Jump to content

Blake_

Members
  • Posts

    1,968
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Blake_

  1. 55 minutes ago, Gazz said:

    We're not going to remove bedrock which is the vast majority of indestructible blocks in the game.

    Traders make up less than 0.5% of the map.

    I ain't counting bedrock as a problem. That's a tech limit.

     

    Traders are not a tech limit and therefore negatively impact gameplay features (they can delay and nullify wandering hordes, partially protect against hordes and affect creativity due to building constraints in the area)  . And so will main story undestroyable features/entities. I'm just saying... it can be fixed with proper coding exactly as I said in the previous post. Not easily, but definitely not as difficult or time consuming as, say, a shape menu system. Properly done it would improve gameplay and wouldn't affect quests, trading or rewards in the slightest.

     

    That said, I understand that there are bigger fishes to fry at the moment.

  2. 5 hours ago, madmole said:

     The game is exactly as we described it on the kickstarter 7 years ago, but your interpretation of what those features might look like and play like is different than ours. Magical food? Dude food is magic IRL. You can cure diseases with the proper food, coffee gives you buffs in real life, etc. Ours is gamey so it makes sense to players. What is candy is really drugs, or drugs packaged in candy bags. Future drugs, set in a future game. It isn't that hard to believe.

    UMA will be gone and no UMA code will work. If you want to add new zombies you model and texture them just like we do.

     

    No, the game isn't interpreted by you guys as kickstarter nor steam described . Fully destroyable can only be interpreted as "Fully destroyable". And you guys are still cheaping out on the feature. I have faith in you though. Respawning is always easy to implement. 

     

    A system that blocks the trader features and makes him/she fight/warn you if you build too close and an "active quest" restoring system for dead traders/ quest givers into the newly respawned ones ? Not so easy to implement though.

  3. 2 hours ago, faatal said:

    The Robotic Drone should be in A20. Some code work may start on bandits, but they won't be in a20.

    @faatal , are you doing the walking sleepers ? They seem ok, as long as they have the "attack block" behaviour disabled until player detection, of course.

  4. 49 minutes ago, Laz Man said:

    I love it, it looks great.  What are those terrain pillars?  Reminds me of an old RWG generation issue.

    They could be columns from an ancient civilization, or they could be meant to look like basalt pillars, like those created by nature when the tectonic+pressure+temperature conditions are right.

     

    dacdd83e0380056a4d1724f18921a75f.jpg

     

    The third option is magic coolness. 

  5. 12 hours ago, Crater Creator said:

     

    Gosh I hope they do modular clothing and/or body parts.  And it's not even as important for human NPCs as it is for zombies.  Zombies are and will be the primary antagonists of the game, we're told.  So we expect to encounter more zombies than bandits, even when the game is finished.

     

    They've put so much work into having random worlds populated with a plethora of different POIs.  But consider that we encounter hundreds of zombies for every POI over the course of gameplay: not just the sleepers inside the POI, but wandering/screamer/challenge/Blood Moon hordes.  In other words, we'll see ten identical Zombie Steves, easy, before we see our second identical house_modern_04.  In that light, it becomes clear that individual variation among zombies is where the real bang-for-your-buck is.

    I hope so too. We see too many of the same faces every playthrough. The exploding and ragdolling are amazing and it never gets old, but the same clothing and faces... well.... let's just say variety of feelings and scenery in a procedural world is better than repetition (even high quality repetition is BAD for immersion) . And that stands for ALL systems. A19 is a step forward. They only do steps forward lately. The graphics bar is also SO high lately that we are entitled to demand the real deal. 

     

    Special infected are a whole other issue. At the very least, entities of any size should change colour of clothing or even skin tone to different decay levels. See the ghouls in FALLOUT. They are very easily reused to different forms with just a little time put into clothing and extra detail variety.

     

    That said, THE BEST is always an entity creation tool made from scratch. It takes A LOT of time to create properly with all modular options, but the performance in game and the speed at which you create new entities (Zds, npcs) afterwards is so fast that it is worth it. Worth it for 7dtd, for 7dtd2, 3 or 4. For TESVIII or any title created or in design in any timeline in the past, present or future.

  6. 13 hours ago, Guppys Fur said:

    We could also streamline blocks and get rid of all the shapes... just needless clutter. A Full Block of 1 x 1 x 1 is fully enough.

    Yes. And I hope we get rid of POIs too. Just a block with different paintings on it would do. Imagine the gains. And all the Zds can be just Arlene. It's not like she isn't used to it already.

  7. 1 hour ago, Star69 said:

    Since this is still A19, question for anyone really. On every seed thus far it seems as if pigs and deer are kind of rare. Chicken and rabbits are common as well as bears and wolves. We get most of our meat from bears and wolves. In our current seed, 1 deer and no pigs except for poi pigs on day 56. We travel a lot with 8 traders marked so I expected to see more pigs and deer with that much map opened up. Anyone else experiencing this? Just curious.

    Intended for balance. Predators and " big game preys" are rare. Chickens and rabbits abundant. Predators abundant at night and can stay spawned through the day if you are close. 

    Not a bug. Intended. 

     

     

    55 minutes ago, Roland said:

    You're worthy as long as you are conversing directly with the devs. Discussing issues and topics amongst ourselves is just a bunch of noise that the devs have to read through. Plus most people when they ask Madmole a question and then get answered by Space4Ace, MechanicalLens, Roland, Hiemfire, Adam, and then hit on by Snowdog...well lets just say I don't think they care much if all those responses are removed so that the person they were addressing has a better chance of seeing their question and answering it himself... ;)

    That means that you are noise too. Got it teach :P.

  8. 1 hour ago, wolfbain5 said:

    uhm... making glass jars. over time in mp, we have had to do this many times

    I see... I forgot about those. It certainly is useful for glass jars. So being able to stack sand and clay would be cool indeed.

     

    30 minutes ago, Adam the Waster said:

    I hope she is wearing Scrubs!

    I will object if she doesn't get to have physics. The absence of buttock physics would instantly make me quit the game for a couple of minutes (to mourn). TFP should understand that these kind of technology within a game comes with great responsibility and it's all about "learn by doing".

     

    Now, the "hanging eye" physics I can do without thank you very much.

  9. 46 minutes ago, wolfbain5 said:

    has nothing to do with it. wood isnt "mining" either and we can bundle it. the fact that they are resources obtained with the mining skill is the point. the amount you gain is increased with mining skills, using mining tools. and the reason the others were allowed to be bundled is because you get so much and it is for storage reasons. this also applies to sand and clay as much as it does the others. usefulness not withstanding

    I completely agree that they should be bundled. Because there's no particular reason why they shouldn't and it makes sense, it's streamlined and simpler to have them handled that way. Clay is arguably as useful as stone for building and workstations. Sand.... well.... IMO sand should be gone from the game : it has limited use and can be replaced by , yeah, clay. They are not "technically" the same, but I could suspend my disbelief if I have to charge my mixer with dirt, right?

    What would @madmole think of this ? 

  10. 5 hours ago, wolfbain5 said:

    @madmole

     

    with the pallet book in art of mining, you allow the bundling of all minable material EXCEPT sand and clay.is this an oversight or intentional?

    Clay and sand are "diggable", not "mineable". That's one why. The other why might be that sand is made from stone, and clay is abundant. Very. And passively obtained through buried supply quests.

  11. 7 hours ago, Space4Ace said:

    I heard that the new nurse is basically done... Will we see her in Alpha 19, or is she waiting for Alpha 20?

    New physics like the stripper on her too I think? Can't wait to see her.

    Yes, and without stereotypes please. JUST PLAIN NAKED. With a syringe :P

  12. 23 minutes ago, Star69 said:

    Totally agree with you. We call the red haired zombie ‘Ronald McDonald’ because of his superb resemblance but he is definitely underwhelming. Hopefully as time goes on the other zombies reach the quality of the crawler and nightclub girl.

    I don't know about that. Somehow I feel like plain Zds being conspicuous would be a bit worse for the general feeling , not better. The lesser some of the Zds stand out the more believable crowd they can make. Special infected on the other hand, should be as visible as a lighthouse in design terms, like spiders, screamers ,cops and bombers. 

     

    Anyway, let's see how this all pans out in A20. I'm good with whatever they design as long as they are well done. Meaning good sculpting, colour and animation. 

  13. 8 hours ago, wolfbain5 said:

    will we be seeing a new experimental branch soon? or is this it for a19?

    Later alphas usually go up to .4 , though that last patch is usually later and way within the next alpha development; .2 and .3 could be with us within a 30 day timeframe, but it really is in flux, so it depends on the severity of the tickets adressed, so When It's done™️ is applied here too.

     

    Backporting is time-consuming and focused on most needed fixes because, as the word implies, fixes that come our way are already implemented in the next alpha. In this case, optimization is in need of love for the next few patches (as it is always WIP) , among other things. Be aware that the actual patch notes are usually bigger, as making the notes is also a pain in the knees.

     

    .5s, .6 and so on are extremely uncommon and haven't been happening for 3 years now. So I'm just stating the obvious as I experienced it over the years.

     

    Short answer: When it's done. But sooner than soon™️ and rather sooner than later.

  14. 3 minutes ago, Roland said:

    Aaaaah...I did not understand the reference of "catfishing". That is interesting. Dating via online social media is nothing I ever even had the opportunity to do. And now having been exposed to Snowdog I think that if I ever find myself single in the future I would be too nervous about what I might find delving into that realm.... ;)

    Hello, I am Roland, I'm 23 years old, blonde hair, piercing blue eyes, 2 meters tall and 220 pounds of pure tanned, muscled body. Just like me. Roughly.

  15. 2 minutes ago, Roland said:

    This just gets better and better. lol...

     

    I was just letting you know that I was unfamiliar with the idiom "catfish fluff" and was wondering what it meant. Now I have deeper questions in how exactly it has to do with false spy stuff not to mention why anyone might possibly mistake it for impersonator stuff. You have me very intrigued as neither false spy stuff vs impersonator stuff was ever on my radar and I still have no idea what it all means. But I am very curious . :)

    Catfishing is a deceptive activity where a person creates a sockpuppet presence or fake identity on a social networking service, usually targeting a specific victim for abuse or fraud. Catfishing is often employed for romance scams on dating websites.

     

    There you go. While open to interpretation, it is a bad comparison nevertheless. "ninja stuff" or "investigating a person without his/her knowledge" can vaguely be deducted if translated to other languages. That's the why. It really is "impersonation" though.

  16. 5 hours ago, meganoth said:

    I was specifically refering to the edit history function. Try to compare a two pages long report by looking alternatingly for differences and you know what I mean. Without using a diff utility that highlights differences you can outright forget that. And as I said, many people can not see edits from others.

     

    I see the problem now. Oh well. Not much of an improvement over the former website really. Just catfish fluff.

  17. 2 minutes ago, meganoth said:

    On the other hand a tester does not get a notification if you edited your post and it is a pain in the ass to find out what exactly you edited if he notices by chance. And don't expect everyone being able to read your edits (for example Jugginator probably can't do that).

     

    By making a new post in the thread you tell everyone there is new information and exactly what changed or what had to be corrected.

     

     

    Not a pain in the buttocks now that we have the Edit history button, isn't it ?

     

    I did change the new report screenshots to avoid inventory clutter misinformation plus added the output log of a newly created world while reproducing the bug plus edited the title and the summary to make the report clearer. So I consider your comment to be right on point with my reason why I did edit it. Anyways, checking edited posts is not a pain now that we have an Edit history log, so blocking us people from editing is just detrimental to the process of reporting.

     

    When we had the old website sure, but not being able to edit is overkill because the bureoucracy it creates is slowing down the reporting more times than not. 

     

  18. 3 hours ago, Jugginator said:

    Actually that "never gonna try" is a section I look through and have gotten a few bug reports out of when further information is provided (or, sometimes when provided no information some can be a missing link/hint for another bug), I was rather confused when you just made a new ticket in response to me asking.

     

    And about logs... so many bugs not enough hours in a day, if a log is posted we can quickly tell if it's vanilla or not (and reduce the likelihood it's a wild goose chase). It's not like I was going to ignore your ticket, but I just would have like to have that little bit more information, it wasn't and wouldn't have been ignored, in fact I had plans tomorrow to check it out.

    I know all that and I'm in agreement and I also understand why you did it ; I wouldn't trust a plain "no mods" statement either. And yet I used you to point out that I hate the non-edit feature. Me creating another similar report post allowed me to edit both the title and some wording.  Fixing my words is pretty important to me as I'm not an english speaker. It also helps in communicating bugs properly. 

     

    Just looking at the Edit history that was introduced in this new version of the website could help you guys in seing the post as it was at first, no need to block edits altogether for the sake of purity. I certainly would prefer, as a tester, to see a clean and fixed report rather than a huge, messy conversation asking for further feedback or stuff.

     

    There's much testing work to be done, and I'll be helping with as much free time as I can. 

     

    "in fact I had plans tomorrow to check it out " I like that phrase. Sounds like the imminent procastination for a college test.

     

×
×
  • Create New...