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aY227

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  1. So, it also didn't work in A19 and it isn't on KI list? Interesting. Would be nice to at least see "confirmed" post from QA Nice job btw.
  2. They do, seeds are sub group of traderGeneral This typo doesn't matter, I checked it.
  3. No mods / fresh start multiple times. / I did reset traders inventories more than 100 times Best visible on trader Rekt because he should have guaranteed at least 1 seed: <!-- Trader Rekt, id=8, carries more food, seeds farming stuff --> <trader_info id="8" full_reset="true" min_inventory="30" max_inventory="500" min_items_swapped="20" max_items_swapped="20" reset_interval="3" open_time="6:05" close_time="21:50"> <trader_items count="all"> <item group="seeds" count="1,2" /> <item group="cannedfood" count="3,6"/> <item group="traderAlways"/> <item group="traderGeneral" count="4,8"/> <item group="generalResources" count="9,14"/> <item group="constructionSupplies" count="2,8"/> <item group="decorativeBlocks" count="2,7"/> <item group="tools" count="1,2"/> <item group="weaponsMeleeT0-1" count="1"/> <item group="weaponsGunsT1" count="1"/> <item group="weaponsGunParts" count="1"/> <item group="clothes" count="1,4"/> <item group="groupArmorLightMixed" count="1,2"/> <item group="groupArmorHeavyMixed" count="1,2"/> <item group="traderElectrical" count="1,2"/> <item group="modAllT1SecretStash" count="1,2"/> </trader_items> But other traders also never have seeds.
  4. Crafting table tier 2? (carpenters table T2 in this case) You have all the necessary info in item description.
  5. pass-n-gass crates / salvage cement mixers / traders
  6. Yes, for now it's more or less vanilla - loot overhaul incoming. Almost same answer as above - loot overhaul incoming, and all of that will make sense. AFAIK quality will be tied to gamestage. So you will be able to find good item early on, but with very low quality. Yup, I will add that imho bicycle should be lootable day1, maybe even added as guaranteed to POIs - no need to force us to walk, when we have 2 helicopters later on. Screw stone age era. :DDD You really should join discord - https://discord.gg/uEREjEpU All agreed, extractors will be buffed a little next update. We have a good laugh at noise from extractors/oil pumps But it's kind of real that you want them away. Wow... ale agreed, maybe lockpicks are ok for me, but who cares when you have Valkyrie? And temperature resistance grows up when you don't need it anymore - so imho WAY too low. PS Screw crossbow, .38 badger with silencer and HP ammo. It uses .44 books Hmmm... aren't they like that right now? Each level gives small % (I'm honestly not sure)
  7. If 7dtd works fine - so will UL. EDIT: Nitrogen/RWG doesn't matter. Compo works also fine.. but (imho) bleh 😜
  8. I have too agree with this one. Just started my second playthrough and option "give me my skill points and leave me alone" would be welcome. Not sure it will be possible.
  9. Craft "Future is now!" book, made from research notes. Ummm where? But no - machete is for hunter and survivalist masteries.
  10. F1 dm enter esc open POI teleporter (new option in esc menu) Type DFalls
  11. Answering to myself. It's a part of SpherellCore - blocks.xml <property name="DisableXPIconNotification" value="false" /> <!-- Don't like the UI element for XP? Set to true to disable. --> This. KGB - Thanks for nothing, I love DF.
  12. Well yes, I don't need it to know when I killed zed (that I know anyway because of health bars, and 600h ingame also helps) but to know how much different acitivities are worth - also I used to see XP, just a habit. Time is less important - didn't know about watch/radio. Thanks to you both. Great job on DF btw.
  13. Is it possible to add clock and/or exp gained? (including editing xml)
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