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rugraver

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About rugraver

  • Birthday 06/17/1981

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    Russia, Zlatoust

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  1. Hello, Subquake! I immediately ask you to excuse me for my English - I do not speak, I use a translator. And as a consequence of this remark, let me, on behalf of the entire Russian-speaking gaming community, thank You most sincerely for introducing and supporting the Undead Legacy mod of Russian localization. This topic periodically pops up on Russian forums and streams, receiving high appreciation and gratitude from users for your decision (especially in view of how dark times have come for us, Russians), noting also that other modders of major repairs do not do this at all. A huge, huge thank you to you and your team for this. The second thing I wanted to write about and ask for, with a little personal coloring. I've been playing your mod for a long time, and I'll definitely devote months and months to it. In real life, I am a lonely person, and at some point in the game I caught myself that I am lonely here too. I need a partner who could cover me on the left while I shoot to the right, and sometimes say something, for example, mocking how crooked I am building a base. The description of Your fashion and actions indicates that the team is inspired, among other things, by the Fallout series of games, where, as we know, you can find friends and girlfriends, arm them, re-equip their armor and even charm and make love. Such functionality is the limit of dreams, of course, I'm not asking for this, at the moment I would only like my drone to be able to shoot, so that when defending myself from a crowd of zombies I could hear friendly fire and feel support - this works much better psychologically than a "drone psychologist" with his stamina :). I know that in some version of vanilla, the drone was given such functionality, and a demo DEV video was shown (unfortunately, I couldn't find it), but later removed this feature, arguing that it was becoming too easy. This is very sad for me. How do I try to overcome loneliness in the game? It's difficult when you're not a programmer and have a very vague idea about classes, inheritance, and so on. You're going to laugh now (yes, I saw an ironic message that there should be an understanding of what you're doing), but I looked at the vanilla game files, and saw there commented out lines of code dedicated to the drone (<property class="Action0">) describing the shooting, and turned them on. This didn't work, nor did porting the code directly to Undead Legacy. So that you don't laugh, I won't describe other manipulations with the code, such as transferring pieces of code from "gunBotT2JunkTurret" to "gunBotT3JunkDrone" and digging into enityclasses, but quoting the movie "Flying over the Cuckoo's Nest" - I at least tried Realizing that knowledge is categorically lacking, I went to look for ready-made drone mods on NexusMod, and was amazed to find only one, including 4 drones (police, scout, medical, combat), with beautiful models, but that's all. The summoned drone does not follow the player as the original one, but will fly away along a known trajectory, in addition, the author of the mod used a strange solution - the method of attack is not shooting but melee - the drone strikes an invisible blow with an invisible weapon. Perhaps I would be satisfied with such a company on the way, but as I said above, the drone does not have a binding to the player. Finally, having decided to look outside of NexusMod, I got to this site, to a neighboring branch called NPCMod, where the team is developing exactly what I was talking about at the beginning - partners / partners who can be hired, who periodically chat, cover in battle, although of course Fallout functionality is still very far away. I installed it in Undead Legacy, and it works in a limited way: NPCs spawn, run, shoot, say something, but it is impossible to hire - there is no dialog box. This problem with my pathetic skills was still solved (I described it in that forum thread), the NPC is hired, follows me, shows inventory (infinite weight), and in general it became more fun. But it turned out that this mod, positioning itself as designed to fill the game with real people, is also stuffed with many other features and therefore is not as cross-platform as it seemed. For example, it has its own mechanism for breaking locks (why? there is no answer), which completely breaks the use of lock picks and time bombs in Your fashion, which has its own mini-game. The safe or ATM can still be broken, but at the beginning of the game there are no such powerful weapons and perks, and so you have to choose - either you have a company but you don't have loot, or vice versa. In general, I apologize for the verbosity, the shooting drone is still my priority and I am asking for a solution on how to teach it to shoot. Thanks more for the mod, and for reading it all
  2. This will sound ridiculous, but I've never done programming, and I don't even know English (as now, I use a translator). Nevertheless, since the Undead Legacy game interface has captured my heart (this is a modern, very orderly, extremely convenient and refreshing overhaul of the game), I have been playing with it for 3 months now, and every time I see this or that excellent mod, I try to adapt it exclusively by comparative visual analysis of files, comparing similar xml similar mods, haha. Thus, for example, it was possible to adapt a number of transport mods by the author of Zilox's (armored personnel carriers, helicopters, SUVs), which have a load capacity = 0 in the Undead Legacy, and there are also no lines of code responsible for the appearance of a vehicle refueling icon in the radial menu, and they did not go. In the case of the mod to which the forum is dedicated, the problem lies only in the fact that the NPCMod and Legacy display dialog boxes differently. It is enough to follow the path "C:.......\Mods\0-XNPCCore\Config\XUi " and in the file xui.xml comment out the top 3 lines: <setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='dialog']/window[@name='windowRespondentName']" name="anchor">CenterTop</setattribute> <setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='dialog']/window[@name='windowStatement']" name="anchor">CenterTop</setattribute> <setattribute xpath="/xui/ruleset[@name='default']/window_group[@name='dialog']/window[@name='windowResponses']" name="anchor">CenterBottom</setattribute> and the game will start using the Legacy dialog box. Yes, there are some rough edges - the portrait in the dialog box is not Nanny, but some brutal guy, but I am not able to fix this The main thing is that now you can hire an NPC and all the functionality seems to work. Sorry for the English, and for the verbosity.
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