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LordMiG

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  1. Hi @faatal! Is there any chance that we'll have the option to generate larger RWG maps than 10K in A22? Maybe for singleplayer only? Back when the KingGen map generator was available, I always enjoyed playing on 16K maps, and they ran smoothly on my PC with 32 gigs of RAM. Could we possibly see this feature implemented? Pretty please! 🙃 The engine should be able to handle 16K maps. I play my singleplayer games without any traders, no loot respawn and 25% loot therefore loot gets really scarce after day 80. It would be nice to have a bigger map with more T5 buildings to loot. 😅
  2. I've played my last two playthroughs of A20 on a '25% loot' setting and with a modlet that completely removes traders from RWG. Also no airdrops. Putting some points into 'Living off the land' is the only way to survive for me because all I get from looting are maybe two cans of food per week. In the beginning of a playthrough I'm getting most of my food from hunting with a bow (ammo is very hard to get on 25% loot) and harvesting corn and potatoes from POIs. For me the game plays so much better when you make survival a bit harder.
  3. The video was made by Paul Soares Jr. on September 7th 2013. According to my kickstarter page Alpha 1.1 was released on September 13th 2013, 6 days after the video was made. So I guess the video shows the OG Build that started it all: Alpha 1. 😀
  4. Every time TFP drop a new alpha I go on Youtube and watch this video. Just to see how far we have come. I'm not sure what alpha this is from. Alpha 4 oder 5? That brings back so many good memories. 👌
  5. @TheFunPimps I've always played the game on 25% loot abundance with no traders (removed by a modlet) and no loot respawn/no airdrops, because the game is soooo much better (and harder) that way. It really forces you to travel and loot. And I fricking love looting. Will it even be possible to find enough skillbooks in loot with these settings to complete a skilltree in A21? 😅
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