What is this?
This plugin replaces the zombie spawning model with an offline simulation. Players on the server will be
assigned a visibility zone that decides which zombies will be active and which ones will be offline.
If the zombie was killed it will respawn at the map border as an offline version and roams the map, if the zombie
is still alive but leaves the player visibility it will become offline but keeping attributes such as health
and class.
For more information please visit
https://github.com/ZehMatt/7dtd-WalkerSim
You can find the latest release here:
https://github.com/ZehMatt/7dtd-WalkerSim/releases
Update 1/24/2021, Version: 0.3.0
- A19.3 support.
- Fixed potentially locking up the server.
- Fixed initial population not using 'POITravellerChance'.
- Added option to make sound distance configurable.
- Added sound event vizualization support to the viewer.
- Added option 'PauseDuringBloodmoon'.
- Added option 'ReservedSpawnSlots'.
- Added option 'WalkSpeedScale'.
- Improved offline walking behavior.
- Improved zombie spawning to avoid lag.
- Improved despawn when backtracking, they have a minimum lifetime of 1 in-game minute.
- Reduced network bandwidth for viewer.
- Reduced default server update rate from 60 to 40 Hz.
- Reduced 'PopulationDensity' from 120 to 60.
- Increased 'POITravellerChance' from 0.25 to 0.65.
Download: https://github.com/ZehMatt/7dtd-WalkerSim/releases/tag/0.3.0
Update 8/27/2020, Version: 0.2.1
- DMT support, you can now play this mod without a dedicated server.
Download: https://github.com/ZehMatt/7dtd-WalkerSim/releases/tag/0.2.1
Update 8/25/2020, Version: 0.2
- A19 support.
- Fixed visibility zone not being calculated correctly.
- Fixed exceptions being thrown when new players join.
- Removed the need to disable enemy spawning via serverconfiguration.xml.
- Removed sleepers from the simulation, uses the builtin system instead now.
- Added audio events, offline zombies will be attracted towards gunshot sounds.
Download: https://github.com/ZehMatt/7dtd-WalkerSim/releases/tag/0.2