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SylenThunder

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Everything posted by SylenThunder

  1. Odd. Mine does. Although sometimes it doesn't, but I think that was my ISP.
  2. The server used to allow anonymous installs, but they stopped that. Could you just have it call stored data and use that for the authentication like Allocs updateengine script does?
  3. Yeah, no change is required for 13.7. With some upgrades, you may need to re-install the mod afterwards. I know my Linux dedi is like this.
  4. It works. Or at least last I checked it did. It spawns the horde at a completely random location.
  5. NOTE: If you have a PC Bug Report, or are a Console player, you are in the wrong section! Howdy folks, If you're reading this, you're probably thinking about starting a thread for help with an issue. This post is intended for you to understand what we need in order to assist you properly, and how you can give it to us. Threads created without the information outlined in this post are not likely to get you a good resolution. (Most likely you will simply be re-directed to this thread to get instruction on posting the information we need to help you.) Also note, some of this posts content is blatantly copied from Alloc's sticky in the Bug Report forum. Generic Stuff First of all if you are having a problem running the game on Windows make sure to try out the "Launch without AntiCheat" (EAC) option and see if that fixes your problem. If it does still continue with the reporting process but indicate that your problem seems to be related to running the game with the AntiCheat. Also make sure to get answers to the following question before posting if the problem is related to an in-game aspect: Did you start a new game and re-create the issue? Have you validated your files through Steam? After validation, did you re-try with a brand new game? Basic Rules for Posts Use the search first! (I know, the engine sucks. Try wording it a couple of different ways.) One issue per thread please. Short thread title giving a quick info on what the issue is. Try to select the thread Prefix that is fitting most to your system/issue. (Mac, Windows, Dediated, Linux, EAC) Be as concise as possible, e.g. what happened / is the problem, how did you get to that point. Please provide full information on the game type. SP, MP local, MP dedi. If MP, are you hosting it, or is someone else? Please state if you, (or the hosted server), are using any mods. Also state what they are. Provide the log file of the game (see below) Provide the log file of the server (if applicable) If it is about a performance, compatibility issue or anything like that provide system stats (Speccy is an excellent tool to publish system information.) Log Files Depending on where you were experiencing a problem, please provide either the log from the client, the server, or both. If you were playing single-player, hosting a multiplayer game with the game or were playing a multiplayer game but do not have any way to get a copy of the server's log: provide your client's log If you were playing multiplayer on a server that you can get the log of: Provide both your client's and the server's log There is an error hosting a server: Provide the server's log The logs typically reside in these locations: Windows client C:\Users\yourname\AppData\Roaming\7DaysToDie\logs a.k.a. %userdata%\7DaysToDie\logs Before A20.4 the logs were in the client folder. <gamefolder>/7DaysToDie_Data/output_log.txt Windows client as dedicated started through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt Windows dedicated server <gamefolder>/7DaysToDieServer_Data/output_log.txt Windows dedicated server started through startdedicated.bat <gamefolder>/7DaysToDieServer_Data/output_log__<DATETIME>.txt MacOS <homefolder>/Library/Logs/Unity/Player.log Linux client calling the executable manually <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die/Player.log Linux client using the default start scripts (or through Steam) <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt Linux dedicated server calling the executable manually <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated/Player.log Linux dedicated server using the default start scripts (or through Steam) <gamefolder>/7DaysToDieServer_Data/output_log__<DATETIME>.txt Linux dedicated server with management scripts /home/sdtd/instances/<instancename>/logs/output_log__<DATETIME>.txt Please find the appropriate file, open it, copy everything. Then go to http://pastebin.com, paste all the text in there, click Submit and then post the link in the thread itself. If the log content is too big to be pasted on pastebin.com, try https://justpaste.it/ or attach the log file to the thread. Please, make sure you read the stuff above and provide as much information as possible in your thread. This makes life easier for everyone, and makes it much more likely for you to get the help you need. Regards, SylenThunder
  6. Re-install the mods folder. I had this happen once and apparently I had messed up the files in the 13.6 patch somehow. Killing the server, copying over the Mods folder again and restarting resolved it. Don't forget to check the console when you start it to make sure Allocs mods load correctly.
  7. The map is console port +2. So if your console was on 25002, then the map would be on 25004. Check the console port in the server config for your current setup.
  8. Thanks. That's what I figured. I tried looking into the code, but it's way beyond my capabilities. I have noticed that with my Linux dedi, if I do not re-copy the Mod folder fixes over to the server after I update the engine, it throws an error at startup and they don't function correctly. Next time it happens I'll post my logs. (Or I may force it later and post it, but I'm at work atm.)
  9. I find I just have to wait a minute or so for them to load. Also, you need to re-install the Mod after each client update.
  10. I went digging through my backups and found I still have rev. 250 (5_7_9), which was the version used in a12.5. You can download the Zip file here. I may have modded the web map background, but I can't recall offhand. Does anyone know if there is a way to make it center the map on the selected player and keep it centered? I'd like to select a player and have it "track", but it only moves the map when they are at the edge, and they just stay at the edge unless they turn around.
  11. No worries. Glad you got it figured out.
  12. stupid database error made me post 20 times >.< Do you have any mods? Also, could you upload your config and the full output log?
  13. @Follo What happens if you use a much lower port, like the default for the control panel? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version? - - - Updated - - - @Follo What happens if you use a much lower port, like the default for the control panel? Also, did you update the mod files to the A13 version?
  14. If it's a linux server, you should have "Engine" which is where pretty much everything for the game is. Config folder, 7DaysToDieServer_Data folder, ect. Inside Engine, you would make a folder called "Mods" and all of the files from inside the server_fixes.tar.gz go inside it. (Make certain you don't get a double mods folder. "Engine/mods/Mods") If you have that done, then the server fixes should run just fine. If you're on a Windows system, then it would just be in "7 Days to Die Server\Mods". I'm assuming you're running a Linux dedi since it's hosted though.
  15. Updating it is super easy. I don't even use the script anymore. Just download the file and extract it into the /engine/Mods folder. Start server, and it's good to go.
  16. Is anyone online when you run that, because they shouldn't be. Also, you should only run it if you had an existing map when you added the mods, or if you need to refresh it after removing a lot of region files.
  17. I managed to get it to "refresh" the tiles, but it won't actually reload them. basically it makes the map blink every 60 seconds. I added the code to map.js at line 128
  18. Your webpermissions.xml should look something like this... <?xml version="1.0" encoding="UTF-8"?><webpermissions> <admintokens> <!-- <token name="adminuser1" token="supersecrettoken" permission_level="0" /> --> </admintokens> <permissions> <!-- <permission module="webapi.executeconsolecommand" permission_level="0" /> --> <permission module="webapi.getplayersonline" permission_level="2000" /> <permission module="webapi.getstats" permission_level="1000" /> <permission module="web.map" permission_level="2000" /> <permission module="webapi.getlandclaims" permission_level="2000" /> </permissions> </webpermissions> It's not serveradmin, it's a completely different file.
  19. Actually, it would be better to use something in the js like we had before where it just reloads the blocks. It's on my "to-tinker-with" list.
  20. Straight answer..... Here's what I get from my console. >webpermission list Defined web function permissions: Level: Web function 2000: web.map 0: webapi.getlandclaims 0: webapi.getplayersonline 0: webapi.getplayerslocation 0: webapi.getplayersinventory 1000: webapi.getstats Alloc, the wiki page could really use a lot more detail.
  21. Hey, no problem. Glad you figured it out. =)
  22. Could you post the server log? The image you posted previously is barely legible, and the log will tell us if there's anything going wrong, along with your settings.
  23. If you're using 8080 for console, and 8081 for telnet, your map is on 8082. It's always going to be console +2.
  24. Those commands don't work on dedicated servers I'm running the Linux dedi with two RandomGen MP servers and giveself works fine as long as you set the permissions for it. I haven't tried the weather yet, mainly because there hasn't been a need to. We get quite a bit of it. Must have the following in your admins.xml <permission cmd="giveself" permission_level="1" /> <permission cmd="giveselfxp" permission_level="1" /> Then your admins and mods can use the command.
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