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FramFramson

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Everything posted by FramFramson

  1. I dunno man, zombie dog variety pack actually seems scarier to me than "all dogs become German Shepherds when zombified".
  2. Def want to find out if any of those assets are coming to the vanilla game. Also wondering like hell of that's going to be a sort of DLC in that it will work with or be attached to the base game, or if it's an entirely new iteration of the base game.
  3. Probably depends on how difficult it is to implement that without losing the inventory. Right now they are actually different blocks, not different animation states of one block - the replacement effect isn't a problem right now because it only occurs once the container is empty. Moving to a system where the container block can change repeatedly could add load or the opportunity for inventories to be lost and I don't see how this is fixed without swapping to a system where blocks remain the same but some have multiple states. This probably happened because originally a block swap was easier to implement over multi-state blocks, but now that people are asking for more advanced options that shortcut is holding us back.
  4. Well part of that problem is the fact that how much meat is "one meat" is is pretty ambiguous.
  5. Oh hell yeah. Now we just need to ability to somehow stop having to kill regular wolves. STOP MAKING ME SHOOT THE DOG, VIDEO GAMES.
  6. Yes, Izayo has mentioned he uses translation software and that he speaks Japanese. As for the animations, it's worth mentioning that A22, which is due to come out between April and July, will be bringing the all-new character models and animations. That update will probably break any existing mods which add new animations (like Izayo's weapon packs) and probably the vroid mod as well, so I wouldn't put a lot of work into new animations right this minute.
  7. There's no way to just remove fog of war is there? Or a way to greatly expand the area of the map revealed as we travel to better match what we can see visually?
  8. Izayo's weapon packs have some new animations included in them. I would look at those, especially since he is also a native Japanese speaker.
  9. Early on they're great, yes. But that drops off FAST in the current alpha, so stretching the value out so that the T4+ Savage Country POIs also had something good to look for in them would be really nice.
  10. I mean, that's exactly what I'm hoping for. If we have those AND new armour parts, Savage Country POIs will finally become interesting to loot.
  11. The lighting in that shot is really funny, makes the face looked pasted on. 😂 Jokes aside, those armour bits look exactly like the sort of thing a couple of us were asking about. Different random bits and such. Also, track pants... hmmmmm... potential gopnik suit armour set?
  12. They look great at least - your work is really paying off. I think you're right to wait until a22 before doing more work though, just in case you have to replace a large number of animations. A lot of people love your gun pack mods though, so if there's a repeatable method for fixing animations, I think there will be plenty of players willing to help you update your packs for a22.
  13. Well the existing nerd glasses currently outclass all other attribute-boosting eyewear, so maybe they want to see how stupid the player base is prepared to look.
  14. Would be funny to have some new version of the Goth clothes, like, not this actual-apocalypse stuff above, even if a lot of it is black, I mean like bad Hot-Topic mall goth. Just some generic clothes which would be zombpocalypse-inappropriate, like @doughphunghus mentions with the current cloth armour. The 3-pc suit is a good sign, but it's clearly meant for the Magnum Enforcer series bonus, so it doesn't mean anything on its own. What about the athletic gear? Even if it's not the same bonuses as the current athletic gear, there's the new "desert" armour which clearly sacrifices defences for heat-resistance, so what about one which trades defences for mobility? BDUs, shirts, pants, new or used "ordinary" stuff that isn't endgame but still has some bonus over grass armour still has a place in the game, IMO. This goes triple if armour/clothing sets are going to be full-body (no more separate chest/legs) which is going to crush most chances for customization. Also just a small note, where are the more modern combat boots? It seems like nearly all the new armour sets above have old-school WWII-to-Vietnam-era combat boots, even if they're sometimes covered in tape or armour bits. The soldier zombie actually wears modern combat boots! These aren't modern anyway! The more running-shoe/hiker type-stuff issued to modern soldiers has been around for 30 years already, never mind by the time of the game! I mean, the commando outfit above should have them if nothing else does. Hm... I'm curious. Are any of the sets going to be dyed? I mean I would assume so since dyes are still in the game, but maybe not? We're all going to be very drably identical in our shades of dingy gray if the versions above are the only colours we'll see. I picked my Avatar based on the way my character ends up looking a lot of the time, so that kind of gives you an idea of where my head's at. (I mean, with the current character models, you end up looking like the Macho Man a lot of the time anyway, so I just run with it).
  15. Isn't already established that one of the armour sets is the Operator-like one on the mannequin in Joel's trading post?
  16. I hope they change on this. I don't necessarily want companions, but we need some neutral humans besides just bandits, or even randoms occasionally hanging out in Traders. Though I suspect that even if they don't, once a bandit framework is in place it'll be a lot easier to add other NPCs. Also, if they're going to do a storyline where you pick a side, then by definition there will HAVE to be some non-hostile, non-trader NPCs.
  17. Or an upgraded campfire that's electrically-powered.
  18. Another issue is the loss of things with unique functions like looting goggles or the suit. In fact with no clothes and therefore no suit? How does that Dirty Harry perk book work at all? I mean, I think losing the ability to play pretty princess character Barbie makes the game more boring even without functional losses, and goes against the good and correct industry trend towards more player character customization, not less. But now we have these weird functional questions on top where some @%$# is going to break unless we're getting some kind of replacement or the related stuff is also getting reworked.
  19. For me, adding bandits is not so much about bandits and new fights per se as it is just adding any NPCs, including neutrals. We have the traders and the airdrops and the White River/Cassadores rivalry and such which clearly establish that there are a fair number of other survivors, but we never see them. Maybe we fight with them, maybe we don't, but not having other humans around is a big giant hole in the game right now. I hope we see a couple idle NPCs in trader compounds, or the occasional visiting survivor NPC. I hope we see random non-bandit NPCs you can interact with, even if it's just minimally. Things like that.
  20. YES. YES. MORE VARMINTS. (I mean, even just like, two or three more wild critters)
  21. Hopefully the Invisible Dye mod will still work. Though without clothing layers (we don't know if this is the case), you'd just be naked in that slot, so maybe no need for it anymore (unless you're that one guy who loves making 7D naked stabbing rampage videos).
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