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Posts posted by bdubyah
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With the Willy Jeep, or any of the other Mods are they in creative menu as like to see one am impatient or do I have to way to craft one.
Also can one have this as a server side mod or does the clients have to have the mod as well?
They can all be grabbed from creative or spawned in using the F6 menu.
It has to be both server and client side.
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I might could try making a black skin for the MD500.
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He's probably referring to the Bob's Boars/Carl's Corn POI.
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Yeah, that's what I get for using Replace All in N++. Lol. I'll get it fixed shortly.
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So you downloaded the 18.2 version of the mod? If so, that's the problem. You'll need to grab the version made for A17.4 instead.
https://github.com/Sirillion/SMXhud-A17
Think that should be the right version.
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Did you install the Compopack prefabs into your prefabs folder? Nitrogen just places them. You still need the actual prefab files installed.
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Glad you like them.
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Alright, just got these finished up. The collection and individual mods are on Git now, the collection is almost updated on Nexus. Will probably upload the individual mods there tomorrow as it's late here. I'll edit this post when I do.
Cruiser:
Git: Click Here
Nexus: Click Here
Junker:
Git: Click Here
Nexus: Click Here
Rat:
Git: Click Here
Nexus: Click Here
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Dude, literally read a couple posts above yours.
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I appreciate the kind words.
No promises, but I'll see what I can do.
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I haven't tested myself, but if you read just a couple posts up, there seem to be some issues.
So, it may work but some vehicles may not.
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Yeah, I wouldn't think it would affect driving it.
And just to be sure, as a lot of people seem to miss it, but it was installed on both client AND server, right?
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Not sure what would cause an issue with DF. Never used the mod so I'm not sure what all it changes.
Most vehicles require similar materials to the vanilla ones. You can search the recipes even if you haven't learned them to see what they cost. Most storage is similar to the vanilla 4x4, where it makes sense(obviously less for the Golf Cart and such).
The BRDM-2, Box Trucks, MD-500, MRAP, and UAZ 452 all have at least 4 seats, with the UAZ and BRDM-2 having 6 seats.
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You're not getting a buff when you drink them? Odd. I've managed to loot one of each in my game and they all seem to work fine.
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A18 must've changed it. I haven't tested that mod very much.
Think I got it fixed. Uploading now.
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Eh, I've had the bike sitting around half finished for weeks now. Lol.
Thanks Ragsy.
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Charger:
You won't even feel those zeds as you run them over with this land barge!
2 seats. Poor fuel mileage.
Git: Click Here
Nexus: Click Here
Dirt Bike:
A quick dirt bike. And no neighbors to complain about it!
Only one seat. Same storage as a bicycle.
Decent fuel mileage, but low capacity.
Git: Click Here
Nexus: Click Here
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Looks great. Good work.
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Stallion:
It's no Eleanor, but it's close!
2 seats. Poor fuel mileage.
Git: Click Here
Nexus: Click Here
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Duster:
It might look like it belongs in a museum, but it'll keep you off the ground and away from the zeds!
Has 2 seats.
Wide turn radius and low torque means you better take it easy on this ol' girl!
Not very fuel efficient, but that's the price of relative safety...
Git: Click Here
Nexus: Click Here
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Alright, pushed updates for the collection, Box Truck, MRAP, and BRDM-2 to give them loot IDs 931-933. They are mine now so if they ever conflict again, it's someone else's fault. Lol.
Working on another aircraft that might be done today and I'll update again. Also have some better flight physics for the MD-500 thanks to some help from Ragsy. I'll push those updates whenever I update the collection.
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Yeah, I figure that's bound to happen. We need an index of what mods use what IDs. Lol.
I guess I can update them to a new ID and hope no one else is using it.
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Alright, just updated the Box Truck mod and the collection.
It was the same issue the BRDM and MRAP had with the loot ID. I forgot I added it to the Box Truck as well. I had borked the Unity project for the Box Truck so I just rebuilt them and took off the light flares as well as adjusted the ride height and torque.
Also made the fuel capacity/consumption consistent with how TFP is doing theirs. Might cause some weirdness with ones already in the world. Although with this error, maybe that won't affect too many people. Lol.
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The individual mod or the collection?
At work now but I'll look at it tonight.
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(A21) bdubyah's modlets
in Mods
Posted
Um, I'm not sure if you could make that work or not. It might be possible. You could open the vehicles.xml and find the MD500. Look for the section with the motor0 and motor1, along with the forces. You could try changing the values for the forces.
Force4 and force5 are the tilting forward and backward. Force 2 is technically the "up" vertical force, and I believe S just makes this a negative amount.