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  1. Summary: Reload sounds cannot be heard while in thirdperson view Game Version: A21.2 b14 OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium Game mode: Single Player Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW(?) Bug Description: Reload sounds for weapons cannot be heard while in thirdperson via the f5 key Detailed steps to reproduce the bug: 1) Enter a world (in my case, Navezgane), then enter debug mode 2) Press F5 to enter thirdperson 3) Fire, and reload a weapon 4) Observe the bug once the weapons reload, revealing that they are completely silent for the duration of being in thirdperson Expected Result: Weapon reloading makes noise regardless of perspective Actual Result: Weapon reloading remains silent in thirdperson Output log: https://pastebin.com/K5yW7meP
  2. Ah, okay, sorry. Any way to remove this? Or does it just go to duplicates? mb
  3. Summary: Slight issue with rwg causing blocks near drainage channels to float Game Version: A21.2 b14 OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium/Low Game mode: Single Player Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW (?) Bug Description: Blocks (Most commonly road barriers) often spawn floating a noticeable amount off of the ground when near drainage channels. This appears to be a rwg issue, but I could be wrong. Detailed steps to reproduce the bug: 1) Generate a new world 2) Go into a town 3) Observe road barriers/Fences around drainage channels floating off of the ground Expected Result: Barriers and fences not to float off of the ground Actual Result: Barriers and fences float off of the ground Image example: https://ibb.co/4R5mg1v Output log: https://pastebin.com/chNqWGAG
  4. Summary: Mutated zombies with their legs cripped/chopped off stand up briefly to do their special attack after being crippled/crawling, which causes a jarring animation. Game Version: A21.2 b14 OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium/Low Game mode: Single Player Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW Bug Description: Crippled mutated zombies appear to stand up to perform their special attack briefly while cripped. This should either not occur, or the zombie should remain crawling. Additional note: If any QA sees this, I just have a question (Not trying to be rude or anything here); do you guys have a system in place to look at old reports? I see some older reports that don't get commented on, do they get reported to the devs/silently looked at? Thanks for checking these bug reports, hope you have a great day Detailed steps to reproduce the bug: 1) Spawn in a radiated mutated zombie 2) Attempt to cripple one of their legs to the point where they become a crawler. This may take a while to do given their seemingly low cripple chance, it took me several minutes to reproduce 3) Approach the mutated zombie 4) Observe the bug once the zombie starts a special attack Expected Result: Crippled mutated zombies remain cripped, and either can't perform/don't get up for their special attack Actual Result: Mutated zombies stand up briefly to do this attack despite being a crawler, suprising and confusing players Image example: https://ibb.co/12NLTT7 Unsure if a log file will help in this case, but here's one regardless: https://pastebin.com/ALqNfgt1
  5. Summary: Wooden walls, carpet floors, and walls in nursing home_01 exhibit the properties of stone walls , play the sounds, and create the particles of stone walls and objects when they should be classified as wood. Game Version: A21.2 b14 OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium/Low Game mode: Single Player Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW (?) Bug Description: Wooden walls, carpet floors, and wooden floors in the last sunset nursing home POI act as if they are stone despite clearly being made of wood. It is likely not a part of the bug, but these blocks also have abnormally high hp, including 5000 hp carpet floors in the front room of the poi. Detailed steps to reproduce the bug: 1) Go to nursing home_01 2) Enter any entry point 3) Attacking the wood blocks, destroyed wood floors, and carpet floors thoughout the poi reveal they are categorized as stone, and pickaxes/axes work as if the block was stone, despite clearly being wood. Expected Result: Wood blocks to behave as wooden walls and axes to be more effective against them,. Actual Result: Wooden blocks behave as stone and pickaxes are more effective against them, with stone particles also appearing when attacking said walls and floors Output log: https://pastebin.com/b0ivzN9c
  6. Edit: Forgot to add a description. Description: The door frames can be interacted with as if they are doors themselves even when the actual door has been destroyed. This includes door opening/closing sounds being made, and the prompt to interact with a door appearing.
  7. Summary: Door frames can be interacted with like they are doors Game Version: A21.2 b14 OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium/Low Game mode: Single Player Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW (?) Bug Description: Detailed steps to reproduce the bug: 1) Go to any POI with a metal door, in this image, the navezgane corrections tier 5 POI 2) Destroy the door 3) Hover crosshair over door frame 4) The frame acts and can be interacted with like a door, and even plays door opening sound despite there being no door Expected Result: Frame to not have properties of a door when a door is not present Actual Result: The frame can be interacted with as if it is a door Image example: https://ibb.co/cc3Z0bL Output log: https://pastebin.com/DPPVhCQC
  8. Additional Examples: Red Truck outside of the excavator poi: https://ibb.co/YPtqy59 (Also fixes after being hit, but does not remain fixed after reload) Working stiff van near the red truck within the small excavator mini poi/part: https://ibb.co/1JVq9vQ This is not consistent with the poi, and some duplicates of this excavator part don't have this issue, so I assume this isn't poi specific Red sedan in a parking lot: https://ibb.co/tCkw5yy (Also corrects after being hit)
  9. Summary: Vehicle props clipping into the ground at various locations (It does not seem vehicle specific, but it seems to be happening mostly with larger vehicles such as the new modular trucks and army vehicles) Game Version: A21.2 b14 (But has been happening for me since A21 began) OS/Version: Windows 10 CPU Model: AMD Ryzen 5 2600 Six-Core Processor System Memory: 16GB GPU Model and VRAM: NVIDIA GeForce 1650 SUPER Screen Resolution: 1920x1080 Video Settings: Medium/Low Game mode: Single Player Did you wipe old saves? Yes (Reinstalled and cleaned data via launcher multiple times and this issue still occurs) Did you start a new game? No (Game was only a day or so old) Did you validate your files? No Are you using any mods? No EAC on or off? Off Status: NEW (?) Bug Description: Detailed steps to reproduce the bug: 1) Go to any POI with a vehicle outside of it (In this case, school_01) 2) Go to the parking lot 3) Observe the vehicle clipping through the floor 4) Hit said vehicle with a wrench or other weapon 5) Vehicle's orientation corrects after being hit Expected Result: Vehicle orientation is fixed Actual Result: Vehicles start clipped into the ground Output log: https://pastebin.com/5ciBn3iK Image example: https://ibb.co/XxgHG08
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