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Durham

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  1. I tried that on both occasions – singleplayer and multiplayer (server-side) and it does indeed work.
  2. Same for me. As there's not output all crafted items simply disappear with the SMX version if I don't sit tightly in front of the oven and it's interface.
  3. Hi there! Creating a beautiful home with your mods is definitly way more possible now, so thanks for that. But I'm still missing any normal doors. Could you implement them as well?
  4. Hi Guys, as with A20 I'd like to play a ingame generated World, which works fine with the basic POIs. For some reason I can't find a way to include custom POI to the mix even though I've implemented them into the games folder ....7 Days To Die\Data\Prefabs\POIs Do I have to set them manually into the world or is there any way to make the game using them as well on world generation? Thanks for any help!
  5. Thanks alot! Worked well on my end (just two block types have to be changed manually (oven & microwave), plus I get a bunch of error messages ("Attempted to read past the end of the stream") but I hope it does not affect anything major.
  6. Hey guys, wondering if this topic did already arise although I could not find any referrence to it. With the new block system I wonder how to fix old POIs, because what I get to see if I load a custom POI in the experimental version is this: Is there any solution to this problem other than rebuilding the whole thing from scratch or replacing each block after each block manually – hopefully with a very good memory as to which block was used before and which paint was used on them? Thanks for any help in advance
  7. Hi, I have to admit I didn't read the whole thread but I'd like to know if there's any possibility, that the POIs' ground may have the same biome structure as the area around them? ATM they are obviously added after creating the world and look more like being stamped into it ^^ (hope you get what I mean). Plus it would be awesome if one could either choose between more small scattered biome dots and less huge ones. especially when I create a world up to 12k there are like 5 snow montains (which is absolutly fine) and 17 desert dots (some of them directly next to the snow biome in the north) which makes no sense at all. Or if created worlds would place those dots depending on their position on the map (desert dots more in the south and none in the north, snow vice versa). Hope you don't mind my input. Really, thank you for your great work. Your worlds are so much better than the original generated ones, so I'm forever greatful for your work.
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