I like alpha 21 and I'm glad to see that it has gone back to the path of alpha 16 in a way, when we desperately searched the bookstores to read recipes. However, I think there is a bit of randomness missing, it's all a bit too linear. When you start the game, you know that you won't be able to achieve anything really good as long as you don't read magazines and level up, because looting depends on this too. I wish there was some small, remote, but real option of finding something good, something that is difficult to happen but can happen. Maybe an abandoned base of a dead (simulated) player with chests and some good loot (maybe steel, concrete, some vehicle, weapons...), something very hidden (underground maybe?) that is hard to find but can happen. Another option could be a crashed plane, perhaps at sea with several boxes of things you might have "ahead of time". In short, a small and remote option, but a real one to have something good ahead of time. You know that it exists and that it is out there, it is a good motivation for the "treasure hunt", it adds an incentive. There would also be the "magical" moment of accidentally finding it... what a great joy that would be.