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Hameshy

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Posts posted by Hameshy

  1. 1 hour ago, Sirillion said:

    Thank you, but I’m just designing it. Putting the pieces together if you will. :)

     

    The artwork is mostly bought assets but some are made by me or friends :)

     

    Aww, that’s too bad but as with all designs not all will like it. You gave it a go and that’s what counts. :)

     

    Bought or not, those assets doesnt make a mod by themselves 😄

    Donating your time to bring something to the others is really a great thing! Thanks for that!

    Im close to 1000h mark (dont play much, just been around for a longe time) and i think at least 1/3 of those time was under SMX, if not more.

     

    And it's like you said, my brother loved it! Im just being old and liking square things lol

  2. Incredible artwork as always Sirillion! Thanks for your hardwork all those years.

     

    But this time, i will have to pass 🙂

    Im a "bar" guy lol
    Tried to play with the circle water thing but it keeps bothering me lol
    Looks awesome, but it just not for me!

     

  3. The problem is that is not yours..

    Your "games", your "account", your "id", belongs to Valve, see the Steam TOS.

     

    Don't be shocked to discover that the games on "your" steam account don't belong to you and that the Valve can close and any moment and vanish with "your" games and they don't need to compensate you.

     

    Sad reality, but is the way it is.

  4. "...can be justified if it necessary for the performance of a task carried out in the public interest ..."

    Crossplay, break the monopoly of multiplayer, is public interest.

     

    I would love to see Epic Store and its "exclusivity" burn in the nine hells, but i dont mind they known my id (that is public btw)  if it is needed to me to play to fellow players that bought the game on epic. 

     

    Hate the store, not the players.

  5. Yo!

     

    As is described, Miner'69 increase the damage of the Fireaxes by 10, 20, 30.. etc.. And block damage as well.

     

    That raw damage (10, 20...) is applied to combat, right?

    I will not have the pluses of the clubs and knives but the fireaxes with 5 Miners can be pretty decent, or i am wrong? 

  6. 10 minutes ago, Roland said:

    The few of us who play together have talked about quests and whether it might be a good idea to have a 1-job limit per trader per day. It would slow down the questing a bit as well as encourage people to spread their work around to all the traders. Right now if you find a new trader they only offer T1 quests so you’d rather just work for your first trader. But if you can only do one job for your trader then you might feel better doing a T1 at the next trader as a bonus. 

     

    Why always have to be a nerf/gate?

     

    Make the first one give a bônus to incentive the player do at least one and do other activities in the day.

    Or the trader always give one of each type of quest on the day:

    -A Fetch

    -A kill

    -A tresure

    -A Night

    On tier 2, combine them:
    - A Fetch/Kill
    - A Treasure/Night

  7. @%$# happens 😆

     

    That's why i usually play with drop bag only on death. 

    My guns will be without ammo but my melee will help recovery my bag.

     

    I prefer to ramp up the difficulty (warrior + x2 zombies modlet) but have a help mechanism (drop bag only) in case of death spiral.

  8. 17 hours ago, theFlu said:

    As for the OP.. well, I could describe A19, but go ahead and test it out, tell us what you found.. :)

     

    Please describe, probably didn't changed from there 🙂

     

    @Morloc You can and at the sime time seems that you can't... it doesn't have a special animation but it does more damage and seems to give more itens per swing, but with the randoness it is difficult to determine if the total materials are the same or worst from simple hits.

     

    For boulder and trees the materials seems to be the same, but with wrench i have serious doubts.. i dont know if the secondary mats (engine, battery, radiator) rolls chance to drop per swing or have another factor...

  9. Hy folks, im returning since the a19 experimental and im catching up with the informations...

     

    My doubt is, when using a tool (Wrench, Fire Axe, Iron Pick, etc..) to gather materials, using power attack helps speed up or it waste part of the material? 

     

    Like, if i hit 10 times with light attack i destroy the "target" and get something like 100 iron

    But if i hit 3 times with power attack i destroy the "target" but i get like 80 iron

    numbers made up for the example!

     

    Is this a thing?

     

    And for complex targets, like cars, hiting with power attack lowers the chance to get secondary itens? (engines, batteries, lamp, etc..)

     

    Thanks for the help.

  10. Hi folks,

     

    I am enjoying the a20 experimental and thinking in doing a nomad (no base) run, but the lack of access to stations (Forge, Workbench, etc..) will sucks lol
    I understand the reason for all stations to be destroyed but don’t understand the lack of possibility to repair them.

     

    Can someone make or help me make the following?

    -A ability to repair destroyed stations on the trader (or any), costing half the resources to make it

    -You must know how to make the stations first (perk or book) 

     

    Don’t known if it is possible but appreciate any help! 

  11. Found that the "phantom blocks" only appear when i host with my brother. 

    Everything is normal to him and if im in single player it is fine too.

    But when i host, some buildings have that strange block. 

     

    Turning off occlusion didnt helped and that doesnt happen on vanilla generated maps.

  12. On 7/11/2020 at 12:18 PM, Jugom said:

    Those having blocks over blocks glitches. Did you wipe all your old data? That's usually the problem. Also, relogging is a quick fix to it every time it happens.

    Was a fresh clean install, lost my previous HD 😪

  13. On 7/8/2020 at 7:46 PM, sirwin44 said:

    I create a map using NitroGen and using Compo pack, corrected for A19. Some POIs load correctly at first, then glitch out. Is there a fix to this? Pics attached to show what im experiencing.

     

     

    before.png

    after.jpg

    Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).

     

    Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.

     

    We dont have that problem on worlds generated by the game itself.

  14. Working on a new Skill Screen (one of many reasons why this UI won't be compatible with vanilla):

     

     

    unknown.png

     

    In comparison, here's a shot of vanilla skills:

     

    unknown.png

     

    WOW! Just... WOW!

     

    - - - Updated - - -

     

    And those 0/100? hummmm

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