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TSBX

QA
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Posts posted by TSBX

  1. Regarding the Fire Hazards and what happens when you run through them, it was discussed early on and a solution implemented before the assets were even in a build. Once you guys get your hands on them we're always open to constructive feedback, so go hog wild!

  2. 4 hours ago, Roland said:

    yeah, @Laz Man, an airport mega POI would be just awesome. If only we knew a POI prodigy designer who could make that a reality.

    I'm really stoked to see what our community can come up with now that there are so many new pieces to play with.

  3. On 6/3/2021 at 5:21 PM, Pra3t0r 0f R0m3 said:

    Heya...not sure what's happening, but clicking d/l on the 7daystodiemods page does nothing. even tried via "open in new tab".

    Not working with the link above either.

    When I click on it I get a download location dialogue box, looks like it's working for me.

  4. 19 hours ago, MechanicalLens said:

    I wonder if this image takes place in Navezgane or RWG?

    Description from Twitter, for context. 

     

    "Hey Survivors,

    Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! "

     

    So, that's RWG, and it looks amazing.

     

     

  5. Live to fight another day, there is not a single enemy in the game outside of sprint 24/7 zombies that the player cannot evade by feathering the shift key to preserve stamina, and using anything to break LoS. The moment something loses visual on you, they go to your last known location and stay there. Use the dips and valleys in the terrain to your advantage, run around the large rock formations, navigate through POIs, etc.

     

    The only way you should die to wildlife is if you run out of stamina, or decide that going toe-to-toe with them with a club and bow are a good idea.

  6. 57SB2PN.png

     

     

    Hey guys, just wanted to give you an update on the progress of the mod.

     

    I haven't abandoned it or forgotten about it, just had a tough stretch the last few months where it just wasn't manageable to include time for modding.


    Here's where I'm at and what I'm working on.

     

    • I'm about 80% done with the predator abilities.
    • Wrist deep in a new spawning system for groups of animals
    • I have a napkin design for unique clothing made from each animal hide type

    And more!

  7. 4 hours ago, MechanicalLens said:

    @SnowDog1942 Next time, voice your criticism in a constructive and helpful manner. The same goes for the rest of you.

    Next time, don't speak from a place of authority if you don't have it. The moderation staff does a good job of separating the wheat from the chaff, all you're doing is trying to get teacher's attention by pretending to be her.

    The new shape system sounds AMAZING! I've made some prefabs before, but felt handcuffed by what shapes were available in which material, so this is a Grade A awesome change. However I can't help but wonder how many total materials are earmarked for gold. I'm also a little wary of losing entire blocks, although I do understand why. Will zombie damage be adjusted to accommodate the reduced total HP from downgrading to Steel>>>Wood or some other method?

  8. 7 hours ago, Jost Amman said:

    That's not for those kind of weapons, it's a Club/Sledge thing AFAIK.

    <effect_group>
                <requirement name="ItemHasTags" tags="melee"/>
    
                <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="10">
                    <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="2"/>
                </triggered_effect>
                <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="20">
                    <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="3"/>
                </triggered_effect>
                <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="30">
                    <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="4"/>
                </triggered_effect>

    Nope, the only requirement is that you use a melee weapon.

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