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Posts posted by TSBX
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I remembered. I may not post in the Dev Diary a lot anymore, but I still read it.
Out of everything that's been talked about so far, what are you guys looking forward to the most?0 -
5 hours ago, Matt115 said:
Covering skeletons is very bad idea!!!!!!! 😡 🤬 skeletons must be good, old and dead ☠️
I've been doing it wrong my whole life, thanks!
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I haven't seen anything regarding bandit/zombie tea parties yet, so it's likely they will probably adhere to current behavior, which is zombies vs. the living. Or maybe the zombies have REALLY good pick up lines, I dunno.
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Typically speaking, once new level design art goes online, older POIs will get an art pass at some point. In this case, it should apply to the vehicles as well.
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I wouldn't be concerned. The thread's only been up for an hour. Patience.
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Hi there, I watched your video late last night before you removed it again, and I noticed that you are running a UI mod.
IF you are able to reproduce this in a vanilla game with NO mods running, please submit a bug report here:
https://community.7daystodie.com/a20-bug-database/bug-pool/
With all the information requested here:1 -
@Thaledwyn That was in reference to some game events for the Twitch Integration system not working correctly in some multiplayer scenarios. This means you can now do more things to more people than ever before!
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4 hours ago, Roland said:
yeah, @Laz Man, an airport mega POI would be just awesome. If only we knew a POI prodigy designer who could make that a reality.
I'm really stoked to see what our community can come up with now that there are so many new pieces to play with.
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Congrats dude, keep up the awesome work!
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My vote is for the Cupholder mod. I guess I didn't REALLY want that Yucca Juice anyway...
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Hi @sharizzy , Which version of the game are you running? I'd be happy to check to see if something is amiss on my end.
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On 6/3/2021 at 5:21 PM, Pra3t0r 0f R0m3 said:
Heya...not sure what's happening, but clicking d/l on the 7daystodiemods page does nothing. even tried via "open in new tab".
Not working with the link above either.
When I click on it I get a download location dialogue box, looks like it's working for me.
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19 hours ago, MechanicalLens said:
I wonder if this image takes place in Navezgane or RWG?
Description from Twitter, for context.
"Hey Survivors,
Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! "
So, that's RWG, and it looks amazing.
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Live to fight another day, there is not a single enemy in the game outside of sprint 24/7 zombies that the player cannot evade by feathering the shift key to preserve stamina, and using anything to break LoS. The moment something loses visual on you, they go to your last known location and stay there. Use the dips and valleys in the terrain to your advantage, run around the large rock formations, navigate through POIs, etc.
The only way you should die to wildlife is if you run out of stamina, or decide that going toe-to-toe with them with a club and bow are a good idea.
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Welcome aboard, Shown!
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Hey guys, just wanted to give you an update on the progress of the mod.
I haven't abandoned it or forgotten about it, just had a tough stretch the last few months where it just wasn't manageable to include time for modding.
Here's where I'm at and what I'm working on.• I'm about 80% done with the predator abilities.
• Wrist deep in a new spawning system for groups of animals
• I have a napkin design for unique clothing made from each animal hide type
And more!0 -
3 minutes ago, Guppycur said:
Locked containers bashed to unlocked. Crates to boxes. ...and other more creative uses I'm not allowed to speak about here.
Don't forget harvesting crops.
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One of my favorite parts of Valheim was being able to place station upgrades around the workstations to increase their abilities. This has been a goal of mine for a long time, maybe it's time!
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4 hours ago, MechanicalLens said:
@SnowDog1942 Next time, voice your criticism in a constructive and helpful manner. The same goes for the rest of you.
Next time, don't speak from a place of authority if you don't have it. The moderation staff does a good job of separating the wheat from the chaff, all you're doing is trying to get teacher's attention by pretending to be her.
The new shape system sounds AMAZING! I've made some prefabs before, but felt handcuffed by what shapes were available in which material, so this is a Grade A awesome change. However I can't help but wonder how many total materials are earmarked for gold. I'm also a little wary of losing entire blocks, although I do understand why. Will zombie damage be adjusted to accommodate the reduced total HP from downgrading to Steel>>>Wood or some other method?0 -
V, you are a very talented and intelligent person, and I'm constantly blown away by the strides you've made in the modding community. Kudos to you, friend.
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7 hours ago, Jost Amman said:
That's not for those kind of weapons, it's a Club/Sledge thing AFAIK.
<effect_group> <requirement name="ItemHasTags" tags="melee"/> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="10"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="2"/> </triggered_effect> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="20"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="3"/> </triggered_effect> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="30"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="4"/> </triggered_effect>
Nope, the only requirement is that you use a melee weapon.
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Nice work, other T. Keep it up.
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Sneak preview of my favorite feature in the upcoming new module, Vanilla Expanded: Hunting
Wounded animals now leave a trail of blood behind as they flee. Can you follow the track and locate the downed prey? Your survival just may depend on it.2
Alpha 21 Dev Diary
in News & Announcements
Posted
Regarding the Fire Hazards and what happens when you run through them, it was discussed early on and a solution implemented before the assets were even in a build. Once you guys get your hands on them we're always open to constructive feedback, so go hog wild!