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A20 Bugs
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Posts posted by CrazyAluminum
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4 hours ago, Greymantle said:
When I use your lock inventory slot mod I get container lag when I close a container. It's like I freeze for a second or two and when I remove the mod it goes away.
Update: It seems Vsync was the problem sorry for the post can't delete it.
I have the same problem, thanks for the tip
(If you wanna delete your message, just rename it to "deleted")
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24 minutes ago, Riles said:
Well, it is an easy line of code. But I'm not sure the big picture function of having this feature. Yes, when placing sandbags down, it would be significantly easier to correct mistakes. Picking them up when finding them in the world is a thing too, but I guess I don't understand the game mechanic reasoning behind it? Specifically, if it were a PVP situation, you can just run up and snatched their sand bags? lol?
Sorry I didn't think about it
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Pickupable sandbags?
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Alpha 19 Stable / PaintJob v1.14
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]"
WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.."0 -
12 minutes ago, bida2 said:
Hey, just wanted to troubleshoot something. Alpha 19 stable came out and I saw that you have updated your mod - i've installed a new copy through the mod launcher and installed the mod on top of it. Everything is ok until I enter the game - the lag that happens when the world is still loading for the first time is normal but unlike previous alphas this continues forever and its actually even worse than previous alphas. Turning down my settings didn't help. Is this caused by the mod?
Do you have a first minute lag after each enter the game? If yes, then no, it is not caused by this mod. I'm have the same problem without this mod, during such lags, the game eats 13GB out of 16GB RAM!
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12 minutes ago, Colin248 said:
hello Bdub! looks like alpha 19 is now stable, eagerly awaiting the update. having more weapons and vehicles is deffinatly gona spice things up!
just gota wait for one of the mods that adds wacky new enemies to the game and its gona be a party! hah!
He's already updated it https://github.com/bdubyah/Mods---A19
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Not sure how to add a food bar and water bar under player in 'your party'?
What programs do you use to do all this?
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On 8/15/2020 at 8:38 AM, Riles said:
YESSSS!!!! Freaking awesome. Version 1.01 will be ready soon and will include this. 🙂
I just saw this edit! easier to find your comments if you make a new post? <-- or is that not considered "Forum Best Practices?"
I want like you want "convert arrows to bolts to arrows" and "sorting by Type and Amount".
How about to increase spikes damage?
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How about adding this recipe?
First Aid Bandage = 1 Simple Bandage + 1 Aloe Cream.
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On 7/15/2020 at 11:10 AM, Riles said:
Hello all! I'm new to these forums as I only recently started having more of an online presence. I love the idea of collaborating and am looking forward to possibly teaming up with others to create awesome things for 7d2d. I have attached a link that shows my latest version of a simple HUD update for A19 that as best as I can manage still holds up to minimizing the space a HUD uses. I am open to suggestions and feedback.
This HUD displays exact food/water values, level, experience for next level, temperature, wind, elevation, enemy kills, deaths, and pvp kills. It also allows seeing your stats while in a vehicle. There is a center line added to the compass with an extra space between DAY and TIME. Fonts like BURN TIMES changed to white for stronger contrast.
DOWNLOAD HERE! [Version 1.04 for A19(B173)]
Download HUD compatible with 10 Slot Mod Here!
You tried create gamestage using controls.xml?
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22 hours ago, Scomar said:
I have done some little tuning for fitting with deep pockets, so that it doesn't overlapp with the hotbar.
It would be great if Riles make it like V2 version
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Find Vehicle Parts In Airdrops
Can you add Bdub's Vehicles to this modlet?
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Thanks for your modlets, KhaineGB. I'm using 3 Slot Forge, 12 Slot Crafting Queue, Backpack Buttons V2, Pickup Plants, Max Animals/Zombies and Claim Blocks, Bigger Bloodmoons and Zombie Stutter Stop
P.s. My friend don't like 12 Slot Crafting Queue. Also Zombie Stutter Stop causes lags because of max zombies is 641 -
How to make a golf club and a guitar not with random characteristics? I have a modlet RNG be gone
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14 hours ago, EpicSpire said:
very first post.
2nd line.If I complete all quests Tier 1, I get 3 skill points and etc?
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26 minutes ago, CrypticGirl said:
The top post clearly says you only get the skill points when you complete each tier, not after completing each quest.
Which ones exactly?
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When I'm complete any quest I don't receive nothing skill points
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GK useful tires A19
If it may drops forged steel, why not change the wheel recipe accordingly?
GK Texture Vulture Radiated A19
ArgumentException: The Object you want to instantiate is null.
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42 Dyes Workstation
Why Artisan Lab takes 3x2 blocks? (width and height) In appearance, it should takes one block!
P.s. I'm changed <property name="MultiBlockDim" value="3,2,1"/> to <property name="MultiBlockDim" value="1,1,1"/>
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Ragsy Useful Tires
If it drops forged steel and oil, why not change the wheel recipe accordingly?
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I would like the microwave and stove to need electricity. Also Charcoal Grill on charcoal and Gas Grill on gas
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Awesome mods!
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Alternative Russian localization
in Mods
Posted · Edited by CrazyAluminum (see edit history)
Just put the folder from the archive into C:\Steam\steamapps\common\7 Days To Die\Mods, if there is no such folder, then create
Просто перемести папку из архива в C:\Steam\steamapps\common\7 Days To Die\Mods, если такой папки нет, то создай
.