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Kyonshi

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Posts posted by Kyonshi

  1. 2 hours ago, meganoth said:

     

    Expectations come from lore and other games but no game designer is forced to adhere to them. Romero purists may differ but they have lost the war long ago.

     

    Did you expect the zombies to be killed always with one headshot? Were you shocked when they ran? Where is the previous lore for the blood moon and exploding cops ? Why are the innards of an exploded cop red? If the theory doesn't fit the facts you have to change the theory, not the facts.

     

    You say they don't regenerate? In 7D2D that may be true for their skin, but a lot of them regenerate health quite drastically. How does that fit your theory? The theory where you selected some rule from other movies or games and presented that as fact for this game ("they died and for some reason, woke up").

     

    When you say "28 days later" zombies are not zombies to you, then I suspect that neither the 7D2d zombies are really zombies by your definition. Case in point, they bleed 😁

     

     

     

     

     

     

     

    I dunno if you're trolling me, but ill assume you're not and wanna have a discussion about it :)

     

    Again, 28 Days Later infected people are not zombies and this isnt from me ; they visibly dont die and this is easily noticeable. They just get infected, throw up blood and get uber-@%$#ed off. They dont raise from a dead state once killed. That's the setting that's been established. I guess that should be clear by now.

     

    This isnt about being a Romero purist, im not fighting a "war". In fact, 7DtD zombies drifts considerably from the references Romero established. There's some of them who run like they're on steroids, notably Ferals and Blood Moon zombies. Romero's ones just shamble. They also dont die from a single headshot, like you said. But i assume its a game design decision to give them more fortitude because otherwise, as soon as you'd get a simple Pistol, all you'd have to do is to shoot a single bullet to any of them since the Beretta has enough firepower to do so. The game would get pretty boring. Same thing with regenerative zombies (the radioactive type); game design decision and not a Romero element (as far as i know).

     

    We are dealing with zombies in this game and whether the devs take some liberties, or not, here and there, there's a base reference which upon the creatures and based and... its zombies. Not ghosts, not werewolves, not leprechauns. I mean you have to gravitate close to the references at least. If im playing Phasmophobia, im expecting to hunt ghosts that behave like ghosts and if the devs tell me that i have to shoot them in the head to neutralize them, or stab them in the heart with a stake, does that make sense? No. Ill probably still play, but we all know its senseless.

     

    That's all im saying about zombies dying out of excessive blood loss, because it doesnt make sense, if we're being purely technical. Twist and shift it any way you want, it doesnt : they dont have working cardiac system, their blood is useless to them. Now i dont have a problem with that, as i mentioned earlier. The only thing that prevents me from using Blades is the XP bug, not the fact that zombies bleed out. Im not outraged, i wont harass the Pimps to change this, im not at war. They wanna take this liberty, ill roll with it. The only thing that bugs me is people who come in and say anything can be done because zombies are fictional... I guess we can have satanical unicorns doing ballet with miniguns during the Blood Moon then? Doesnt matter, right? Its not "real"! 😄

  2. 12 hours ago, Skullfracture said:

    My biggest gripe with bleeding (and to a lesser extent the burning shaft fire) is you frequently do not get XP for kills if the zombie dies from the DoT tick. Bugs the hell out of me.

     

    It's quite handy against tougher z's though, even early on.

    Yeah, that's also what grinds my gear. I stopped using katanas (at least until this gets fixed) because of that. But they always give me XP when dying from fire though.

     

    And another thing that grinds that same gear : people who say "well zombies arent real so they can bleed and anything can happen with them!" and what not.

     

    You dont say?? They are not real?! Of course they're not... 🙄 But they are in 7DtD and they're considered people who died and for some reason, woke up from their dead state and wander around to kill and eat people – the common walking dead thrope, you know. So they're not alive like us and therefore dont regenerate. And regeneration process needs blood flow and they dont have this either. So they cant bleed out, even less those who died from bleeding out while they were still human. And before someone says so, no, the creatures from 28 Days Later are not zombies, they're still alive and can bleed out and die.

     

    Now the Pimps make them die from bleeding out. Alright, that's how they want it, ill roll with it. But im curious to know how many of us thought at first that the bleeding DoT was only affecting other human players only and didnt bother using blades against zombies because it didnt make sense for them to die from bleeding out? 😉 I know i didnt used those for a looong time until i was bored and started using a katana, just to be surprised that they were strangely affected by that.

  3. 13 hours ago, Roland said:

     

    If a vegan didn't like what a major studio was doing would that still be considered "a beef" against them....?

    Well, since a vegan doesnt like meat, id say it would even be more appropriate? 🤔

    7 hours ago, Gazz said:

     

    If the internetz has hold me anything then that you can pay artists with exposure.

    Hey, being a graphic designer, i can tell you that a lot of people think that way. Ive been served that exact crap more than often.

     

    "So, make like 2-3 different versions of it and if we like what you do, you'll be seen around and we can give you a lot of visibility! Even discounts on our products! How about that? 😃" OMG im sooo excited for that instead of being paid actual money because i actually worked on that! 🤨

  4. Let's break this all down.

    You think that the Pimps just sit their asses on their millions and, i dunno, ill say this out of the blue... dont reinvest into their actual studio?? You dont think they have staff to pay? The employees payroll is one of the most costly expense in a business. And there's research and developement. The Pimps also mentioned in a live stream (that you surely didnt watch since your information sourcing efforts are visibly abysmal) that they're working on another game in parallel to 7DtD. You think they finance this secret project with positive thinking only?

    ''man, dig in the pockets and get some support to get a haste on!''
    Are you serious, lol? You're aware that they did sourced and paid support, notably to port the game on previous gen consoles and then the studio that was supposed to do the job messed up, ending the project in failure? The Pimps had to buy back the rights with millions. Also, the team is nearing about 50 artists and other kind of personel now. You think they pay them with discount coupons for the nearest Kwik-E-Mart?

     

    ''still same concept, same mobs, same type of buildings and vehicles.. one you reach certain level, there is no more challenge, no boss, no hard mobs, no places to go discover with different ideas and challenges..''
    Im amazed that you didnt look at all the customizable settings the devs put at your disposition, to tailor your experience at your will. And we're not talking about the hundreds of mods the community made for FREE yet that can completely transform your gameplay! Speaking of costs and prices : remind me how much extra cash did you spent on the game with all the additional content and developement the Pimps put on it since you started playing. The problem isnt the devs here, its you who wont look at the possibilities. You can just install the lastest CompoPack, its super easy to do, and you'll already have fresh POIs to explore and some are fantastically creative. But no, you decided to whine about it. The PC platform offers so much possibilities, yet its all the devs fault.

    ''alpha20 to come... 6 months later and still nothing.. I'm not sure if the creator played other games to get some new ideas.. get up to date it with new concepts out there.. come on man, put some energy into it.'' 
    Wow. That last part almost made me think this was a joke topic. Put some energy into it... lmao! You know, if you're not happy with the work rate here, just walk in the Pimps studio, push them aside and show them how @%$# is supposed to be done. I mean, you clearly have the best knowledge and expertise in video game production ever to state such extremely well-thought claim! In fact, i'd really like to hand you an enormous voxel map, where absolutely everything is destructible, where there's many entities aside from your character who are roaming the place, generating possibly millions of potential interactions and handle ALL of this yourself. Just one day. I'll wait for your report on how you successfully delivered A20 in a record time, with flawless technical and visual performances. You got this, champion!

    The Pimps didnt let their fans down and even with the ridiculous view and opinion you have of them, they still work their asses to make something fun nonetheless. They openly talk about the developement process, they didnt charge jack-@%$# for that and they dont sell their game at 90$ like most AAA titles you find out there. If you had that much beef against major studios, i could probably understand. But with an indie studio created by two guys after a Thanksgiving dinner, who made their game one of the most popular in the genre ever, you could cut them some huge slack and think before you come out and say they owe you something. Because they dont.

  5. That's because the Nailgun is mainly a building tool. Even if some people would argue with me that it can also be a projectile weapon, it doesnt really make an awesome job at this. Nails have no stoping power and cause minimal damage, and certainly not enough to kill a Z. Given the choice between a pickaxe or even a hammer, i can guaranty that i will use either one of the two firsts over a Nailgun anytime.

     

    Yeah it shouldnt really have a quality rating but its mainly to indicate it needs to be repaired at some point (using a tool for building still uses a tiny fraction of its durabilty bar).

  6. Newspaper pages on the ground seem to point out to an aggressive strain of flu that decimated the population and most probably turned people into the walking corpses we now fight against. So if anything, the viral cause may be the main lead for zombification. Now, what's the origin of this strain? That remains to be seen. But so far, we clearly have classic, shambling zombies.

     

    We still need to explain the origin of the special zombies, like the acid-spitting Cop, the Screamer and the super-zombie wraith or wight or whatever's the name (i dont remember rn). And also who puts the explosive charges on the Demos.

     

    The Cop seems to be a mutation. So we could put this on effects of radioactivity. The Screamer seems to also have been affected in such way. Or we could also consider scientific experimentation on her (she's wearing a gown that's similar to those worn by people going to surgery room). The Wight seems to have developed super speed and fortitude from the radioactivity or is also a result of unorthodox experiements.

     

    Nothing indicates a supernatural cause like necromancy, or anything related to some occult and esoteric forces. So i guess we would have to rule this out. Still, the way Blood Moons affect zombies is actually very strange and this doesnt seem to be natural...

  7. I once started mining a surface node (iron i guess), just like we all do. Totally normal stuff.

     

    After clearing the node, i of course keep digging to reach the underground veins. Still totally normal stuff. Im now just 2 blocks deep. As im digging on the side of the hole, a tiny portion of the surface layer detaches, falls on me and yes, kills me.

     

    From just one layer above. Like i received a whole cave-in of several tons. I stood there with my mouth open, looking at my corpse that's, yes, totally dead. This doesnt seem to be a joke, im not moving nor clicking on "Respawn on your bed". Im trying to process how the flying blue and most remote F this just happened, for a full minute.

     

    So follow my advice and clear the surface layer of your mining shaft in a 734 feet radius, because in 7DtD, gravity is a monumental a-hole.

  8. 2 hours ago, Gamida said:

    I am ofc just busting your chops lol, but you did in just 2 lines give some good advice and then contradicted yourself :D

    Hahaha yes i know, i thought about this right after i posted and i said damn! 😆 

     

    What i should have said is : dont ever reply to reason them, with logic and factual data. They're definitely too stubborn and entitled to assimilate anything with common sense.

     

    I do reply to some, from time to time, but only to make fun of them. Some stay quiet but others get so triggered, arguing points about that goddamn console port that have been debated and beaten to death and beyond. Its pathetic and hilarious at the same time.

  9. The Facebook comments are mostly made by ignorant and/or imbecile console players, who have nothing else to do than give @%$# to the devs, because they believe the Pimps are solely responsible for the console port failure and their awful lives.

     

    The best thing to do is NOT reply to them, trust me on this one. As Bullet Tooth Tony once said : never underestimate the predictability of stupidity.

     

    Everytime a jackass is being mean with the Pimps, i tell them to go see the devs, push them aside and show them how things are supposed to be done. I never get further replies after 😉

  10. 8 minutes ago, meganoth said:

     

    Everyone is free to give his opinion here, even if someone likes realism 😉. As a first time poster Enderkatze also does not know that this topic (like almost all topics ever invented) was discussed to death in this forum.

     

    Yeah, well, there's constructive criticism and there's having a coronary in Caps Lock about AKs not supposed to exist on US military bases in a game where suspension of disbelief is largely used.

     

    Or losing his @%$# about having too many zombies in a house with 3 bedrooms. Like no, zombies dont walk around into any kind of building, they just chill in a house because they like the wallpaper and invite friends over for a BBQ... Jesus surfing christ 😆

     

    This guy doesnt really know about the concept of alternate reality? Yeah, thought so.

     

    At first i thought it was a joke topic and still could well be so. Anyone here taking him seriously? Not really. Creative and progressive criticism is fun, it nourishes discussions and into those can flourish great design ideas. But not this.

     

    He's free to post whatever he wants. So am i to reply what i said before.

     

  11. 20 hours ago, canadianbluebeer said:

    I find them hilarious to use for hordenight.

     

    The junkyard POIs  have the sunken bay (from auto repair type shops)..

     

    With the right setup, the zeds tend to flock to that since they can't get to you and you just toss a bunch into that bay,, then 1 to set them all off.

    I've bounced zeds off the ceiling doing that. 

     

    Hilarious.

     

    Trick is getting them into a nice cluster to make it worthwhile.

     

    As for throw distance, block dmg etc:   not realistic with explosives yes.  10 zombies all stacked into hitting ONE block isn't realistic either.

    (which is why I cut their block dmg to 25%)

     

    Dynamite:  huge block damage.  used for clearing a road/shortcut through a mountain. WILL gen screamers fast though. (what a surprise)

    Grenades: don't use much, so dunno.

    Pipe Bombs:  a fun thing. use a lot.  (just like in Duke Nukem 3D.)  :D  Used on horde nights only, no screamers during that.

     

    So no, they are not too strong.

     

    oh, I play MY way, you play YOURS.  As long as we're having fun, both ways are fine.  :D

    (you in the the generic sense)

     

    Exactly. They have their place in the game and they're fun to use. Their utility is to clean groups of zombies getting too large and threatening. The fact that the damage is oriented more against entities than structures kinda tells for what they're for.

     

    The game bases itself on certain real-life parameters and concepts but we also have to consider suspension of disbelief.... I myself play games to escape reality and its fun when you can stretch nature laws around (when its well made of course). I dont play them to keep being restricted and constricted into real life. If one really wanna restrain themselves into reality, i would say 7DtD isnt the game for them.

     

    Pipe Bombs are cheap and rudimentary explosives. They shouldnt be gated behind high levels, by being too dangerous or demanding large quantities of components. I would maybe relegate them to the second level instead of the first in Demolition but that's it. They are less complex than regular and Contact Grenades, Dynamite and Timed Charges and its fine like that because they also do less damage. And its fine like that. They're still dangerous enough to keep away from the explosion, i still dont take them likely even if they're easily accessible.

     

    They do are easy to make compared to more complex devices but still, you cant have them as quickly as you find Glass Jars. You have to find Gunpowder or make some and get Pipes (by either crafting them in a Forge, wrenching cars or bed frames/sinks). And its just fine like that.

  12. The game is not fully optimized yet, and even people with high-end rigs can experience considerable performance fluctuations.

     

    Before my 8gb RX 580, i had a 4gb RX 460 and i could barely go above medium settings to have a decent time on the game, and many other settings were on low or even turned off. Now its better of course, i maintain 50-70 fps with better settings, but i still get a roller coaster of fluctuations from time to time, particularly during Blood Moons.

     

    So look at this and compare with a weak 1gb card. Take in account that the game will inevitably get more demanding as Alphas keep getting released. In other words : get a much better GPU.

  13. Your post clearly isnt long enough and should have more redundants arguments than it already has, to really catch the attention of the devs. I would have made it way longer, like 3-4 more hours of reading to clarify your point to the maximum. The developers could surely focus on your comments only and no one else's.

  14. Honestly, people complaining about this are exaggerating quite a lot. The encumbrance system is one of the most permissive i have ever seen. And you can feel real constraints when you're about 8-10 items in excess. You're not really having it hard at only 3.

     

    I've played game with much more restrictive encumbrance than that. The one in STALKER : Shadow of Chernobyl was still too easy for me.

     

    If that would be only me, i would have made it way more taxing on stamina and movement. Stacks of items would have a more significant impact. You would not be able to pick up any vehicles apart from the Bicycle and this one alone would already put encumbrance on you, even with an almost empty backpack.

     

    A more severe encumbrance feature coulde open the door to backpack crafting of various quality and available slots. Id love to see that.

  15. I built a horde base on top of a building that least 25 blocks high. The Zs go up a long ladder until they reach my spot. They then walk along a short pass where my sledge turret is positioned so that it should push them down when they are walking on the flat surface and not when they're climbing up (the sledge wont push them off the ladder).

    But the turret just wont do crap. I'm near it enough, it turns left and right, its placed right by the pass so it cant miss anything walking by. Its active. But the Zs just go by and nothing happens. I know the turret works because i use it on street level. But it refuses to bump anything up there.

    So, am i missing something about how turrets work? Has something changed so that sledge turrets wont push down Zs at a certain height so that it creates a loop and damages them from the high fall, in the process?

  16. 22 hours ago, warmer said:

    I feel really silly.  I always assumed bleeding damage was only effective on living things. I figured anything with a missing limb/s would have bleedout, ie Mr. Torso.

     

    How is that dude "alive" if bleeding damage kills a zombie? Hmmm

    Hahaha, this has been discussed a while ago here and we still dont have a logical explanation. They just bleed away 🤷🏻‍♂️😆

    On 3/30/2021 at 4:13 PM, Maharin said:

    I'm pretty sure this is a known bug with damage over time (bleed) effects.  I've seen it with both knives and modified clubs.  You will still get experience some of the time, just not all of the time in my experience.

    Alright so i wasnt wrong.

     

    I will only get XP if i clearly deliver the killing blow. If the Bleeding DoT kills them before i strike again, or if i let them bleed out of course, they will not give XP. I verified closely again last nite and im positive on this.

  17. Im using Blade weapons right now which cause Bleeding status to zombies and im currently lvl 3 in Deep Cuts. I can cause up to 5 Bleeding wounds, which of course can deplete their HP quite fast.

    But i noticed that if i dont kill them quick enough with a proper strike, they ''bleed'' out and die without giving me XP. This happened quite repeatedly now.

    Is this something that always happened, that i wasnt aware of until now, or is there's something wrong with the game about that? I know that zombies who die from fire, if its from your own hands and you let them burn (i.e. Molotovs), give you XP, so why isnt it the same with Bleeding that i inflict?

    Edit : forgot to mention that im using Katanas from the HD Katanas mod. Could the issue be linked to those?

  18. On 3/16/2021 at 11:47 PM, Mastermind said:

    I always thought it was hilarious that the whole structural integrity of the roof relied on a cardboard box on a shelf.  

    Dude, the simple act of placing and removing my torch off the base of the antenna of the airport control tower made the upper part of said antenna to collapse 🤷🏻‍♂️ I know this is a user-made POI from the CompoPack, but still, those are build with the same parameters that the Pimps use and its kinda ridiculous that a mere torch can make buildings crumble 😆

  19. Even though console versions of the game run on an outdated alpha, does the LCB prevent sleeper zombies respawning in POIs marked by the block, like it does on PC?

     

    Some people are arguing with me that their LCB doesnt do this on console. There's even someone who told me sleepers are on PC only, claim that i strongly dont believe, but that's another story lol.

     

    Thanks.

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