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  • Incorrect materials (?) in nursing home_01


    User
    • Version: Alpha 21.2 b14 / Previous A21 versions

    Summary: Wooden walls, carpet floors, and walls in nursing home_01 exhibit the properties of stone walls , play the sounds, and create the particles of stone walls and objects when they should be classified as wood.


    Game Version: A21.2 b14
    OS/Version: Windows 10
    CPU Model: AMD Ryzen 5 2600 Six-Core Processor
    System Memory: 16GB
    GPU Model and VRAM: NVIDIA GeForce 1650 SUPER
    Screen Resolution: 1920x1080
    Video Settings: Medium/Low
    Game mode: Single Player


    Did you wipe old saves? No
    Did you start a new game? No
    Did you validate your files? No
    Are you using any mods? No
    EAC on or off? Off


    Status: NEW (?)


    Bug Description:

    Wooden walls, carpet floors, and wooden floors in the last sunset nursing home POI act as if they are stone despite clearly being made of wood. It is likely not a part of the bug, but these blocks also have abnormally high hp, including 5000 hp carpet floors in the front room of the poi.


    Detailed steps to reproduce the bug:
    1) Go to nursing home_01
    2) Enter any entry point

    3) Attacking the wood blocks, destroyed wood floors, and carpet floors thoughout the poi reveal they are categorized as stone, and pickaxes/axes work as if the block was stone, despite clearly being wood.


    Expected Result: Wood blocks to behave as wooden walls and axes to be more effective against them,.

    Actual Result: Wooden blocks behave as stone and pickaxes are more effective against them, with stone particles also appearing when attacking said walls and floors

     

    Output log: https://pastebin.com/b0ivzN9c


    User Feedback

    Recommended Comments

    Unfortunately, the nature of the giant, you can go and do anything anywhere and there's SI involved game, things like that are done for a reason. Explosions, gunshots, exploding/vomiting zombies can wreak a POI, which can make getting through it confusing, collapse loot rooms, make the whole builds unstable, things like that. So, using harder materials and painting them to look like wood/carpet is standard procedure. 

     

    Now, if there's something like steel being used as a piece of a tent, that's a bit much . Thanks for reporting it though:)

    Edited by Jugginator (see edit history)
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    15 hours ago, Jugginator said:

    Unfortunately, the nature of the giant, you can go and do anything anywhere and there's SI involved game, things like that are done for a reason. Explosions, gunshots, exploding/vomiting zombies can wreak a POI, which can make getting through it confusing, collapse loot rooms, make the whole builds unstable, things like that. So, using harder materials and painting them to look like wood/carpet is standard procedure. 

     

    Now, if there's something like steel being used as a piece of a tent, that's a bit much . Thanks for reporting it though:)

    Yeah, I figured that was why. Sorry. Just seemed a bit strange to me. Thank you!

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