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Fox

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Posts posted by Fox

  1. 4 hours ago, SylenThunder said:

    GPU driver needs to come from Nvidia/AMD Not Asus. That's nearly as bad as getting them from Microsoft.

    Well, I don't know much about Asus's GPU drivers, but I've always gotten my EVGA GPU drivers from EVGA directly, never from Nvidia. I've never had any issues doing it that way (then again EVGA was always kind of a tier above everyone else when it came to quality), so it never really occurred to me that Asus might provide bad drivers for their own GPUs. I do know from first hand experience that Asus drivers haven't always been great for their motherboards though (to this day, their LAN drivers doesn't work at all for my B550 motherboard and have been stuck with Microsoft's junk drivers for over 2 years now, luckily, the junk drivers works fine enough for me).

  2. Given your response, my guess is you have Microsoft junk drivers installed, hence the issues. Microsoft updates installs drivers to make the hardware work to a minimum standard (removing the exclamations), so you don't see where the problem is. Figure out what graphics card you have and go to the manufacturer's website and get the proper drivers for at least that. Motherboard chipset drivers are also important for stability and performance reasons, but not nearly as important as the GPU.

     

    Once you get proper drivers, you'll be able to up the visual settings within the game.

  3. 12 minutes ago, Kyonshi said:

    The only thing that's wrong here is you, not the loot system.

    If the loot system isn't the problem, then why are the devs continually changing it with every single update since the tier system started existing?

     

    Don't blame the players for not playing an open world game in a linear way, blame the devs for not thinking before implementing flawed features that no one asked for.

  4. lol, everyone knows the loot system sucks and have already complained many times about it over the years (you're definitely not a minority there). Unfortunately the devs will continue using the dumb tier based system (which has never worked for most players as everyone likes to play differently). I guess in the devs' mind, it's a way to control the player from getting end game stuff too early, but all it really does is makes looting predictable / boring and discourages exploration and loot runs and instead influences us into focusing more on trader quests and crafting skills (a more linear play style). EDIT: Or they build their base in the Forest biome on the edge of a "difficult" biome (I say it loosely because honestly, they're all easy once you know what to expect), then loot the "difficult biome and completely ignore the loot in the "easier" biomes because the difference in loot value is pretty extreme.

     

    This is part of the reason why me and my sister hardly play anymore. Tier based looting in an open world game will always suck no matter how many times they try to "balance" it. It's just not as fun and interesting as it used to be.

  5. 1 hour ago, ThePimpsSuckAtCoding said:

    So zombie pathing is designed to find the most efficient way to the player, meaning the path of least resistance. Tell me why the zombies will attack my home base which is not connected in any way shape or form to my raid base for seemingly no reason. Game has been out for ages, you'd figure they'd have at least decent AI mechanics by now. 

    You're complaining that the zombies are less predictable and more destructive? Are you saying you'd prefer the zombies to be more cooperative and go only where you want them to go?

     

    That sounds like terrible game design in my opinion.

  6. 4 minutes ago, theFlu said:

    Consider yourself corrected, light levels affecting speed was waaay back when. I never saw it and I think I joined in .. A14? Maybe earlier, the crafting grid was still a thing back then.

    Ya, that's the problem with kickstarting games... it starts to get confusing after several years with random things changing and especially when they're not mentioned in the update notes and no one talks about them.

     

    I do know some zombies occasionally seem to run despite walk / jog settings at least for my sister as a client but it's never happened to me as the host. She wines about it all the time, so I know that's a thing, I guess I'm just not sure why anymore other than I know she has a terrible internet connection.

  7. 18 minutes ago, Phil said:

    One or two agroo'ed on me after a wooden club to the head. Yes I know about rage mode.

     

    They start to run when they see me. The settings concerning the daytime speed is set to walk and feral sense is off.

     

    They are not feral, no glowy eyes. Which BTW can be creepy at night when they run at you through fog.

     

    I may have said, I am playing on  survivalist and this happend at about noon on day one.

    Did it happen indoors or under a shaded area? Pretty sure it's based on light levels, not time of day. Someone can correct me if I'm wrong though. But my sister complains about that all the time how they charge at her sometimes in certain places, although it might also just relate to her crappy internet when connected to me.

  8. 7 hours ago, Roland said:

    There is feral as a setting that makes all zombies more sensitive to your presence from a lot further away and then there is feral as a zombie type. "Disabling ferals" does not remove the zombie type from the game. It simply disables that mode so that all zombies have regular sensitivity.

    Ah, ok. I learned something today. Thanks

  9. If I remember correctly, there's several zombie movement options... day time speed, night time speed, feral speed and I think even blood moon speed. Make sure to set all of them to your preference. Also, I think even with ferals disabled, you still get them in POIs.

  10. 8 hours ago, S3xySteak said:

    So sad :( I will shut down those @%$# running in the background and try again.

    Afterburner can be used to overclock GPU. Besides, it can monitor almost everything. For examples, GPU stuff, CPU temperature, CPU usage of each thread, CPU clock of each thread, CPU power, RAM usage, FPS, Frame time, average fps, 1%Low fps. You can check it in settings. It is very useful and convenient. Strangely, MSI do not make any tips to make user know those function.

    Ah, ok. I've always been a PrecisionXOC snob, so I never had a reason to use MSI stuff yet. That will probably change now though seeing as how EVGA no longer makes GPUs anymore. :( Also, given that I use AMD CPUs, overclocking hasn't really been worth it for the last several years, so there's that too. I also use PrecisionX for limiting my fps to 72 so as to not create unnecessary heat as my apartment gets really hot if I don't.

     

    I used to use RivaTuner, but it kept crashing this game (and a few others) whenever the settings weren't tuned for the specific game, not sure I'd ever recommend anyone using that anymore. Just not worth the headache.

  11. I very recently did a ram test and it turns out this game will use up to 11GB of ram upon loading a map for the first time (I did not test reloading the same map to see if it used less ram or not). 11GB of ram being used at startup and of course the game would likely use more the longer you play... if it's available. So yes, it is possible that your lack of ram is the cause for fps issues, especially if as you said the game is only able to use 10GB of the available ram and the rest going to the OS and other junk running in the background.

     

    Also, doesn't MSI Afterburner only monitor GPU stuff? Do you know for sure that your CPU isn't reaching high temperatures?

  12. Thermal throttling?

     

    Back when I had just a GTX 1060 with my 5600x, I never experienced that issue at all. So my guess is either your settings are a little optimistic or you're thermal throttling due to heat on something (whether it's the CPU or GPU, could be either one since a throttled CPU would bottleneck the GPU and vice versa).

     

    It's unlikely unless you have apps running in the background like Antivirus and whatnot chewing up more ram than necessary, but 16GB of ram is a small possibility too. Loading too much / filling up the ram for the scenario and having to resort to much slower pagefile to compensate. If you haven't already, I would try cleaning up your system of all the junk apps you don't need while running the game as the game will eventually use up all your available ram when playing for hours at a time. Running MSconfig and disable some of the junk (obviously leave driver related stuff enabled and of course, must have the RGB software enabled for max fps, the rest (non-microsoft related) can usually be disabled), then restart the computer and run the game and see if that helps.

  13. 27 minutes ago, Riamus said:

    I never had an issue with RAM usage except with reloading without fully exiting the game or from prolonged play.  What I did have issues with on an HDD install was 100% hard drive usage on start, causing it to not respond.  After moving it to SDD, that dropped to 50% and loaded almost 3x faster.  I also have frequent freezing around every 20 minutes due to the game unloading unused data every 20 minutes.  If the save game is on SSD, it will only freeze for up to 10 seconds. If it is saved on HDD, it can freeze for 3-5 minutes, which is quite annoying.  But nothing with RAM for normal play on an AMD CPU and Radeon graphics card on a 4 year old computer.  That doesn't mean that a specific computer setup or set of software installed can't cause such a problem. Just giving my experience in case it helps any.

    Ya, I do think the devs should mark the game as requiring (or at least recommending) an SSD to run this game as otherwise it takes a ridiculous amount of time to load a map for the first time (re-loading maps still takes a long time but I imagine it's at least bearable for some players). I remember someone saying that it took them over 2 hours to load the map for the first time (previous game version though, so maybe that's changed since then). But that, to me, is just not acceptable and not good for a first time impression. At least if it was in the requirements, then no one could actually complain about it.

  14. 1 hour ago, Whiteshark68 said:

    The problem with 7 days is that it puts around the same amount of memory it uses to run into standby which is not restricted to 7d2d a lot of games do the same thing.

    just finished launching the game and even though task manager says that 7 days is using just over 14gigs out of 32  if you go into the performance tab you can see it using 25 gigs of ram right at this moment i have 35 mb of ram free out of 32 gigs and if you happen to close the game that memory that 7 days has locked into standby isn't released until you either restart your computer or run a program called rammap64 which has the ability to empty the standby list.

    That sounds like something else is going on because I don't see that at all at my end and doesn't sound at all like something a game would do unless the game refuses to close correctly (unresponsive). My guess is that either you have an antivirus using that memory (scanning while playing, which is typical junk AV behavior) or a third party app that interacts with the game either with fps counter or screen capture or something along those lines. Also, the game using up 14GB of ram at launch sounds insane to me, unless you have a buttload of heavy mods installed (which would not be the game's fault at all).

  15. Interesting that you say this game alone eats up 16GB of your total 16GB of ram when your OS and background apps need ram (and pagefile) too.

     

    Ram is nothing to upgrade and are priced decently too (DDR5 is overpriced, but that's just because most of us aren't dumb enough to buy it right now given their lack of performance gain). Also, I don't entirely believe that Pagefile is necessary for you to run the game without crashing with only 16GB of ram as I used to play this game with Pagefile completely disabled while having only 16GB of ram a few years ago and I never once received a crash. Granted, it was a different version of the game, but there's no way the game changed that much over 2-ish years. Something tells me you have crap running in the background eating up a lot of ram for nothing.

     

    Also, I just conducted a quick 1/2 hour test and with this latest version of the game (and on a 10k map and I walked through the entire large city area, on max graphics settings), my ram usage went from 3.4GB (Win10 and background apps with game closed) to 11.5GB usage out of 32GB of available ram. Obviously more ram might get used the more you play, but that's likely extra which "shouldn't" hinder performance at all if it ended up in pagefile. So realistically, this game requires a minimum of 8GB of ram to launch the game (OS and background apps not included in estimation) and can continue using more ram the longer you play, but is likely not required. Besides, what else is pagefile for if not to accommodate those who can't afford more ram? If the pagefile is on a decent SSD, then I doubt there'd be any performance impact at all anyway in my opinion.

     

    So in my opinion, 16GB of ram is still plenty to run this game for several hours a day (so long as you're not hosting other players as that obviously requires more ram). 32GB of ram is optional but recommended for the latest games being released.

  16. 3 hours ago, Matt115 said:

    IWell you are wrong here because in some  situation it can work. " no interested in spending money" can be sign for developers too. 

    Take a COD as example - majority of players would buy cod no matter how bad it's will be right? but if let's say - selles will be smaller by 5% it will be bad enough for shareholders so company will be forced to make changes to increase sellings. And when they annouced changes that people want in their next game more people will  be interested to buy another cod.

    Ofc TFP situation is diffrent but in big company situation it can work

    I'm not wrong. If devs focus on the minority, they'll never get a game out because the minority will always exist for every single game that has ever been made. Look at the negative reviews for Half Life 2, Portal 2, Terraria, and any other amazing games to have ever released and you'll find the minority claiming the game sucks. You cannot satisfy everyone, it's literally impossible. That's why these devs listen only to the majority.

  17. I definitely would have loved to see bandits in the game and more random encounter boss fights (not just spongy zombie bears) as having bandits would allow less need for excessive zombie encounters which are all predictable and easy to deal with during the day. Not just bandits though, would love to see neutral and possibly friendly NPCs that might be willing to help you or join you, as this would further increase single player enjoyability.  I've already played with a bandit mod, and even though it was very basic AI and way too easy to deal with, I definitely feel like it added a lot to the game.

     

    PvP is and likely always will be a bit of a laugh as it will always be way too easy to find and kill players since there's no way to detect incoming players (it's even sometimes difficult to see them when they're right there in front of you) and it's also easy to troll them with your bloodmoon raids, etc. They would need to bring back special game modes again and make specific small PvP arena like maps or something for this to work better. And yes, zombie players would be a lot of fun. By having small maps and reduced entities to reduce CPU load, it would allow for more players in the arena to make it more chaotic and fun. But I doubt anything like this will ever happen.

     

    As for story... never going to happen. Lore? Sure, there's already some in the game and is really easy to add more any time they feel like it. Story? No. I would like to see more lore and some newspaper articles explaining what happened and all that... something to explain why the world is what it is. But in terms of an actual story or even a campaign, ya right. It would take these devs several years to implement something like that (that is actually worth playing and not just some half baked nonsense).

     

    Distractors / attractors seem like an easy enough thing to implement, I don't know why the devs forgot or abandoned it. Would have been nice to have, especially during blood moons.

     

    I like the current power attack / finishing move and I hope they don't ever change it too much as it just works well IMO.

     

    Off topic: I'd also like to see A LOT MORE weapon variety as what we have now is kind of sad. I don't even care if they cannot be customized or are just starter weapons you find on day 1... just make the weapon choice interesting rather than predictable and boring (skill points limit the player's options too much too IMO).

     

    I also miss playing the different game modes the game used to have. It'd be nice to see those again and maybe even add a few more just to keep things interesting / challenging.

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