For immersion, please only change to intense music when the player can SEE the mob.
Currently with the dynamic music, it changes to the attack/hunt/intense music when a mob is around the player, even when not in view.
Real life example: Player is at a lake filling up, the music changes, so the player switches to a weapon and starts scanning for the threat.
Requested: The player is at the lake filling up. A mob comes up from behind and when still 5 feet away, the player turns around to see an UNANNOUNCED zombie. Player kills said zombie as music plays intense riffs, next player pauses game, lastly player changes drawers.
-I believe this to be a good addition to shake up the gameplay! If you, the player base, agree, please comment!