Funny, minecraft is exactly what this change reminds me of. Because the first thing I did with my ole minecraft buddy is went and made 2 buckets, filled with water from the first watering hole we found, came back, dug a little hole, and now we have infinite water. Can't make duct tape... but infinite drinking supply. This feels too minecrafty to me.
If it was a survival issue, and a duct tape supply issue, I would have much preferred timers and/or shatter chance on the water. How long it stays pure enough to make duct tape, and how long it stays pure enough to safely drink. Chance for jars to shatter while boiling, chance to shatter while moving, chance to shatter while hitting/being hit, chance to shatter when getting killed, etc., etc..
Now even *IF* you manage to make it back to base with 500 jars of water stashed in your... backpack?... without them shattering, and then boil them without them shattering, then get them into the cupboard without them shattering, they'll still "rot" after X amount of time.
The current change just feels minecrafty and repetitive and dull and, worse, even though I have a couple dew collectors now, water feels completely out of my control. Don't like that.
Also dew collectors feel bad, but I can't put words to it. Other than bad. Maybe sad and frustrating too. But I can't explain why.