM, meilodasreh said:

    me too...and looking at the new vehicle models, I really hope one of the new POIs is gonna be a carwash 😀

     

    edit:

    if not, don't sweat, I will adapt.

     

    Q6brush.jpg

    wait, isnt' there already a carwash in the game that thye just added in A20?

  15. 1 hour ago, Sproingo said:

    While dismembering a zombie dog, let's just say that the zombie dogs are anatomically correct.

     

    And before you accuse me, I was not looking for it, it was right there.... just like when Phoebe was dating a guy with short shorts from Friends.

     

     

    so, the preview images from the dev stream releases(and I think on twitter as well) has some high res renders and they were vieawable in those pictures as well

  16. 4 hours ago, Data said:

    Ok ill try to help but Im struggling to understand your meaning

     

     

     

    are you hosting, or are you connected to a dedicated server?

     

     

     

    What do you mean by Windows domain? Are you talking about your computer?

     

    Data, active directory is a business feature used in a number of different ways to organize multiple computers into a group called a domain.   Think of it like a club or gang of computers.    The active directory handles authentication(logon) and what accounts are allowed ot log in and NOT log in so that one source, the people who work on the active directory server with permissions and turn on/off who has access to what in the network.   ONE feature of active directory is saving data from the local machine to a server so that if you moved to a different workstation tomorrow, you have access to that same data regardless of which machine you are on.    This is kind of the precursor the cloud services such as Google Drive, OneDrive, Dropbox, etc but on super duper steroids because it does soo much more than that.

     

    The OP likely needs to talk to his companies IT department.  

     

    I know enough about the subject ot know I don't know enough about the subject.   There are literally certifications and classes on how to setup, configure, manage, and troubleshoot active directory, so it's quite likely no one who does not have said intimate knowledge of active directory will be able to assist.    My question is why are they playing on a work computer.

     

     

     

  17. 2 hours ago, Kyonshi said:

    I dunno if this guy is trolling or just has trouble reading comments in their entirety.

    im 1/16th troll on my fathers side.😁

     

    2 hours ago, Kyonshi said:

    I have played a considerable amounts of RWG maps since A20 came out (because I play perma-death and delete maps when I get killed 😆) and in every city center, there's always a Pop N Pills. Always. Of various sizes, but there's at least one. If not, people can look out in smaller townships with a commercial main street. The probability of finding such store is a bit less than in urban centers but it still is considerable in townships.

    It's not just about finding a pop n pills, it's about what you randomly get out of it.   I have certainly looted 2+ pop n pills recently and not gotten an antibiotic of any kind and im SURE others have experienced that same issue with RNG.   My point was hey, here are some other places to also look to increase your RNG chances of finding the meds you need which is why I posted the pictures of the specific POIs that might spawn in/around them.

  18. 1 hour ago, Kyonshi said:

    Just after I said to loot a Pop N Pills, I did mention to explore to find one. I dunno if this guy is trolling or just has trouble reading comments in their entirety.

     

    Any my reply acknowledged that 

     

    Quote

    True, but a small part of his point is to explore to find one.


    And then I went on and said just exploring is not always that easy.   For example, Here is one of  the maps I have:

    image.thumb.png.2193d28c671962d07da63a41658c40d2.png

     

    This is a low res screenshot, but I assure you I have a full 8k version I can zoom in on(here if you want it)

     

    Consider if you spawn above the lake and head East to the first trader and set up camp.  Town too small, no pop N pills.  Eventually you find the next town over, likely via a trader quest but again, no Pop n Pills.    So consider a fairly enw player who may be hesitant to leave the forest.   In this case the town to the far East DOES have(two IIRC) pop n pills), but look at the vast sea of forest with nothing in it and then the fact that that far East town is well over 4k from where you would likely set up your base.    Now, you could go into the wasteland city in the center of the map(perhaps via a trader quest or perhaps exploring) and there is likewise a pop n pills there as well.  But I know from experience, a heck of a lot of people don't go into the wasteland until deep into the game after they are geared up and some never do. 

     

    I am going on two assumptions here which I guess could be wrong:

    1. MOST people generated a random map and play without seeking out a "good" map
    2. most people don't have a deep understanding of the game mechanics.  

    Just look at the above map, if you were a player who stayed away from other biomes, just how much exploring might you do in that vast sea of green before you found a pop n pills in that far Eastern city?    Outside of what i would consider a fairly small population(but likely the people who tend to come to the forums) more veteran players who might head straight to the wasteland, most will stick to the forest, and perhaps the desert for the first 30+ days.  And in this example map, the desert and snow towns are fairly deep into their biomes.  

     

    As an aside, I have generated something on the order of 5000 maps in A19 and somewhere around 2000-2500 in A20 and use some programming tools(someone else wrote and I contributed a bit) to identify higher quality seeds based on objective standards.    Suffice to say, I have visually seen a LOT of maps in great detail.   While I completely agree that pop n pills tend to be found fairly easily in play, an unlucky world gen can completely bone you and especially people who don't like to go outside their comfort zone biome wise(which I assume to be the majority of casual players who don't KNOW that the best loot is in the harder biomes).

  19. 1 hour ago, ElCabong said:

    To raid a Pop in pills first you must find one. 

    True, but a small part of his point is to explore to find one.  But I also undrstand that sometimes the game does not put stuff in at logical places such that you can get a PopNPills in every town/city since it's random.

     

    WIth that said, there are a decent number of POI's with a higher than average number of chem sets or popnpills crates to check and they are part of quests was well tah you can keep an eye out for. 

     

    House Old Spanish 01 Its the one with the cellar bunker, end loot is mostly medicals and an exit shaft you dig a hole up in the front yard.  I think this is a tier 2 quest but not sure.house_old_spanish_01.jpg.68e52e699b7aa7454f1322ac7a815aa3.jpg

     

     

    Another is a tier 1 quest where the front left corner of the house is broken and you go in and up to the attic and drop down a double drop into a dug out basement.   Can't quickly find the pic for that one though.  EDIT: im pretty sure this is it, House_old_modular_06:

    house_old_modular_06.jpg.c9afc471297990060a4df810d3135c2d.jpg

     

    I'm sure there are plenty of others, but those are ones I know off that immediately come to mind and as houses have a much higher chances to spawn vs businesses

  20. On 3/4/2022 at 3:05 AM, POCKET951 said:

    I'm just wondering where I can obtain anvils besides traders? Mail boxes? Book stores? Tier 1 and 2 trader quest?

    I wonder if respeccing and looking through lower levels of the trader secret shop will increase my odds of finding these things?

    every trader and there mother has crucibles for sale, rarely bellows and almost never anvils

     

    First I will say I don't play super long games.  I tend to restart long before I get super high loot stage.  

     

    With taht said, I am almost always the trader within my group(and of course solo).    Anvils and Bellows seem to be very cyclical in showing up(ie, fairly random).  Sometimes I get 1 or 2 at multiple traders within a trader cycle and other times can skip 2-5 trader cycles without seeing a single one.   At least in the first 60 days or so, these are two of the number of items I ALWAYS pick up when I see them because they are semi rare (except when they are not).   Im too lazy to check the xml files to see how exactly they are group, I just know I always get them from traders when I see them vs many other items I might like to have until I have at least 8-10 of each(and yes by the time I am ready to start over I have that many forges).

     

     

     

×
×
  • Create New...