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Everything posted by Major_Valentine05

  1. I have a few question about this Overhaul if someone could help me. If I'm looking at this right it says that the Vanilla Gun Mod by Skyriss is integrated in this mod that is Vanilla Firearms Extended correct? If not would this Overhaul be compatible with that mod aswell as the Vanilla Optics PIP mod and the compat patches it has for VFE? So sorry for the double post my internet fizzled out and I didn't realize the post actually went through my apologies.
  2. I have a few questions probably won't affect me trying this Overhaul one way or the other. But if I am reading right the weapon mod that is in this mod is Vanilla Firearms Expanded correct? If not would that mod be compatible with this overhaul and would the Vanilla Optics PIP and it's compat patches be compatible?
  3. Hi I have a question. Me and a buddy have been playing this mod for a very short period of time haven't been long into modding 7 Days honestly. We have everything set up right it seems DF starts properly see all the additions all the murderous critters etc but when we try to use the workbench and make something it pops up a error message over and over like a machine gun. It says something along the lines of Null Reference Exception. Any help with this would be much appreciated we really want to enjoy this mod it looks amazing. Also forgot to add I do have two weapon mods active and it seems like it is only their guns that are giving issues. Vanilla Firearms Expanded and Firearms Expansion. Is there any way I can somehow make them compatible? We like the selection already in DF but would like to add some more umph if possible.
  4. If You don't mind Khaine could you point me to the folder and file that contains the ability for zombies to drop Gore blocks? They're a neat idea and easily cleaned up but they deform the ground a bit and just figured I'd try getting rid of them till I update again. Thanks in advance
  5. Cool it is pretty neat. Gunna set base near a Trader and help watch that base as I build mine. xp Will have to do some patching on their walls already. Zombs beat their way in while I was there looking at the guards and stuff. I like that you didn't slow down climbing up ladders like the modder who did Realism Overhaul did. That overhaul made it to where if you wanted to go up a ladder fast you had to jump and burn all your energy. Was kinda odd. Didn't understand why slowing ladder climb down seemed important.
  6. one last thing did you intend for the Trade Bases to be destroyable? Or is that a bug? Like the Guards in them though. They look a little odd and a lot of them have a duplicate guard under them but I like their gear. Wish I could get it off them. xp
  7. quick question about the gore blocks that are created after killing a zombie. Do those automatically go away or do you have to harvest them to make them go away?
  8. I get what your saying. Just pointing out that not everyone likes every aspect of Overhauls so they just mods or modlets to fill in the gaps. Im interested in seeing your AR even though Firearms already has an M16 and M416. I just like variety xp Would be nice to see those modlet creators make a version of theirs that uses your weapon part crafting system that is one thing I do miss about the older versions of 7D2D. I mainly downloaded Firearms and Soviet for certain guns in each pack not all. Like the RPK and AS Val and VSS Vintorez from Soviet and the SCAR Spas Remington and FN FAL from Firearms. I still use vanilla guns often xp
  9. Sorry wasn't being rude just came out like that. I like most people like to game with multiple mods and find the ones that interact the best with each other for the best gaming experience. People don't always like every characteristic of a "Overhaul Mod" anyways and thus people plug and play with different mods to like I said see which ones work together well to enhance the Overhaul. Done it time and time again with other games aside from this one. I wasn't asking for anything to be done instantly I know this takes time. If I knew how to code the xml myself and get it working fully with the weapon mods I would do it myself and never would have said anything to you about it. All I was saying is it'd be nice to have Darkness Overhaul compatible with the gun mods. More people would play this Overhaul if it was compatible with a wider variety of mods. Some people like the Overhaul how it is and others would like to be able to modify it further with tweaks from other mods. It seems as if I have gotten the mod working perfectly fine on my own with the gun mods anyways just by deleting their progression.xml's - - - Updated - - - and yea I may try fiddling with their recipe files at some point but for now I'm just happy I can use my skills again just from deleting Firearm and Soviet Weapon Pack's progression xmls
  10. Im going to test around with them a little bit and see if deleting their progression.xml's will work as a temporary work around for this issue. I really want to play this Overhaul but don't want to play without all the guns those 2 mods add. Hopefully deleting their progression.xml's will just make it to where they can't be crafted but still repaired and found in the loot table. They pop up perfectly fine in loot before but idk if they'll work right once I delete the progression.xml's they both have.
  11. Whenever it tries loading one of their progression.xml's from their respective folders in the mod folder it fails to parse them. I don't know what all this mean but it may help find the issue that could make them compatible with Darkness Falls
  12. Can you please make it to where this is compatible with Firearms Mod and Soviet Weapons Pack mod. Those are two really good gun adding mods. When in the Mod folder their progression files interact with Darkness Falls progression.xml to where you can't do anything with skills. It won't even let you go to the skills menu. Please please make the progression.xml for Darkness Falls compatible with Firearms and Soviet Weapons Pack mod's progression.xml's Great mod but won't play it till it's compatible with those good weapon mods. Will just go back to Realism Overhaul.
  13. I hope this works with the Firearms Mod and the Soviet Weapon Pack. Those are both good gun adding mods although I wish they would fix ADS (Aim Down Sites) for AK weapons. Hate the stupid vanilla ADS for the AK and for some reason those modders just used vanilla animation for it. -.- - - - Updated - - - Also is it required to start a new world or would this overhaul integrate smoothly on a world in Progress?
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