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CrazyAluminum

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Posts posted by CrazyAluminum

  1. Another one fix for your modlet?

    <!--If you can craft exploding and flaming steel arrows and bolts then you can craft steel arrows and bolts-->
    <append xpath="//perk[@name='perkRangersExplodingBolts' or @name='perkRangersFlamingArrows']//passive_effect[@name='RecipeTagUnlocked']/@value">,ammoArrowSteelAP,ammoCrossbowBoltSteelAP</append>

    and Unlocks property

     

    One saving time tip:

    Quote

    for example, instead of

    /progression/perk[xxxxxxxx]/effect_group/passive_effect[xxxxxxxx]

    you can just use

    //perk[xxxxxxxx]//passive_effect[xxxxxxxx]

     

    another example

    <set xpath="/items/item/effect_group/passive_effect[@name='ModSlots'][@tier='1,2,3,4,5,6']/@value">8,8,8,8,8,8</set>

    <set xpath="//passive_effect[@name='ModSlots'][@tier='1,2,3,4,5,6']/@value">8,8,8,8,8,8</set>

     

  2. 3 minutes ago, gavin11489 said:

    Non of these things need to be done if you use the 2 files I keep posting... Why do you insist on making things complicated? More than one person has asked for simple 'fixed' files, which both you and I have posted -- I've not tested yours, but I assume they work? Why not just post updated files with these changes made?

     

    Sorry  

    items.xml

  3. 1 hour ago, Gamida said:

    Simplest one I can think of is a beaker. Finding one that is for public use might be the problem.

    image.thumb.png.fb1502fcd287412d8d71eab7e8ce82ca.png

    or https://icon-icons.com/search/icons/?filtro=beaker (third icon)

     

    Also would be better, if he will make another Gun Storage Box with Assault Rifle icon https://icon-icons.com/search/icons/?filtro=rifle+gun (first icon)

     

    And other version with only black and white icons

  4. On 11/13/2020 at 3:32 AM, nightshade said:

    Yeah. even though ive read all the books I can't craft things like bulk .45 ammo 

    Fixes for Vanilla Firearms Extended Patch A19:

    recipes.xml Delete tags="learnable" from ammo45BulletBall and ammo556mmBulletBall recipes (OTHERWISE you won't be able to craft .45 and 5.56 common ammo)

    items.xml Add 9mmGun to Tags of gunm1pcarbine and gun9mmrifle (OTHERWISE will deal 1 damage)

    items.xml Rename Meshfile of gunak101 to the #@modfolder:Resources/ak74.unity3d?ak74 (OTHERWISE will gets a lot of red errors)

    UIAtlases/ItemIconAtlas Rename ak74.png icon to ak101.png (OTHERWISE icon of AK101 will not be displayed)

  5. 1 hour ago, JackalsAndWishes said:

    Hey so the mod works all except for the sprites not loading in and staying invisible! Is there a way to fix this? I really like this mod.

    Are you uploading this mod on the server? If so, you need to install this on the clients

  6. 1) Rechargeable batteries and AA (and other aaaaaa...) batteries for infinite working flashlights, head flashlights, weapon flashlights, car lights (headlights), reflex sights, night vision goggles and etc? (not as RepairTools, but like an extra slot)

    2) Aluminum, manganese, magnesium, zinc, copper, chromium?

    3) Several materials for one block/item? (Material2, Material3.. Weight2, Weight3..?)

    4) Normal cartridge magazines instead of modGunMagazineExtender and modGunDrumMagazineExtender?

    5Is something like this planned? Clean scopes, even with a lot of blur...

    6) Dyes that apply camo texture (desert, forest, winter)? Will it be possible to paint vehicles?

     

  7. 1 hour ago, Malley67 said:

    Hi Mate,

    Firstly, love the modlets... absolutely brilliant. Well done.

     

    I would appreciate some advice... I run the attribute tree series on my home games.... on my single played game, no problems at all, everything works fine. With the home server thou, none of the connected clients get the icons for your modlets, and the words on the "vanilla" side (perception, agility, strength etc) have disappeared. the tabs are still present, just their labels have gone.

     

    I did the install via a manual download from Nexus after reading one of your earlier posts.

     

    Any ideas?

    All mods that have something more than .xml files - must be installed on client

  8. On 10/28/2020 at 4:00 PM, corvo404 said:

    I added everything to recipes, items and location.txt based on original gamefiles but still not able to craft.

    You need to add perkGunslinger to tags of 9mm rifle

  9. On 10/28/2020 at 8:38 PM, doughphunghus said:

    I think so.  The names take up a lot of space so I would imagine more spaces could be crammed in there. What are you trying to accomplish?  FYI: I tried really hard to get a “scroll bar” or any scrolling (without a bar) in the recipe area so the list could be infinite and I don’t think it’s possible with just xml.

    Done.

    Screenshot_1.png

    Screenshot_2.png

  10. 12 hours ago, Riles said:

    Yo! I will probably make an optional one that does show that information. The problem is, when that information is enabled, there is a harder pull on performance. In a server sense, that is bad. I did like having that additional information as well, but that was why it was removed in this version. 

    The only "CharacterFrameWindow workaround" we use to display playerxptonextlevel this is the cause of all the trouble. Even in SP it causes horrible freezes while you looting/opening inventory, not only on the server

  11. 23 minutes ago, corvo404 said:

    Thank you so much, i was able to get all the guns working because of you.
    But the only thing bugging me out is that i dont know how to craft any of the rifles (Scar, AK101, etc) for some reason, i have MachineGunner on max level but it seems to be bugged or something. I checked the XML and everything seems fine.

    For example the SCAR-H. UnlockedBy MachineGunner but i still cant craft it.

    
    <property name="UnlockedBy" value="perkMachineGunner,gunMGT2SCARHSchematic"/>

     

    You need to add the same to recipes (I play without perks, traders and Stone Age)

  12. If you'r adding lootable zombie corpses, you need to add lootcontainers for the hazmat, soldier, farmer and etc.

     

    Like in this modlet

     

    Also, you can write

        <append xpath="//block[@name='goreBlockHumanCorpse' or @name='bodyBagBlack']">
            <property name="Class" value="Loot"/>
            <property name="LootList" value="200"/>
        </append>

    instead of two, because you're adding the same things

  13. 11 hours ago, corvo404 said:

    Thank you! It worked very well. Unfortunately the optics are not working for me. Seem like the PIP Optics are not working
    And also some guns like the m1-a and the varmint rifle are dealing only 1 dmg.

    I'm so sorry, I forgot to rename guns names in item_modifiers.xml

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