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unholyjoe

QA
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Posts posted by unholyjoe

  1. currently in newer map with 3 dew collectors and 4 of us and yet none of us have had the issue you pointed out.

     

    last map we had 8 collectors and so much water that no one even bothered to empty the collectors for a few game days... we still had no issue with the take all button as far as not getting the full amount and no console errors or warnings.

     

    :) sorry but no issues with my rented dedi... (so far)

  2. 1 hour ago, hiemfire said:

    Not in vanilla. Paint you can, which dyes break down into, but not the dyes themselves.

    exactly and i was thinking Ark, where you can make dyes easily. :)

     

  3. "R N G" is basically in charge here.

     

    i prefer to find my clothing, armor and weapons non dyed as it is usually not the color i like or want any ways. we find lots of dyes so we swap them around. (i thought we made them but apparently i was wrong).

    :)

     

  4. can you show a good screen shot of the flash light. a light source is an indication of an intended pathway to use that has the least effort (keyword least) danger but you can still get into some. as for it not guiding you, we need to know where you are at in the hospital where the light is.. it may be a decoy or it can even got bugged and not rotated correctly during spawn/creation.

     

    also please dont give coords where this light is because the coords are only useful if we have the exact map you are on... unless its navezgane then that is good to use.

  5. also... i tested it a few times here and could not get the issue.. vanilla settings, nvidia drivers updated as of 22june 2023. tested on high vid setting with rtx3060 with 12gb vram game at 2k resolution windowed.

     

    not saying you dont have the issue just saying i cant repro but as sylen points out... QA will not investigate unless you submit it as a bug report and in the bug report forum as explained by clicking on the red banner above.

     

    Spoiler

     

     

  6. they are definitely still there in game... looks like RNG language to me. but dont go by me as i am blind in one ear and cant see out of the other. :)

     

     

    <item name="solarCell">
    	<property name="HoldType" value="45"/>
    	<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
    	<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
    	<property name="Material" value="Mglass"/>
    	<property name="Stacknumber" value="1"/>
    	<property name="Weight" value="10"/>
    	<property name="EconomicValue" value="4000"/>
    	<property name="TraderStageTemplate" value="electricTier3"/>
    	<property name="Group" value="Resources"/>
    	<property name="SellableToTrader" value="false"/>
    	<property name="ShowQuality" value="true"/>
    	<property class="Attributes">
    		<property name="DegradationMax" value="1000,6000"/>
    	</property>
    	<effect_group>
    		<passive_effect name="ModSlots" operation="base_set" value="0"/>
    		<passive_effect name="DegradationMax" operation="base_set" value="1000,6000" tier="1,6"/>
    	</effect_group>
    </item>
    
    <item name="questRewardSolarBankBundle">
    	<property name="Extends" value="questRewardBundleMaster"/>
    	<property name="CreativeMode" value="Player"/>
    	<property name="CustomIcon" value="bundleSolarBank"/>
    	<property name="CustomIconTint" value="FFFFFF"/>
    	<property name="ItemTypeIcon" value="bundle"/>
    	<property name="DescriptionKey" value="questRewardElectricalPowerBundleDesc"/>
    	<property class="Action0">
    		<property name="Create_item" value="solarbank,solarCell,solarCell,solarCell,electricwirerelay,meleeToolWireTool,electricianSkillMagazine"/>
    		<property name="Create_item_count" value="1,1-4,1-4,1-4,10,1,3"/>
    	</property>
    </item>
    
    <lootgroup name="groupQuestSolarBank" count="all">
    	<item name="questRewardSolarBankBundle"/>
    </lootgroup>

     

  7. 51 minutes ago, Jay_K said:

    a bug or are we getting just very very unlucky?

    extremely bad luck because of RNG plays the way it wants to and is almost never in your favor....

     

    but there are those who were/are born wish a horse. :)

     

    so no, its not a bug as we have had it both ways in the same map. again.. Murphy's law kicked in for us. (if it can go wrong... it will go wrong)

  8. 53 minutes ago, Riamus said:

    I've only done a small number of infested quests and they are definitely harder than you might expect but they are certainly doable.  But you need to be prepared for them.  Trying to do an infested quest before you have decent armor and weaponry can be a quick death.  I don't see anything wrong with that.  They should be much more difficult.

    yep agreed, while a highly experienced player can deal with them... the average person may not.

     

    most important factor is... the infested quests are designed for more challenge and rewarded via a special loot container for the tier in which it is.

     

    infested is not for the timid player, you gotta wanna be a player who is not afraid of dangerous ambushed with higher types of zeds.

     

    :)

  9. 5 minutes ago, Silverridge said:

    a small question from me. nests and loot containers (garbage and rubbish) in the area. do they respawn on their own or only after a wipe?

    short answer to your question is not on its own. you have to turn it on either via server config for server or game creation options.

     

    as per server config set as default off

    <property name="MaxChunkAge"					value="-1"/>				<!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->

     

    then there is a screen shot of game setting when creating a game (which is also default to off).

     

     

    A21.0_2023-06-20_08-35-13.jpg

  10. you have to set it to gen a world and walk away.. the issue is under investigation but the game is still working even tho it shows as unresponsive.

     

    depending on the computer it can hang for a few short minutes to 10 or so.. i have not had it go past 3 minutes (so far).

     

    the problems seems to be windows not recognizing it is still working and then shows it as not running. i just had a family member experience the same thing... he waited for 20 minutes and restarted the process and it went right on thru because the process was done.

     

    give it a try. :)

     

  11. 10 minutes ago, SylenThunder said:

    Off the top of my head the smallest supported map is 4k.

    trouble is in the advanced generation tab where you  have these choices (even tho the supported sizes are 6144 - 10240) as per server config comment

     

    <!-- If RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. -->

     

    A21.0_2023-06-16_11-14-25.jpg

    A21.0_2023-06-16_11-14-27.jpg

    A21.0_2023-06-16_11-14-28.jpg

    A21.0_2023-06-16_11-14-29.jpg

    A21.0_2023-06-16_11-14-30.jpg

    A21.0_2023-06-16_11-14-31.jpg

    A21.0_2023-06-16_11-14-32.jpg

    A21.0_2023-06-16_11-14-33.jpg

  12. 2 hours ago, Exxodous said:

    I've done the tier 2 infested quest at gas station 10 twice and I think 3 times as a tier 1 and didn't notice it having more zombies, is it just such a small building it wasn't noticeable?  I was expecting more lol.

    i checked in the editor and gas station 10 is not set up for infestation. it does not have the special red sleepers (infested) and the collored treasue box (color per tier level)

     

    as now noted... there was a slip in the xml tagging this as infestation when actually was not set up yet... this is now reported and hopefully will be fixed soon.

     

    A21.0_2023-06-16_09-17-57.jpg

    A21.0_2023-06-16_09-18-52.jpg

  13. 1 hour ago, vedrit said:

    With the B317 update resetting player levels, it highlights to me that there is still no way for admins to give other players experience/levels. Yes, I know that you could "mod" in an item that gives skill points, but that's really not a good option, in my opinion, and neither is giving everyone admin access or free reign over the ability to give themselves experience. 

    Is there a reason why there's no command to give other players experience? 

    format goes as follows

    givexp steamname 1234567890

     

    command (steamname/id as shows in the LP command) (specify how many points to give)

     

    example: to get me to around level 45 from start

    givexp cchjoe 1642598

    givexp 171 1642598

    Warning... player has to be online and in your game for this to work.

  14. did you get the quest to go to another trader... could you show some screen shots of the traders dialogue box. you are most likely missing something but we need more info... also if this turns out to be a bug then it should be in the bug report forum which is explained by clicking on the red banner above.

  15. did you wait for the next day.. you shouldnt alter the time as that may cause issues. i have always waited for the next day when my next tier is available.

     

    also i see where you stated you started a new game.. is this referring to a new map as well.. if its a new game and or map, then the trader will not be at tier 2 as you expected. or did i read that wrong.

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