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Melange

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Posts posted by Melange

  1. 17 minutes ago, Roland said:

    They make milk from anything these days. We could have pine cone milk or maple acorn milk, or boar milk, or Arlene milk….

    Okey dokey. Those are possibilities for milk I would suppose. However since acorns are the seed of oak trees, not maple trees, we might have to eliminate the maple milk. I'd welcome maple syrup though (stamina booster) as well as a pancake recipe that we can combine it with. Then perhaps combine the pancakes and maple syrup with bacon and eggs to yield a super food item. 

     

    However I can't see myself chasing Arlene down the road armed only with an empty bucket 😅

  2. 1 hour ago, Games'n'Grumble said:

    Damn! If this works, then I will immediately start criticizing the new dew collector, removing cans and offering other ideas! Where is my preliminary A21??? 

    Somewhere between Texas and Pottsylvania. The adressee's name may cause significant delays in delivery.

  3. On 7/15/2022 at 2:00 AM, Tete1805 said:

    I'm not sure if this has been asked already, but could the drone get out of the way when in 'combat' mode?

    At least, when I aim at something with a rifle or a crossbow and such?

    Maybe it could get behind you or just on the side.

    I must have skimmed over this post (*), and I agree that the drone can be annoying at times. And it is even more so when multiple players have their drones hovering around after a loot run while we all try to acces storage and there's a drone blocking. The drone can be instructed to "stay put", but one has to lead it to a "parking" spot, interact with it to tell it to quit following, then interact with it again to give the "follow me now" command. Or just place it in your backpack and be done with it until you're in a situation where it may be helpful and hopefully not get in the way of the firing line. Either way, those extra steps are both inconvenient and during combat can get one killed. Tip: Don't try and plant rows of seeds in your garden with it doddering over you. Makes me want to hit it, and if I could maybe that's something we might wish for: to be able to fist punch the darn thing to force it to get behind you. But its healing benefit during combat is awesome. Extra storage is a bonus too. A nice addition to the game, but not flawless. 

     

    (*) Going back through these posts to try and understand the ramifications of the upcoming dew collector station in A21. Its still murky to me. So re-reading and trying to wring out what's to come.  Lots of jarring speculation, sometimes snowballing into argument that only muddies the waters for me. Seasoned players and those still wet behind the ears are having a regatta.  I'm still quite honestly confused. I could do with a drink.

  4. It appears to me that MP games in A21 will have to consider the RP theme. Yes, designate who will be Cooker, Tailor, or Motorbike maker. No more 'I have read that magazine' but rather 'Who has enough skills for this'? We will have to set the ground rules, and collect all the magazines then agree to who reads which ones. And then agree who is gonna specialize into what skill. It is a major paradigm shift from what we have become accustomed to. Should prove interesting. RP will become a thing, even if it is unintended.  Sp would be a non-issue (kinda). MP, well you have to establish some trust, and hope they will stay with the game session.

  5. 8 minutes ago, theFlu said:

    Hmm, well, buy 2 and give it a go .. :)

     

    If you want some "specific" advice:


     

      Hide contents

    For a build, assuming full Agi of course, From the Shadows > Archery > Pistols, probably in that order for base stealth play.

    Secondarily: <whatever the stealth damage perk is named> > run & gun > parkour (takes getting used to, buy 2/4 first to see if you like it)

    Knives of course - if you want a melee weapon. You probably do.

     

    Armor; either padded, or military; leather armor doesn't really offer enough over padded for the drawbacks. If military, add advanced muffled connectors first.

    Weapons.. crossbow is the most reliable one-shot due to highest damage. Pistol/SMG are less noisy than the .44s. Silencers of course.

     

    For gameplay;

    Never leave crouch when moving forwards. Don't leave crouch even when you wake someone up, just kill it fast; you'll wake a lot less things that way. Basically, only get up from crouch to loot an area you've already cleared.

     

    Learn to dig out the zeds from their silly hidy holes. Might need to break a roof here and there. You can also shovel a bag of cobble out of the way without waking the zed behind. Might need to place a ramp block to slide up over a couch. etc etc.

     

    Mind the lights, but with a full spec they're not usually critical, especially when ranged. Your stealth meter shows something, but it's not really a good value for anything; but it's useful to see if you are stepping into a light - when it suddenly changes.

    Mostly just keep you headlight off. Blinking it isn't any less visible than keeping it on, but if you cross a trigger line with it on, it counts against the trigger value. So, don't move with it on.

     

    As you approach an end-fight, build yourself a ramp. Nowadays they seem quite forgiving even without, but it's a good habit not to jump or climb ladders when near a bad spot. Once you have a good idea where everyone is, toss them each a pineapple, and keep the pin from the last one to yourself ...

     

    Nice, very nice commentary. I use stealth to get at least part way into a POI, then I inevitably mess it up and just have to use lead. I have always brushed off the crossbow, thinking a long bow would be as effective whilst sneaking. Lesson learned. But I am still hesitant. May update once I give it a try. We all find our tool of demise that we are most comfortable with. I use the entry level spear to bag the trapped rabbit or the slow chicken, and the lone zoned out zombie. Later I give up the spear in favor of the bash em in the cranium wooden club.  None of which make any noise, so we can get by with a lot. But faced with three or more zeds, not confined to a doorway once our cover is broken, I shoot 'em. 

  6. Well, I've done this game since its inception. Lots of hours. Have had, and continue to have lots of enjoyment in both SP and MP. Lag in the cities? Yes. And they are working on it (so say the forum comments). Are they gonna change the way we interact with the game (again)? Yes. And the devs have done so many times before. Depression? How about anticipation? Hey, you can always quit playing and deprive yourself of new things to find out about the new mechanics of 7dtd. Or moan about what we don't even know what's coming. Or just play something ya know but is really boring to you. 

     

    Well it is not unplayable, and ya gotta admit its a cool concept despite its lag. Perfect for now? Nope. A good time? Absolutely imho. Let's see how it pans out. I for one, can't wait for A21. Glitches and all. THEN tell us about it. None of us were perfect at 10 years of development, although many expected it. And its a game my friend. A computer world where we spend time learning what works and what doesn't work so good.

     

    Take the frustration out on the next zed that crosses your path. I guarantee you'll like that sensation. Have fun with it, warts and all.

     

  7. Stealth is good up to about mid game, imho. Up until then one can sneak and take out one or more zeds with a bow or silenced firearm. After that, may as well stand up and give them all the lead you can give, because you've managed to cross a trigger that sends the others to you.  And be ready for those nearby that sense the commotion , either its the sound you make or merely tripping the 'actuator' that wakes them up. And the zeds become more resilent as we progress. Too busy trying to eliminate them to realise they ain't dead yet. Damn, the many times I forget to stand up before some entity whaps me upside the head (or breaks my leg to infect me) reminding me to get on my feet and just defend! Stealth is fun, but it tends to get me hurt or killed after a while. I for one, prefer brute force over sneak tactics after a while.   Do you experience the same? What's your tactic?

  8. Ahoy mate! There be zombie sharks in this water....

     

    I am also happy with my $/Hr investment in this game. Very much so. And no, I have not always been cool with the changes during its progression from Alpha to Alpha release, and have stepped back for a while to await what the next iteration would offer.

     

    Ideally, well, its just not ideal, ok? Creative people are often times fickle. And the artist will paint over what they have brushed in beforehand. Did you happen to see in this week's news where they discovered a 'new' Van Gogh self portrait? It was hidden under an existing artwork. He still had two ears in that image too. Lol.

     

    I have never met Roland, nor know if he has both ears, but he usually seems to be quite forthright with his replies. And tends to respond in kind. 

     

    Best not to throw stones into the water. It wastes your time and annoys the sharks.

     

    Load up a new mod, start a new session and wait for the release of A21. Might want to get a small pile of rocks anyways, if it makes ya feel better. 

  9. Indeed, it becomes a case of 'Oh, this one again'. My crew and I like to to create different ways of tackling the same POI's. Cheese them if you will. Mix things up a little. That's kinda fun in and of itself. Find alternate ways of attacking the dangers that we've come to expect in that particular place.

     

    I agree, we would like to see more variety. And TFP know this, and it will likely show in variants of Alpha 21.  From a developer's standpoint that isn't easy to pull off. Much work goes into creating a POI and what triggers will send zeds to greet you. Now we expect them to make the inner workings of the POI to be random, or for the POI to learn how we confront them. Ah, be careful what we wish for, because it may just happen.

     

    And I am good with that challenge.

  10. Yes El Cabong, I also use cooking fires, chem stations and forges for only as long as I need them while in SP, then shut them down. However, I have recently been playing with a group who thwarts this concept. They load up everything with fuel, turn the damn things on and leave them burning, even during horde nights. 4 forges, 2 cooking fires and 2 chem stations. Mind you, the base has steel grate fence all around, and auto turrets. Many screamers throught the game day, and if the turrets don't get them and the screamer is bashing on the front steel door, someone just goes and takes her out. These guys don't live in fear. Suppose there's a stage in gameplay where its a case of 'Come and get me'. For me in SP. I err on the side of caution just like you.

  11. No matter their fall damage, a player would not receive any XP from a zombie's death if it were caused merely by the zed falling and hitting the ground below. And during a horde night, the game would just spawn in another to take the place of the zed that had just met its demise from that last fall.

     

    Survival without significant XP gain to the player is a thing (think land mines, spike traps, etc).

     

    Depends on one's expectations: kill 'em without concern about gaining XP so as to progress in the game (it is fun to watch but serves minimal benefit), or configure something that will help one advance in the game. Player's choice, imho. 

  12. Playing peer-to-peer 20.5 PVE in an RNG world. Three of us play on the host's game which for him is run on Linux - not that it matters I would think.

     

    We've had a few glitches, primarily the loss of gyrocopters upon a hard landing. Only to find them on subsequent game sessions where they were remembered by the Vehicle_manager to have been parked prior to their 'disappearance'. Inconvenient, but it happens. 

     

    Tonight the day 70 Horde was coming. It was around 14:00 in-game time when the host's computer quit responding after about 4 hours into the session. No issue. Just quit the game on my end, and then check the browser periodically for the session's name to appear. It's happened before. We knew the drill.

     

    Thing is, once I reconnected to the session, my character had been reset to zero and spawning 2 km from our base. Starter backpack and zero skills. As if I had been mugged once again and forced to drink the Fergittin' Elixer. The host and our other team member were not affected. Oddly though, when I went to reconnect to the host, one thing stood out: the browser indicated that his game had no players. I should have waited I guess until the host was fully up and running perhaps before attempting to rejoin. So be it.  I was driven back to our base (in my underwear) and had only a short time to get dressed, put on armor (with no mods), grab ammo and some guns (no mods) and some firstaid kits to help defend against the impending waves of zeds who were intent on having us for a midnight snack.

     

    We survived the night. The base remained intact. And during the onslaught I leveled up with 26 skill points to spend.

     

    And now I get to start all of those Trader quests over again as well.  Fastest levelling ever for a fresh character! Well, atleast for me, and I've logged over 10k real honest-to-goodness game hours since Alpha 1. 

     

    Just goes to show, one never knows what this game is gonna hand ya. Or take from ya.

     

     

  13. I recall harvesting corn and sometimes getting a blue candy tin as a prize. And you could go into the wasteland POI's and not only loot the lockers, but then bash them with a stone axe and harvest them whole so that they could be placed in your base. And they would respawn loot for you.

     

    Those days you travelled on foot. No bicycles even. And it was Navezgane only.

     

    You could place ore and stone. I had a few builds where the interior walls were made of iron ore (it looked much different than the way iron ore looks today).

     

    Oh, and the strange way that blocks would reshape themselves when destroyed. You could see them, but had to find just the right spot to give them that last wallop to make them go away.

     

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