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A20 Bugs
A21 Bugs
Events
Record Comments posted by schwanz9000
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All POI names that ended in Co. have been renamed to avoid the double period.
Thanks for the report!1 -
This is a dynamic localization string where the POI names are added to it at runtime. Bell Lake just so happens to have the letter spacing to cause this to happen.
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Colliders can't overlap the main voxel space. There are several shapes that have this issue, but have been deemed shippable due to their decorative use cases. You can change the paint mode to Paint All Sides or you may even be able to aim for the side's collider by pointing into the center of the shape from the side.
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Errors are related to the More Containers mod. Please check with the mod author.
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The perk boost and values in xml are working as intended.
If the values were smaller, you wouldn't even notice a difference.
Think of it this way. There are 23 magazines in a loot list with no probabilities set which means each one is 1.
Without perks, I have a 1/23 chance for any magazine.
If I perk into Boomstick, that adds a 2, so the shotgun magazine has a 3/23 chance to land.
2 points in Boomstick adds a 4, so it would be a 5/23 chance to land.
If you put points into Pummel Pete at the same time as Boomstick, then you're spreading the chances out even thinner.0 -
Confirmed and reported. Thanks for the report!
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This is intended. Perks increase the chances of crafting skill magazines, perk books, weapons/tools/parts and ammo.
The perk books "may" be hitting more since they are listed at the top of some of the loot lists.
Once you have 7/7 of the perk books, the probability increase for the books is removed and should make way for the crafting magazines more often.0 -
We have some upcoming fixes for the drone that should correct this issue.
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The new version is still a work in progress being implemented by Alloc himself.
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Actively testing a solution for A21.2.
Thanks for the report!1 -
Shot in the dark here, but try removing -windowsaudio from the launcher command line arguments and see if you still have issues.
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English is preferred here on the forums.
Please find the following instructions for filling out bug reports.0 -
Confirmed and fixed.
Thanks for the report!0 -
A21.1 Stable is out with many fixes. Please let us know if this is still an issue.
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A21.1 Stable is out with many fixes. Please let us know if this is still an issue.
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The POI and Player versions are the same block. Picking them up and replacing them should not have any merit here.
There is, however, an issue with the harvest events not being tagged properly.
With that fix in, you should have a 10% chance of getting Military Fibers with a Salvage Tool and 1 to 2 with the Wasteland Treasures complete bonus.0 -
I have to ask just to make sure:
Are you sure you weren't under the influence of Steroids?
Are you sure it wasn't night time and you had read the Night Stalker Vol 4 book?
Both fully remove all encumbrance.0 -
What containers are empty?Somehow didn't see the first post until now.
What are your loot settings in the serverconfig.xml?
Also need to see an output log from you and the server to make sure there isn't anything else going on when this happens.0 -
Hope to get it merged into A21.2.
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This is not a bug. Feature request go here: https://community.7daystodie.com/forum/9-pimp-dreams/
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This is a known issue that can happen from time to time with the quest marker POI reset and surrounding terrain.
Usually punching the ground or placing a building block around the edge will update the affected chunk(s) and redraw the ground.0 -
Nice catch!
Thanks for the report!0 -
Before setting up a new game, press F1 on the menu screen and use the following command.
sg NewGameSetDefaults false
This will turn off the new game settings reverting to default every time.
Available in A21 B324 and A21.1 B6
NOTE: The New Game settings WILL change if you select an older game on the Continue Game screen that has different settings.0
Serious error of vending machines - unlimited amounts of materials for their owner
in Fixed
Posted
Ah yes! We have a fix for this in A22. Might be able to back port it to A21, but I'm not sure. Depends on the depth of the code changes required to fix it.