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Posts posted by Hameshy
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So you cheat (Brightness 100%) and complain that the cheat is avaiable?
It is an adjustment, if you use for skipping game features, you are exploiting.
That is an option because, like unholyjoe said, there is difference because hardwares.
My brightness in 50% still make thing a lot clear than my brothers monitor with 75% brightness.
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Now my dream game can come true:
CandyCrush vs Minesweeper!
But your phone really explodes if you hit a mine.
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EDIT: Nevermind, found the guilty.
Survivors HUD messes with the 15 slots toolbelt =/
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1 hour ago, Sirillion said:
Thank you, but I’m just designing it. Putting the pieces together if you will.
The artwork is mostly bought assets but some are made by me or friends
Aww, that’s too bad but as with all designs not all will like it. You gave it a go and that’s what counts.
Bought or not, those assets doesnt make a mod by themselves 😄
Donating your time to bring something to the others is really a great thing! Thanks for that!
Im close to 1000h mark (dont play much, just been around for a longe time) and i think at least 1/3 of those time was under SMX, if not more.
And it's like you said, my brother loved it! Im just being old and liking square things lol
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Incredible artwork as always Sirillion! Thanks for your hardwork all those years.
But this time, i will have to pass 🙂
Im a "bar" guy lol
Tried to play with the circle water thing but it keeps bothering me lol
Looks awesome, but it just not for me!
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17 minutes ago, fkdpimp said:
Yes, you are right in this. I'm probaby overreacting.
Or we all let thing pass where we shouldnt 🙂
But... its the way it is 😅
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The problem is that is not yours..
Your "games", your "account", your "id", belongs to Valve, see the Steam TOS.
Don't be shocked to discover that the games on "your" steam account don't belong to you and that the Valve can close and any moment and vanish with "your" games and they don't need to compensate you.
Sad reality, but is the way it is.
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1 hour ago, JoeDaFrogman said:
Yes. I fact @dcsobral is doing a playthrough now using axes and is doing quite well in the snow biome.
Have the link to it? Or not a streamer?
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"...can be justified if it necessary for the performance of a task carried out in the public interest ..."
Crossplay, break the monopoly of multiplayer, is public interest.
I would love to see Epic Store and its "exclusivity" burn in the nine hells, but i dont mind they known my id (that is public btw) if it is needed to me to play to fellow players that bought the game on epic.
Hate the store, not the players.
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Yo!
As is described, Miner'69 increase the damage of the Fireaxes by 10, 20, 30.. etc.. And block damage as well.
That raw damage (10, 20...) is applied to combat, right?
I will not have the pluses of the clubs and knives but the fireaxes with 5 Miners can be pretty decent, or i am wrong?
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10 minutes ago, Roland said:
The few of us who play together have talked about quests and whether it might be a good idea to have a 1-job limit per trader per day. It would slow down the questing a bit as well as encourage people to spread their work around to all the traders. Right now if you find a new trader they only offer T1 quests so you’d rather just work for your first trader. But if you can only do one job for your trader then you might feel better doing a T1 at the next trader as a bonus.
Why always have to be a nerf/gate?
Make the first one give a bônus to incentive the player do at least one and do other activities in the day.
Or the trader always give one of each type of quest on the day:
-A Fetch
-A kill
-A tresure
-A Night
On tier 2, combine them:
- A Fetch/Kill
- A Treasure/Night0 -
@%$# happens 😆
That's why i usually play with drop bag only on death.
My guns will be without ammo but my melee will help recovery my bag.
I prefer to ramp up the difficulty (warrior + x2 zombies modlet) but have a help mechanism (drop bag only) in case of death spiral.
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Passing just to say thanks for your effort and time put on this UI! Can hardly wait for the update!
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10 minutes ago, MechanicalLens said:
Got a link?
Is one of RELXIX modlets 🙂
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17 hours ago, theFlu said:
As for the OP.. well, I could describe A19, but go ahead and test it out, tell us what you found..
Please describe, probably didn't changed from there 🙂
@Morloc You can and at the sime time seems that you can't... it doesn't have a special animation but it does more damage and seems to give more itens per swing, but with the randoness it is difficult to determine if the total materials are the same or worst from simple hits.
For boulder and trees the materials seems to be the same, but with wrench i have serious doubts.. i dont know if the secondary mats (engine, battery, radiator) rolls chance to drop per swing or have another factor...
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Hy folks, im returning since the a19 experimental and im catching up with the informations...
My doubt is, when using a tool (Wrench, Fire Axe, Iron Pick, etc..) to gather materials, using power attack helps speed up or it waste part of the material?
Like, if i hit 10 times with light attack i destroy the "target" and get something like 100 iron
But if i hit 3 times with power attack i destroy the "target" but i get like 80 iron
numbers made up for the example!
Is this a thing?
And for complex targets, like cars, hiting with power attack lowers the chance to get secondary itens? (engines, batteries, lamp, etc..)
Thanks for the help.
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Ill try right now!
Thank you!!
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Thanks @Gouki❤️
And if any moderator could do the favor to delete this topic...
If there is a way to do that im not finding -_-"
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Hi folks,
I am enjoying the a20 experimental and thinking in doing a nomad (no base) run, but the lack of access to stations (Forge, Workbench, etc..) will sucks lol
I understand the reason for all stations to be destroyed but don’t understand the lack of possibility to repair them.Can someone make or help me make the following?
-A ability to repair destroyed stations on the trader (or any), costing half the resources to make it
-You must know how to make the stations first (perk or book)
Don’t known if it is possible but appreciate any help!
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Found that the "phantom blocks" only appear when i host with my brother.
Everything is normal to him and if im in single player it is fine too.
But when i host, some buildings have that strange block.
Turning off occlusion didnt helped and that doesnt happen on vanilla generated maps.
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On 7/11/2020 at 12:18 PM, Jugom said:
Those having blocks over blocks glitches. Did you wipe all your old data? That's usually the problem. Also, relogging is a quick fix to it every time it happens.
Was a fresh clean install, lost my previous HD 😪
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On 7/8/2020 at 7:46 PM, sirwin44 said:
Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).
Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.
We dont have that problem on worlds generated by the game itself.
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Working on a new Skill Screen (one of many reasons why this UI won't be compatible with vanilla):
In comparison, here's a shot of vanilla skills:
WOW! Just... WOW!
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And those 0/100? hummmm
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Cornbread is objectively inferior
in General Discussion
Posted · Edited by Hameshy (see edit history)
Maybe make Cornmeal an ingredient where the bread is required and a "emergency food" (+10 food/-10 water/no health).
Cooked Cornmeal (Polenta) in a common food here in Brazil and could take the Corn Bread place to no copy Corn in the Cob value.
Cooked Cornmeal (2 meal/1water - 15 food/10 water/10 health/10 stam)