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DOAM

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  1. https://pastebin.com/RgBYtp49 Summary: some mission zombie spawns triggering when you're not near, causing game to not recognize completion due to "trigger spot" (yellow dot) no longer functioning upon arrival Game Version: (A21 b317) OS/Version: (Windows) CPU Model: (amd 5800x3d) System Memory: (32gb) GPU Model and VRAM: (amd 6800 *nonXT*) Screen Resolution: (1080p / 1440p alternating) Video Settings: (Custom) Game mode: (MP Client on Dedi RWG) Did you wipe old saves? (No) Did you start a new game? (No) Did you validate your files? (Yes) Are you using any mods? (No) EAC on Status: NEW Bug Description: (possibly infested, possibly not, possibly both) corrections facility and infested colemans drive in for certain, possibly others but only just now confirmed repro. the triggers for zombies are occurring when my character is not in any sort of reasonable trigger range. for example, the food trailer trigger in colemans drive in triggered for me while I was putting loot into my motorcycle in the middle of the parking lot near the water hole. they walked across and attacked me. this occurred AFTER flipping the switch to open the door, but before going there to activate them. needed to dump loot from loot room. after everything is dead, the yellow dot shows up to try to get me to activate the trigger but the trigger will no longer activate. Detailed steps to reproduce the bug: 1) clear mission of "normal" zombies 2) stand within sight of the final spawn/trigger but not in a reasonable activation range 3) wait for zombies to come attack you 4) after they attack, go manually attempt to activate the trigger with proximity Actual result: prox trigger wont activate/mission not acknowledging previous premature activation Expected result: mission should acknowledge trigger activation whether its the 1st thing pulled, last thing pulled, or activated by a thrown rock or wandering rabbit if possible
  2. My group is looking like they'll skip iron all together. We just chilled on stone for a while long because we didn't wanna bother with glue collectors. Stun baton and 9mm for me, stone sledge and pipe shotty for 2 others, and idk what the other 2 have but it ain't iron. Padded/scrap armor all around. lol I'll be making the crucible when I log in then its on to steel. Should have looted enough water to handle glue needs by now. Maybe someone will take on the tedious task of a massive dew collector farm, and actually collect from it, but it won't be me. I'd rather bash a zombie in the head with stone weapons and padded armor instead.
  3. Funny, minecraft is exactly what this change reminds me of. Because the first thing I did with my ole minecraft buddy is went and made 2 buckets, filled with water from the first watering hole we found, came back, dug a little hole, and now we have infinite water. Can't make duct tape... but infinite drinking supply. This feels too minecrafty to me. If it was a survival issue, and a duct tape supply issue, I would have much preferred timers and/or shatter chance on the water. How long it stays pure enough to make duct tape, and how long it stays pure enough to safely drink. Chance for jars to shatter while boiling, chance to shatter while moving, chance to shatter while hitting/being hit, chance to shatter when getting killed, etc., etc.. Now even *IF* you manage to make it back to base with 500 jars of water stashed in your... backpack?... without them shattering, and then boil them without them shattering, then get them into the cupboard without them shattering, they'll still "rot" after X amount of time. The current change just feels minecrafty and repetitive and dull and, worse, even though I have a couple dew collectors now, water feels completely out of my control. Don't like that. Also dew collectors feel bad, but I can't put words to it. Other than bad. Maybe sad and frustrating too. But I can't explain why.
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