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Maxx_98

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About Maxx_98

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    Refugee
  1. Loving this mod man! The best thing I did was not read anything about it before trying it. There I was about to stroll into an army camp when I noticed 3 figures in flames roaming around. Ooo let's go check them out. Boom, dead. Fucking demons? 3 of them. Head back out. Wait, I just unloaded a fully modded max combat shotgun into the thing, ran backward to reload and turn to finish it off.... but it's back to full health?? Dead. 3 more deaths later I managed to take down the 3 bastards. Awesome! Oh, so now to the army barracks. Run into some higher level military guys. Combat
  2. Good lord man, this is no joke. I usually play insanity, full nightmare and then I met DF. Night 1 I see radiated?? I cowered within the safety of the trader guards until light and dropped difficulty to warrior. 3 days later learned using a the scrap pistol in the wild brings all the zeds to my yard. Whacked 2x trying to clear a L2 POI. On the way back a 3rd time to get my BP I run into this unholy thing that was in all black that had 900 HP. Dead again. I'll be dropping down to default settings next session. This is great, I haven't been challenged like this in forever. I didn't th
  3. Go to the ravenherst web site home page to read what jax wrote about 6.3. I don't want to try to paraphrase it. Im playing the 3rd map solo. He said that was the best for long play. Well designed cities, large and the terrain is not annoyingly difficult to traverse.
  4. I have to be missing something. I can't find a crowbar. Level 63 with +108 loot from perception and goggles. GS 192. I have at least 6 of each lifts, wratchet sets and compressors. No...crow...bar. It cant be RNG at this point. Do I need a skill point in something? Thanks!
  5. This...is.... awesome! Thanks guys, great work all around. Love the crafting, love the custom maps, love the new POI, love the changes to research. Love game stages and added zeds. Basically everything... could live without the level locking of skills. 80 and 100 are a bit high imo, but that's minor. One issue I have is that the spawn seems to break occasionally. I have to completely exit the game and relaunch to reset. Is there a console command I can use to reset? Thanks again!!
  6. I take back the 100% infection rate. I just started playing Ravenherst. Awesome so far, but the infection not clearing after death is a bitch. I love it. lol
  7. I might have to try 5x again. my first time using it I had non stop zeds. I couldn't do anything but fight them. it was a fresh start, so maybe jumping up to 5x a few days in makes more sense. I could totally see running 10x by mid to late game. - - - Updated - - - One thought I had was a mod that would have a 100% infection rate on hits.
  8. Hey Jax, I just wanted to let you know I really like and appreciate your work. You are one of the very few out there trying to make the game more challenging. I use 14 mods and 10 of them are yours. You have revitalized the game for me and added many more hours of enjoyment. So, just a big thanks!!
  9. Bingo, thanks, that was the piece I was missing. Appreciate it!
  10. Im with ya, not sure how to run this with NitroGen. Any help is appreciated. Thanks!
  11. Hello, this looks awesome and as a recent adopter of NitroGen I would like to give this a go. I saw a note about getting 8 traders, is there a way to eliminate them instead? I prefer to play without them and would love to remove any temptation of them existing. Thanks for your work on this!
  12. Traders still showing when no traders selected Sorry if this has been posted before, but I'm looking to run a world with no traders and when selected it didn't work. My previous run had it set to a very high amount of traders and it worked perfectly. The next run when set to 'no traders' still seemed to have produced a high amount of traders. Has anyone else experienced this? Thanks for any help and this tool is awesome! Totally renewed my interest in the game. Edit: disregard. I ran this again and it worked fine.
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