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  • Reload sounds do not play while in thirdperson


    User
    • Version: A21 21.2

    Summary: Reload sounds cannot be heard while in thirdperson view


    Game Version: A21.2 b14
    OS/Version: Windows 10
    CPU Model: AMD Ryzen 5 2600 Six-Core Processor
    System Memory: 16GB
    GPU Model and VRAM: NVIDIA GeForce 1650 SUPER
    Screen Resolution: 1920x1080
    Video Settings: Medium
    Game mode: Single Player


    Did you wipe old saves? No
    Did you start a new game? No
    Did you validate your files? No
    Are you using any mods? No
    EAC on or off? Off


    Status: NEW(?)


    Bug Description:

    Reload sounds for weapons cannot be heard while in thirdperson via the f5 key


    Detailed steps to reproduce the bug:
    1) Enter a world (in my case, Navezgane), then enter debug mode
    2) Press F5 to enter thirdperson

    3) Fire, and reload a weapon

    4) Observe the bug once the weapons reload, revealing that they are completely silent for the duration of being in thirdperson


    Expected Result: Weapon reloading makes noise regardless of perspective

    Actual Result: Weapon reloading remains silent in thirdperson

     

    Output log: https://pastebin.com/K5yW7meP


    User Feedback

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    Thank you for reporting.

    We are working on a new character system,  so this will not be fixed for the current character system.  Reload sounds will be looked at before the new character system is introduced in a future update,  so the reload sound in third person may be fixed as well when that happens.

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    30 minutes ago, chikorina said:

    Thank you for reporting.

    We are working on a new character system,  so this will not be fixed for the current character system.  Reload sounds will be looked at before the new character system is introduced in a future update,  so the reload sound in third person may be fixed as well when that happens.

    Alright, thank you. I was sort of expecting that given the overhaul in a22. I find the weapons also don't align with the thirdperson crosshair, which is another issue. Not sure if a potential ui update would remedy that, but here's hoping.

     

    I have a more major issue I've noticed in a21 which as far as I've seen hasn't been mentioned anywhere which I've made a bug report about. The vehicles tend to randomly spawn half sunk. I'm not sure if the devs are aware of it, but its been happening consistently since a21 exp for me. I'm hoping this gets looked into as I'm completely unsure if its a model, rwg, or alignment issue.

     

    I've also noticed that the bug I reported with mutated zombies also happens with cop zombies and their explosion attack.

     

    Thank you!

     

     

     

     

     

     

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