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sphereii

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Posts posted by sphereii

  1. I wanted to add the new bad company zombie only, valmod and compo mods. I think I managed to load them all, using the local download of trhe new bad company zombie only mod, and it created the world and launched fine. I did see new prefabs and new zombies, as well as the valmod overhaul changes, so I think I mailed that properly.

     

    I created a new my mod to add the badco zombie mod.. is that the proper way to do that?

     

    I can see all three mods activated..how do you turn them off, if say I want to add use the valmod enhancement instead of the complete overhaul? I tried right clicking and looking at options, but I didn;t see a way to disable or unload one of them.

     

    Thanks SOI much for the assistance.. it looks like this will add some feshness to the title!

     

    The My Mods feature allows you to specify multiple download links. The Launcher will download and copy the files, in the listed order.

     

    So if you wanted to include each one, you can copy and paste each github download links from each one into your My Mods Download.

     

    If you wanted to remove one, you could just Edit your my mod to remove the links you didn't want.

     

     

     

    Once you have something you like, and want to share, you can right click on your new My Mod, and select "Copy My Mod to Clipboard". This copies the XML string used to for it. Then you can use pastebin.com or textuploader.com, and paste it into a new document. Make some final tweaks on the name, and save it.

     

    Then you can copy and paste the RAW URL for the pastebin or textuploader.com, and people can use that path in the "Open URL" feature, allowing people to play your combination.

  2. Stompy added a new version of bad company with zombies only. https://github.com/7days2mod/BadCompany/releases/tag/v1.1.2

     

    Would it be possible to add a selection with all three mods together?

     

    which three mods were you thinking? Some mods work together well, like the Compo Pack + Valmar, since they don't overlap any files. StompyNZ's 1.1.2 version will probably overlap some files with Valmar, but not sure how important they are.

  3. Hi I eventually got a12 installed, sort of anyway, using your advice..

     

    I start the game and pick a seed name and change some settings, as the world is about to load I get null reference from the console and have to alt del to end 7dtd..

     

    Ive tried using vac and without eac.. Also tried a random gen world and nav.. but the null appears and halts the world from loading.

     

    Any ideas how to fix it ? Thanks.

     

    EDIT: Im using advanced.

     

    After you get the error, would you mind going into the View Menu, and click on Log Files. Select the Game's output log from the drop down, and click on Upload log. Then copy and paste the URL that it gives you, and I'll look it over.

  4. Hi, thanks for this launcher, its great to be able to play modded and previous alphas easily.

    I tried a13 again and it was fun...

     

    But I installed alpha 12.5 , each time I hit play for some reason alpha 15 opens..

    Ive deleted a12 and reinsalled but having no joy, any idea's ?

     

    When I first played 7dtd it was on a12 and thought I'd try a playthrough again..

     

    Any help is appreciated to help to get the launcher and a12 working.

     

    I could just use the steam beta tab but I'd rather just install through the launcher and have it on my system.

    I have both versions of valmod mods and the launcher has no problem with those...

     

    Thanks.

     

    Hey TempusFugit

     

    Are you using Advanced or Simple mode?

     

    If you are using Advanced, then the Mod Launcher will try to log into steam, and sync up the correct beta version. The option would be "Download From Steam", instead of copying from your local Steam folder.

     

    - - - Updated - - -

     

    Is the mod to eliminate the bloom and sky fog listed anywhere? Or was that for <a15 only?

     

    EDIT: found his thread and trying that as my first mod.

     

    The Bloom and Skyfog were removed in A15, I think. I think he has added some Tone mapping adjustments, and then there's the 1-block crouch patch available too.

  5. I might try the poi addition one first, just to see if I have it set up properly. I've been running our local co op play server of my wifi surface, but I'm restoring an old hard wired pc first to see if I can get that to run the server.

     

    In the current A15.0 release, prefabs folders will need to be part of the client-side mod, as well as the server-side. But I do not believe the rwgmixer.xml needs to be included in the client-side package; That's the file that lists all the prefabs and where they are allowed to spawn.

     

    A nice starting combination may be Valmod's Expansion, under the 7Days2Mod CompoPack heading. This will give you Valmar's mods, in addition to Magoli's prefabs. It's a popular combination that works well.

  6. Ok, so I just install this and use advanced mode on all three systems, correct? The server system will use the server launch tool someone has posted here in the forums. How do I make the server launch tool launch using the mods selected from this? (Or once I set the mods, will it just automagically see them?)

     

    We got really spoiled during the a15 testing, and we are jonesing for new content...lol!

     

    The Launcher will help your clients' get the latest version of the mods installed, and will launch 7DaysToDie.exe with those mods loaded.

     

    You would have to install the mods manually on the dedicated server. Sometimes its just a copy the mods download pack, while other mods may require additional changes. Usually the mods would have descriptions on how to install them on a server.

  7. Question.. if I use this to add a few mods, is it easy to go back to vannilla? We have a vanilla server game we are running for my wife and myself, and I know she'll be ticked if we can't continue it.

     

    I probably want to add the bad co. and the compopack. Would that create any incompatibilities bad adding both?

     

    (I've used mod adding tools to skyrim, but that was the last one I really dug into a few years ago.)

     

    Eager to add a bunch of new stuff to 7 Day! Thanks for the hard work creating this!

     

    If you used the Advanced mode, it creates a copy of 7 Days to Die, so you can run multiple mods, without them conflicting. I usually leave my Steam copy as vanilla, so it can automatically update when updates are pushed, but keep all my mods in a separate folder.

  8. Sphereii, I've stopped updating Lathmod, and have instead created a new mod called Craftworx that's an overhaul of the old LathMod, but better. ;) Can you replace LathMod in the ModLauncher with Craftworx?

     

    Sure Latheos. Is the Link changed?

     

    - - - Updated - - -

     

    hi there,

     

    Mac users experience serious difficulties to add modes to their vanilla games. Appreciate if Mod Launcher supports Mac and eases the woes of my Mac players who are unable to upgrade to Valmar's mod.

     

    The struggle with supporting Mac is that I do not have any experience with that platform, nor a machine to test.

  9. Can I put a link to a patch like herrpohl's tonemap into my server config to have it installed along with other mods for the server? Does it need to be denoted differently in the config file?

     

    Thanks for your fantastic tool and the support you provide for it.

     

    Actually, you can download his patch, extract the zip file, and place his patch files as part of your normal zip file. The launcher will find them, and install them automatically.

  10. My Launcher has stopped working properly all of a sudden.

     

    http://i.imgur.com/U9vHsm0l.jpg

     

    I could not find anyone else having this problem can you help me getting it to show all the Modpacks in the list again?

     

    Have you tried to click on File -> Load Defaults?

     

    - - - Updated - - -

     

    GitHub's included in the massive DDoS attacks today, which is likely the cause of the problem.

     

    That may explain it. JaxTeller718's configuration is not stored in Github, which may explain why it's the only one showing up.

  11. When apply a patch, the Patcher will do a checksum against the file you want to patch, in this case, resources.assets. If it doesn't match the <OriginalFile> has in the .xml file, it'll reject the patch.

     

    <OriginalFile SHAHash="7AFEC30EB270792322196505333790CC7EB5BD0B" />

    <ModdedFile SHAHash="1CFC154A6A334AA6B99E9945D561B117B340A2A0" />

    <PatchFile SHAHash="8F1C8F20508C47FA245837355E478E3231FC745F" />

     

    It does this so we don't blindly apply patches that may break the file.

     

    Is your new target file the vanilla resources.assets file?

  12. Hey SphereII,

    does the patcher also work when I exchange texture files in the resources.ASSETS? I exchanged the sunlight texture for each biome and created a patch, but it doesn't modify the assets file when I apply it. Here is the patch I made.

     

    Hey herrpohl

     

    I think there's two issues here. One, the file ends with .RAR, whereas the launcher only currently supports .zip files. Another is that it's being hosted on Mega. Mega wants you to click on the download button before actually downloading. The Launcher struggles with these types of redirects, unfortunately.

     

    Solutions:

     

    1) Compress with a .zip extension

    2) Use another hosting service, such as MediaFire or github, that allows direct download links

     

    The structure of the .RAR file looks good though,so I think it'll be a clean patch once the two issues are taken care of.

     

    -SphereII

  13. Sphereii can you please put this on your launcher. It is just a Client Pack and will only work on my server for now. Its A15 and not a SDX mod yet.

     

    Server Info-

    Spider's True Survival Hardcore PVP A15

    209.222.2.74

    Port: 29220

     

    Client Pack Link-

     

    https://github.com/SpiderJZMOD/TrueSurvivalClientPackA15

     

    Thank you.

     

    No problem. I updated it. Since you may have multiple servers and mods, I added a top level for you called Spider. Let me know if you'd like it to be called something else. I specified latest_experimental as the Version, which will have an effect if someone wants to Download From Steam to have the correct version.

     

    Once you have your SDX mod, we can add a new entry under your Spider section.

  14. In this case, you'd provide two patch files, then just create a zip file with both patches in them. The Launcher will find, and apply all the 7D2DPatch patches.

     

    You can mix-and-match patches, and full updates to the DLLs. Such as, the Assembly-Sharp DLL is around 4 megs, so you could add the full DLL file, and a patch file for the resoruces.assets file, and the launcher will install them both as expected. Or you could apply a patch for the DLL, and include both patches.

  15. hola, I was wondering if there is a patch that only patches the "crouch under 1 block" with your modlauncher ?

     

    Hey KorruptkSwades

     

    I added 1-block crouch only patches for A14.7 and for the A15 experimental branch. If the experimental build gets refreshed, the patch may not apply successfully anymore, and we'll have to generate a new one.

     

    Enjoy

  16. Finished installing the Launcher clicked advance and assigned a folder, when i choose DL from steam to get a 14.7 copy i get:

    And this is the code in the window:

     

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
      at _7D2DLauncher.frmMain.btnCreate_Click(Object sender, EventArgs e)
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnClick(EventArgs e)
      at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.ButtonBase.WndProc(Message& m)
      at System.Windows.Forms.Button.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
       CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    System
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    7D2DLauncher
       Assembly Version: 1.0.0.1
       Win32 Version: 1.0.0.1
       CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/7D2DLauncher.exe
    ----------------------------------------
    log4net
       Assembly Version: 1.2.15.0
       Win32 Version: 1.2.15.0
       CodeBase: file:///C:/Users/Lefty/AppData/Local/Apps/2.0/6LK404E4.W5R/5RWL2KO0.JEX/7d2d..tion_a8771e2c9219cb1b_0001.0000_73fb97afeaf6d5f2/log4net.DLL
    ----------------------------------------
    System.Windows.Forms
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Xml
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Deployment
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
    ----------------------------------------
    System.Configuration
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1084.0 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Microsoft.GeneratedCode
       Assembly Version: 1.0.0.0
       Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.ServiceModel
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
    ----------------------------------------
    SMDiagnostics
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
    ----------------------------------------
    System.ServiceModel.Internals
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
    ----------------------------------------
    System.Runtime.Serialization
       Assembly Version: 4.0.0.0
       Win32 Version: 4.6.1038.0 built by: NETFXREL2
       CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
       <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    
    
    

     

    Any help? Thanks.

     

     

    ----UPDATE----

     

    Well figured I would test making a copy off the local game folder and it worked,

    So then I deleted the folder it made, tried the steam option again and well it worked. Weird as i didn't do anything besides making a copy of the local folder after trying the steam DL option.......so i'll leave this here just in case it happens to someone else.

     

    Thanks for the report, and let me know if you have any other issues. In the 7D2D Mod Launcher, there's a View menu, with Log Files. If this happens to anyone else I would appreciate uploading the log.

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