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Roland

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Everything posted by Roland

  1. Not sure. I will check to see what the permissions are set to for editing
  2. It is there--just slightly differently organized. The Modding Forum used to be a category only. Now it is a forum. All the mod threads are in the mods subforum inside the modding forum. https://community.7daystodie.com/forum/27-mods/
  3. It is still there Joe. To the left of a thread there are two little talk bubble icons. Click that and you go to the last unread post.
  4. The modding forum is actually here. It is in the mods subforum within the general modding category. In the old forum the Modding Category was simply that-- a category and you couldn't post in it. With these forums it is an actual forum that can be posted to but there are of course no posts yet except mine.
  5. Brains, they appear to be missing for me as well. I posted a new thread in the main modding forum and it is all by itself. It is below the subforum list
  6. Most likely the modding general forum is still processing. It looks like the subforums are there. I've contacted Brains about it.
  7. The last time we tested a migration there were missing forums and posts that appeared slowly over time. I'm sure the modding posts will land.
  8. Please post in this thread anything that you feel we need to know about the new forums. We know it will take some time to get used to things...again. But we hope this new platform will be much improved over what we had. KNOWN ISSUES Formatting of previous posts involving tags like quote is broken. Those codes are still being processed and should resolve after a day or two.
  9. Well...I was assuming going out at night healthy not going out at night at less than 90%. Of course, if you are talking about doing some POI infiltration during your first couple nights and running into POI sleeper vultures-- that is a bird of a different feather. Those can tear you up during the daytime.
  10. Throwing rocks for crowd management is definitely the thing to do at night with larger maxcounts. Also, it should be noted that unless the zombie is feral it is pretty easy to run a short distance then crouch and sneak to the side and you will lose them. At night they are NOT following you by sight. They are following your breadcrumbs so if you sidestep while crouched from the position they last heard you they will go right past you to that location and then stop. It is scary to sit there and trust that they will run by but....they do. (not if their eyes are glowing though...) Also, armor does spoil the speed differential but I was answering the OP's direct question about what you do at night during the first few days. Typically, you don't have full armor by then and even if doing quests you probably only have a few pieces and are still faster.
  11. It is true that with increased spawns you tend to pick up new chasers even if you leave old ones in the dust so in those cases you definitely need a plan for stamina recovery. If that plan DOES NOT involve nerdpoling then you have my respect. That is a cool table, btw. Nicely done.
  12. Once you realize the Great Secret of the 7 Days to Die universe you become free to do pretty much whatever you wish. However, if you like the feeling of being so scared at night that you need to find safe shelter and that atmosphere is a big part of your enjoyment then please keep yourself ignorant and don't click on the spoiler....
  13. I will soon be updating this thread. I will delete all videos in each category since they are all outdated. Then I will look through this thread and sort any A18 videos into the appropriate category. So please post to this thread and I will be updating the first page to get things back to ship shape.
  14. Max count values are not multipliers they are the actual number of zombies that will spawn in each area. The reason why a two was twice as many in that example is that the default version was a one. If it had been say a three then I would have had to replace it with a six in order to double. Decimals won’t work for that value.
  15. One thing I am trying tomorrow is a huge amount of zombies but a respawn time of 300 days. I wonder if this will allow you to “reclaim the land” so to speak. Initially there will be many but if you kill them that area will be cleared for good. Could be fun or it might get boring.
  16. Zero is constant respawns. He might be right. I haven’t messed with respawn times because I like the idea of being able to clear an area and have a couple day’s peace before they return. I was posting examples I also saw elsewhere.
  17. I already have made one. Its been part of my 0XP Rolmod for awhile now. What I want though is to make it super simple for people just get that modlet and not my entire pack. With schools closed I should have time this week to post it up in a way that is easy for people to get and add to their mod folder.
  18. He seemed specfic about something (a Cvar?) called respawnDelayInWorldTime which would be a different variable than the respawndelay variable in that part of the xml. I'm not good enough to fully understand Cvars but I think Sheetz was talking about a more global Cvar. Can't be sure though as I'm only about ankle deep into all of this. It looks like he may want to do a trickle respawn effect with zombies respawning into the same chunk in a cascading fashion instead of all at once essentially having a lot of zombies to clear but then they reappear a few at a time over time so as to not overwhelm the maxalive count and make it so that POI's are empty of sleepers. Seems like the examples he posted would work but maybe there is another Cvar that could make it happen easier if it was float instead of integer....but I can't be sure.
  19. That sounds amazing but what are you asking me exactly? To suggest that change to like Gazz or something?
  20. Okay I have the room I want. Please feel free to post examples of how you like to change the numbers. For myself, I tripled all the day numbers and quadrupled all the night numbers because I think more should come out at night. I like the feeling of clearing an area and having it be relatively safe for a few days so I left the respawn delays alone.
  21. The instructions above are for directly changing your files to create these options. There is another way and that is to download a modlet that makes these changes for you. The advantage of using a modlet is that if the game updates, you won't lose your changes. I'll outline some easy steps to download and use a modlet soon. You can change the values in a modlet you download in order to make it do what you want it to do just as easily as the above direct changes.
  22. WANDERING HORDES To increase your wandering hordes you do everything listed in the first post except that in step 7 instead of opening the spawning file you will want to find the file named gamestages and right click on it and open it using notepad or comparable program. Once you open gamestages you will scroll down past a bunch of notes and other stuff until you get to about line 216 which starts the wandering horde section. Here is what it looks like: <spawner name="WanderingHorde"> <!-- These will wrap around at 50. --> <!-- Will probably have to undo that later. Rev 19924 /19944 --> <gamestage stage="01"><spawn group="wanderingHordeStageGS1" num="05" maxAlive="30" duration="09"/></gamestage> <gamestage stage="02"><spawn group="wanderingHordeStageGS2" num="10" maxAlive="30" duration="09"/></gamestage> <gamestage stage="03"><spawn group="wanderingHordeStageGS5" num="06" maxAlive="30" duration="09"/></gamestage> <gamestage stage="04"><spawn group="ZombieDogGroup" num="04" maxAlive="30" duration="09"/></gamestage> It continues on through 50 different gamestage stages. All you have to do is increase the numbers I colored red. In vanilla the easiest horde is only 5 zombies which is hardly noticeable. Up it to whatever number you feel would be a fun horde size at that stage of the game. Make sure to read the spawn group name before the number to be sure you want to adjust that one-- such as the last one listed in the example. Changing an early game zombie dog horde from 4 dogs to 15 dogs might be a bad idea but it is your funeral. So just to illustrate, if I change that first gamestage stage 01 horde from its default setting it would look like this: <gamestage stage="01"><spawn group="wanderingHordeStageGS1" num="15" maxAlive="30" duration="09"/></gamestage> This change would make the horde be comprised of 15 zombies. Now I know that you've been eyeing that maxAlive="30" value and wondering why not just up that to 64 for some truly epic hordes. I'm almost certain that number is hardcoded in elsewhere in the code and changing it here won't matter but I could be wrong and someone will be along shortly to correct me if I am and then I'll change this part. But by all means give it a go and type 64 in there and then change the number to 64 and see what happens. That is the fun with experimenting with these settings. Just like with the spawning file, when you are finished changing the numbers for all fifty hordes makes sure to save and then close your files and game launcher and then start up your game. You will surely notice when a horde wanders by after this.
  23. OUTDOOR SPAWNS As you scroll down the spawning document you will see lists of biomes followed by code that controls the spawn max count, the respawn delay, the time, and the group of entities it applies to. This is an example from the pine forest biome: <biome name="pine_forest"> <spawn maxcount="1" respawndelay="3" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="1" respawndelay="4" time="Night" entitygroup="ZombiesNight" /> <spawn maxcount="1" respawndelay="14" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" /> <spawn maxcount="1" respawndelay="21" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" /> </biome> To change your game significantly all you need to do is increase the mumbers for maxcount and for respawndelay. That's it. You don't need to change anything else. For respawndelay you can use decimals to make them reappear sooner than a whole day. So... <spawn maxcount="4" respawndelay="1" time="Day" entitygroup="ZombiesAll" /> This will give you four times the number of zombies during the day and they will regenerate each day. <spawn maxcount="2" respawndelay=".5" time="Day" entitygroup="ZombiesAll" /> This will give you twice the number of zombies during the day and they will regenerate twice a day. <spawn maxcount="6" respawndelay="0" time="Day" entitygroup="ZombiesAll" /> This will give you six times the number of zombies during the day continuously. Slap a Ghostlight name tag on yourself and get to killing. All you need to do is go down through all the listed biomes and change the numbers as you please. Some of the biomes aren't used any longer but don't worry about it. Changing those numbers won't hurt anything. Once you are done save the file and close it. Exit the game launcher and then restart and this time go and play and win.
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