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project23

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Everything posted by project23

  1. Cooked food. All cooked food has a wellness rating (even though it isn't listed). Even baked potato will raise your wellness slowly (something like 0.2 each, I don't really know the rate). Just keep eating good cooked food and it will slowly rise... I know it is rough trying to get above the base (50) because dieing is so easy to do early game in Darkness Falls, but eating good food is how you raise wellness (max health/stamina).
  2. Rain Catcher. Dig a 3x3 hole, dig 1 deeper in the center. Place Rain Catcher. It will continue to catch water in that basin. Hoe the area 2 wide around the 3x3 hole. Plant and enjoy!
  3. project23

    Gnamod

    I am using the Mod Launcher version. I'm really interested in what you have going here so I am going to keep an eye on updates. Any requests for areas to playtest (here in the thread) and I will have a look. I can edit what I need for now and keep trudging along. Leather is another area that is giving me problems but it seems to be a related problem and will be corrected in your cleanup. I have made edits to fill my needs. So far a fun and interesting take on 7D2D!
  4. project23

    Gnamod

    BoneKnife Just started playing with GNAmod on Alpha 18 stable and I'm quite pleased with the complexity. One thing is tripping me up though. The Bone Knife. I have a bunch of bones but it is not listed in the recipes in game. A little digging in the recipes.xml and found this <recipe name="meleeToolKnifeBone" tags="perkDeepCuts"> <ingredient name="resourceBone" count="5"/> Changing "resourceBone" to "harvestBone" allows me to craft a bone knife. But.... Is this intended or am I missing something? I also noticed that foodCanSham uses "resourceBone". Nothing in entityClasses.xml seems to have resourceBone. Just want to say massive respect for being the first overhaul mod listed and working in the 7d2d mod launcher! I'm going to have a lot of fun with this. Love the little surprises I have already found.
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