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CrazyAluminum

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Posts posted by CrazyAluminum

  1. On 8/27/2020 at 12:21 AM, soft_warrior said:

    Ok. I download it zip achive....

    how i can install this midlet to game 7dtd&

      Hide contents

    Я скачал этот мидлет.... как его установить в игру? раньше было несколько проще

    комментарий - устанавливается как любой мидлет, ставит меня в глупое положение... ниодного мидлета в игры не ставил

     

    Just put the folder from the archive into C:\Steam\steamapps\common\7 Days To Die\Mods, if there is no such folder, then create

    Spoiler

    Просто перемести папку из архива в C:\Steam\steamapps\common\7 Days To Die\Mods, если такой папки нет, то создай

    .

  2. 4 hours ago, Greymantle said:

    When I use your lock inventory slot mod I get container lag when I close a container. It's like I freeze for a second or two and when I remove the mod it goes away.

     

    Update: It seems Vsync was the problem sorry for the post can't delete it.

    I have the same problem, thanks for the tip

     

    (If you wanna delete your message, just rename it to "deleted")

  3. 24 minutes ago, Riles said:

    Well, it is an easy line of code. But I'm not sure the big picture function of having this feature. Yes, when placing sandbags down, it would be significantly easier to correct mistakes. Picking them up when finding them in the world is a thing too, but I guess I don't understand the game mechanic reasoning behind it? Specifically, if it were a PVP situation, you can just run up and snatched their sand bags? lol?

    Sorry I didn't think about it

  4. Alpha 19 Stable / PaintJob v1.14
    WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]" 
    WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.." 

  5. 12 minutes ago, bida2 said:

    Hey, just wanted to troubleshoot something. Alpha 19 stable came out and I saw that you have updated your mod - i've installed a new copy through the mod launcher and installed the mod on top of it. Everything is ok until I enter the game - the lag that happens when the world is still loading for the first time is normal but unlike previous alphas this continues forever and its actually even worse than previous alphas. Turning down my settings didn't help. Is this caused by the mod? 

    Do you have a first minute lag after each enter the game? If yes, then no, it is not caused by this mod. I'm have the same problem without this mod, during such lags, the game eats 13GB out of 16GB RAM!

  6. On 8/15/2020 at 8:38 AM, Riles said:

    YESSSS!!!!  Freaking awesome. Version 1.01 will be ready soon and will include this. 🙂

    I just saw this edit! easier to find your comments if you make a new post? <-- or is that not considered "Forum Best Practices?"

    I want like you want "convert arrows to bolts to arrows" and "sorting by Type and Amount".

    How about to increase spikes damage?

  7. On 7/15/2020 at 11:10 AM, Riles said:

    Hello all! I'm new to these forums as I only recently started having more of an online presence. I love the idea of collaborating and am looking forward to possibly teaming up with others to create awesome things for 7d2d. I have attached a link that shows my latest version of a simple HUD update for A19 that as best as I can manage still holds up to minimizing the space a HUD uses. I am open to suggestions and feedback.

     

    This HUD displays exact food/water values, level, experience for next level, temperature, wind, elevation, enemy kills, deaths, and pvp kills. It also allows seeing your stats while in a vehicle. There is a center line added to the compass with an extra space between DAY and TIME. Fonts like BURN TIMES changed to white for stronger contrast.

     

    DOWNLOAD HERE! [Version 1.04 for A19(B173)]

     

    Download HUD compatible with 10 Slot Mod Here!

     

    Riles-HUDPlus_vehicle.png

    Riles-HUDPlus_compass pic.png

    Riles-HUDPlus_xp and food water.png

    7_Days_to_Die_Screenshot_2020_07.13_-_15_05_36_54.png

    You tried create gamestage using controls.xml?

  8. 42 Dyes Workstation
    Why Artisan Lab takes 3x2 blocks? (width and height) In appearance, it should takes one block!
     

    P.s. I'm changed <property name="MultiBlockDim" value="3,2,1"/> to <property name="MultiBlockDim" value="1,1,1"/>

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