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Fox

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Posts posted by Fox

  1. 30 to 15fps is not what I would call a big frame rate drop. That to me just sounds normal, like your hardware just can't keep up with sudden average features being rendered / loaded. I've had the game drop from a capped 144fps to 10 - 15 simply because I walked by 50 or so full grown trees clustered together during the day time... had to lower my graphics settings from Ultra+ to just Ultra which solved it for me (I wouldn't have thought the change in fps would be so drastic, but it is). And I didn't always have a top spec PC like I do now. There was a time when running this game on medium settings was the best I could do, and that was back when the minimum specs standards were set way lower. So I've experienced both sides.

     

    But my point is, a few tweaks in the graphics settings is usually all you need to solve the fps issues (so long as you're within minimum hardware specs of course). Just keep playing around with the settings and you'll eventually find a sweat spot. If possible, try to aim for at least 45fps average, so that when big things get rendered or loaded, the fps drop isn't so substantial. The game might look worse in the end, but in my experience, smooth fps matters a lot more. A good start would be disabling shadows and reflections completely. Keep the resolution at or under 1080p. Everything else is a matter of experimenting to see what average quality setting works best for you. Don't just rely on that thing I forget what it's called, but it auto adjusts your settings as you play... it's a nice feature to have enabled for those with low end hardware, but it's best to disable it while you're trying to figure out optimal settings, then re-enable that auto tuning feature thing so that things run much more fluently and not have sudden random jumps in quality changes with fps all over the place.

  2. 2 hours ago, Magnus33john said:

    I have them in a separate area so my proximity doesn't cause them to turn but the min the clock hits 22:00 on a horde night they shift direction. Something about horde night causes the shift.

     

    At first i thought they maybe defaulting to pointing north but this is not the case as i pointed them north before horde night and they still shift.

     

    It looks like the horde spawning cause them to random shift.

    Oh, interesting, I never got that issue.

  3. 49 minutes ago, Magnus33john said:

    One thing that's always confounded me is why do the npc randomly change the direction they were told to stand when a horde night starts.

     

    Anyone have any ideas?

    If they're constantly looking at you instead of shooting at zeds, it's because you're too close to them. I learned that the hard way. Stick them outside your base on a ledge or or in a room above or below you where you can't see them or they're far enough away and that'll solve the problem.

     

    Maybe there's a way for the modders to program them to prioritize looking at zeds over the player or stay focused in the correct general direction and ignore the player during horde nights.

  4. 8 hours ago, keesio said:

    Nah, I got smoked on horde night. I was totally unprepared for it!

    Yup, sounds about right. Everyone going into this game blind will have that outcome for sure. First horde night is supposed to be the easiest too... it can only get a lot more difficult from there as you progress.

     

    The easiest way to survive horde nights in the early stages are many layers of spikes, and slowly upgrade them to metal once you have a forge and eventually electric fencing to compliment the spikes during late stages. I was on day 36 and had 9 layers of metal spikes, 4 layers of barbed wire fence both around the whole base, a ramp up to my base entrance with a large jump gap as well as a removable ramp block (which gets placed on top of the base landing so it acts like a wall) to make it very unlikely for them to ever jump what is essentially a 4 block jump gap (spider zombie is the only one that can do it but never does for some reason). My base is essentially a cramped 5x5 tower where the bottom floor is 3 blocks above the ground (solid core) which is where I shoot zombies from, and upper levels is where I store stuff and craft. My next base defense move would have been several layers of electric fencing with concrete around each to protect them from being attacked (in addition to the spikes), but as a kickstarter and long time veteran of this game, I got bored before that could happen which seems to be happening more and more. There's a lot in this latest update I didn't like which contributed to the issue. But that's irrelevant to this topic.

     

    My setup is probably the most ideal as I've never had a single zombie reach and attack my tower base at all... ever, in all of the 21 Alpha versions. It may not be the cheapest in materials, but it's the easiest to make happen because RNG can screw anyone over when relying on other methods of base defense.

  5. 1 hour ago, warmer said:

    The general rule is, people who like something tell 3 people. People that dislike something tell 11.

     

    In other words, people who dislike something are always way more motivated to complain, than people who like it are to give praise.

     

    If that wasn't the case social media would be a net positive experience, but we all know that isn't the case.

    I agree, but that wasn't the point I was trying to make.

  6. 12 minutes ago, RipClaw said:

    I have a question for those who think that quest rewards are overpowered. What rewards would you expect for a T4, T5 or T6 quest?

     

    In the past, especially with T5 quests, people have complained that the rewards are not worth the time and resources. Especially when you play primarily with firearms, you use a lot of ammo.

    I find all quests to be way too easy, so for me, anything like: scrap armors, iron tools, books which is so annoyingly needed all the time, ammo, a stack of good food, a stack of clean water, etc. The fact that I could in theory complete any quest using nothing but knuckles and bows by simply using well known exploits should say something about what the rewards should actually be.

  7. 2 hours ago, Khissi said:

    You know, you guys have very valid arguments for how YOU like to play.  You're wanting 7 Days to be the way you want it to be and get upset when it's not the way you want it to be.  You don't consider that there are LITERALLY thousands of people out there playing this game who never come to the forums because they're having fun, enjoying the ride, making the game their own, because they can.  No other game out there can be as easily changed, manipulated, modded, and/or tweaked by the person who is actually playing the game as 7 Days. Nothing exists that can match this one detail.  The ability to dig about in the xml files and make adjustments to fit your idea of fun, the settings included in the game, the ease they've tried to build into the base game so modders can do what they do... not one other game can do that, or, at least, none that I've found, and I've searched.

    - Oh great, another one who makes assumptions about ppl making assumptions.

    - You also assume they're all having fun enjoying the game, but sure, I'll give you that one, they can't all be miserable.

    - "No other game out there can easily be changed" well, that's laughably wrong in so many ways. I guess you never played one of the thousands of Minecraft modpacks, a lot of which drastically changes the entire game? Hell, even Skyrim and Fallout 4 has more game changing mods than this game.

     

    One of the major problems with your argument is that while this game can be modded quite a bit, each new update breaks all those mods which is why there's so few mods all the time. These devs refuse to just finish making the game because they can't ever make up their minds about anything they do.

  8. 3 minutes ago, Riamus said:

    Any game will have those who do not like it.  I even said that some new players will like it and some will not.  That can't be fixed because people all like different types of games.  What I said was that new players don't care about what used to be in the game because they haven't seen what used to be in the game.  They only care about the game when they start playing it.  And it will be either something they like or don't like depending on what types of games they like.

    The ones I mentioned, who bought the game recently, are all into survival crafting games and have spent thousands of hours into Minecraft and other games like it. You telling me this game isn't for them? What's the target audience then if not for ppl like them?

  9. 37 minutes ago, Riamus said:

    It is interesting how often people who admit that they've been playing this for years complain about how it is for new players and suggest that the reasons they want things a certain way is the same reason a new player would.  A new player doesn't know how things were different in older alphas and will play the game without that knowledge.  They will like it or not like it based solely on the version they start with and not based on what used to be in the game or how the game used to function.  Veteran players are the ones who complain about changes from past alphas, not new players.

    Well, sorry for not specifically mentioning a few of my friends and a family member who are all still very new to the game and either have issues or don't even like the game at all... two of which told me "The game was really confusing and way too hard". Soooorry for not including my personal life into this topic to prevent such snide remarks such as those.

     

    The reason new players generally don't bother to find this website, go through the tedious process of making an account then posting a complaint only to then likely abandon the game anyway is because 99.9% of the time, it falls on deaf ears, and realistically, what's the point? Even if the devs listened to the new players, the new players have no reason to commit to waiting for changes as they haven't spent hundreds or more hours into the game yet, and Steam has millions of other games waiting to be played.

  10. 25 minutes ago, Scyris said:

    A21 looks fantastic for this sort of game, I just wish the other teams other than the Art team would put in as much effort. Art team is great, the game looks amazing in a21 as I've said, but we need the other teams now to pick up the slack as I doubt your going to be able to push the graphics much farther.

    I wouldn't go that far. I play the game on max graphics settings. At certain times of the day when the light hits the trees and tall grass... it reminds me of games back in the late 90s early 2000s. There's also the bushes which pop out with the LOD feature and look like an out of place single color layout of an image from a distance. There's also still some remaining low textured stuff that stands out like a sore thumb. But aside from that, ya, the game does look good overall.

  11. On 7/18/2023 at 2:30 PM, warmer said:

    If you don't place the landclaim down in a POI radius, and that POI can still spawn zombies, they will be at the heightened gamestage.

     

    Once you place the land claim block, the POI ceases to be able to spawn, so the zombies will all have to originate outside it's radius. I haven't checked this and verified the gamestage once placed, but given that this removes zombies from spawning, my "assumption" is that they are relative to to their spawn location, and since it can not be in the adjust POI radius, they should spawn at a lower gamestage.

     

    Now I need to check this as I could just be talking out of my ass

    I would have thought that a bedroll would accomplish the same thing... preventing the area from refreshing with new POI zombies.

  12. 27 minutes ago, Maharin said:

    Personally, I've known for many alphas that the devs' direction for the game is not what I would like overall.  I will wait until release and then mod the game into what I want to play and once polished I will finally release that mod to the public in case other people want to play the game the same way.  In the meantime I will continue to pop in from time to time and play each alpha just to get a feel for how things are progressing.  Admittedly, my play time has been getting shorter and shorter with each new alpha.

    Same here. I play test each new release just so I can understand and know what all the changes are, and like you, been spending less time with each new release as it feels like it just keeps getting worse. Hopefully, the mods can save the game.

    17 minutes ago, theFlu said:

    Hi, meet Fox. I'm not sure A12 was going in the right direction for him. I might not disagree, but I'll play these console versions as well... :)

    Huh?

    20 minutes ago, warmer said:

    If you don't like the direction, load up A20.

     

    Some people will love it, and you can't just listen to those that hate it. Those that do are always the vocal minority.

     

    Modding is so easy now. Drop in a modlet done. It will take you less time than writing your last post

     

    People with agency who complain when they have the power to fix it themselves vs. waiting months for a potential bug fix crack me up.

    A20 wasn't that much better either... 1 step forward, 2 steps back with EVERY update that's been released in the last several years. My fav version is still A10.4 even though it lacks all the flashy new stuff that I do like in these newer versions. Unfortunately, I played that version into the ground and need a long break from it.

     

    Seems to me like the ones who don't like the way things are right now in this particular thread are a majority, not a minority. If you can't listen to those that hate it, then why are you here talking to those that hate it?

     

    Modding is only easy for those who know what they're doing. I for one don't have the patience to learn that stuff anymore because every game seems to have their own language and I'm just done with learning that stuff now. I have far too many games in my steam library and I'm definitely not going to learn how to mod each one just so I can enjoy all of them.

  13. 1 hour ago, warmer said:

    Buy them. Nothing stopping you from buying books. Give yourself rules about what you can and can't use. Edit the loot table. I am sure there is a mod that will address this soon. I play dead is dead, because respawning doesn't have a significant penalty. Self made rule, that makes the game more fun/challenging for me.

    And we're back to relying on traders again which we've already established breaks the game balance. Editing / modding the game is completely irrelevant to the issue at hand. Your solution is basically that everyone with their eyes open and can see the problem should modify their game in order to get a decent balanced game content or use traders which also break the game content.

     

    My point is that the new system is just as broken if not more broken than the previous systems this game has seen and I'm quite confident we'll be seeing yet another new system next year or at least a merge with other systems to sort of balance the issue better.

     

    1 hour ago, Kam R. said:

    Water filter helmet mod is a way, if you can find one. You may even just cm one in your inventory at start then you can do your woodsman thing:]

    I think they're level / book gated like everything else. So the odds of getting one legitimately when it's actually useful is slim to none.

  14. 9 minutes ago, Kam R. said:

    Loot. You will always loot water unless you allow yourself to use the trader. That is the only source of the water filter for building dew collectors.

    I read somewhere that water filters are in loot too. Never seen one. If they are, they don't appear soon enough and obviously it's easier to get the 2025 dukes to buy 'em.

     

    Or loot a water filter helmet mod and then live next to a lake to drink from, but no coffee or smoothies for you then.

     

     

    Traders seem to be the one thing TFP actually REALLY don't want to see ignored. Want to have water in your base? Want to use solar power? Then screw your no-trader playthrough and grind 'em quests. :]

    I think this is also stupid. We're surrounded by lakes and rivers but can't touch any of it because F-U, that's why. They couldn't even be bothered to give an explanation for why we can't touch the natural sources of water or why bottles just disappear. The least they could have done was change the color of the water and make it instantly toxic to walk into or something. Buying a filter from traders who all seem to have an endless supply of them somehow or finding BOTTLES of toilet water (and bottles of dirty water from a water cooler) is our only source of water is all just ridiculous.

     

    The devs are trying way too hard to force difficulty to the point of stupidity and making it unenjoyable and I can't even imagine what new players go through with this game anymore as nothing is what a new player would be used to seeing in a survival crafting game. It'd be like deciphering a code just to be able to play a game "correctly".

  15. 22 minutes ago, warmer said:

    Too much loot. Lower it in options.

    That doesn't solve a damn thing. You need loot in order to get books, and you need books in order to craft anything useful. Therefore, lowering the loot changes nothing other than make the problem worse by not being able to do anything even longer.

  16. I've always ignored the quests until mid to late gamestage because I agree in that the rewards are ridiculously OP and break the progression system.

     

    Also, you cannot craft anything until you've spent hours looting for hundreds of books, and by that time, you've already gotten everything you wanted anyway leaving no reason to craft. I think this new system is terrible and not fun at all. It just feels way too linear and controlled.

  17. 11 hours ago, event_horizon said:

    If stress testing the hardware doesn't cause the computer to reboot, it has to be a problem with the game.

    Wrong! Stress tests usually only stress 1 or 2 pieces of hardware at a time, not the entire computer as a whole. 7d2d stresses everything all at once. Don't be so quick to blame a game that has been around for 10+ years, especially when you're the only one having this issue right now.

     

    GPU should never reach 95 degrees... ever. CPU reaching that temp, while claimed to be normal according to AMD, is still stupid and not ideal for reliability reasons which is why there's so much hate for that LGA CPU right now. Also, 95C is pretty much the thermal throttle limit, so while it may seem normal (again, according to AMD), you don't even know if it's performing like it should.

     

    In any case, what computer tower are you using, because it's pretty obvious you're not getting enough airflow for that GPU (and probably CPU as well). With that kind of heat, who knows what damage and instabilities you could be dealing with. Keep in mind that ram, ssd, motherboard chipsets, motherboard power distributers, etc all don't have sensors to let you know they're hot. So if all the things that do have sensors are telling you everything is hot... then odds are, other things inside the case are really warm or hot too.

  18. On 7/13/2023 at 4:04 PM, warmer said:

    This will affect your base as well if you don't put down a land claim and are occupying a POI. I learned this the hard way. I believe the horde is based on game stage you are in when it triggers.

    Wait, so... what? So like, a land claim block has an effect on game stage now? I've always just thrown them away when playing solo and have never had any issues with game stage (mind you, it's been a few years since I last made a base outside of forest biome).

  19. 6 hours ago, arramus said:

    Harley is bundled directly into the 0-XNPCCore and will remain as a hostile bandit even with the Friendly Raider Girl Add On Pack installed.

    Oh ok. I didn't mind her in the game anyway as she's quite fun to deal with, she has some cool dialog. It just surprised the hell out of me when I was suddenly being shot at.

     

    4 hours ago, khzmusik said:

     

    You are probably hearing the "SoundRandom" noise. If you want to change that, you can override that in the NPC template to either a different sound or no sound (the empty string). You can also increase the "SoundRandomTime" value so you won't hear it as often.

     

    But, there probably should be better handling of the sounds in general. I can bring it up to the team.

    I'll see what I can do, but ya, better handling of sounds would be nice. I feel like it's a bit too much and weird with just 1 NPC, I can only imagine how noisy it would become if I hired 3 more.

     

    5 hours ago, arramus said:

    The spiders, when using the Colony Expansion Add On Pack, can now be found in all Biomes. They are tagged to existing hostile animal groups and at a balanced and regulated rate. They'll be seen but it won't be an infestation.

    Awesome, thanks!

     

     

    Out of curiosity, is there any reason why a minibike model was used as a placement layout for placing NPCs? It kind of limits us from sticking them inside a 1 block hole.

  20. FYI, Harley is included in the "1-DarksRaiderGurlzFriendly" mod and she isn't friendly or interactable at all.

     

    Also, hired help still sighs / does the whole out of stamina noise.

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